Forza Motorsport 7 is IGN's Racing Game of The Year

Forza 7 is the first Forza game I bought since Motorsport 2 and I must say as far as multiplayer goes it's pretty abysmal for such a "award winning" franchise. I played a few rounds of Leagues (Simulation) yesterday and in every races that I've been in we had constant rammers. Also the whole matchmaking is pretty bad too, because most of the Lobby I'm joining just started a race or at the very first laps. So I'm stuck joining a Lobby with 0/8 Laps and waiting for 10-15mins just to start a race but by the time the race is starting the game crash to desktop. I'm playing on PC and I constantly get crash to desktop (Not as bad as release I must say) but still happening randomly, also I find the overall menu very slow, sluggish & they stutter quite a bit too.

The content is definitely up there as well as the look & performance however the overall enjoyment (especially towards MP and lack of proper Safety Rating) is killing this game for me.
 
Forza 7 is the first Forza game I bought since Motorsport 2 and I must say as far as multiplayer goes it's pretty abysmal for such a "award winning" franchise. I played a few rounds of Leagues (Simulation) yesterday and in every races that I've been in we had constant rammers. Also the whole matchmaking is pretty bad too, because most of the Lobby I'm joining just started a race or at the very first laps. So I'm stuck joining a Lobby with 0/8 Laps and waiting for 10-15mins just to start a race but by the time the race is starting the game crash to desktop. I'm playing on PC and I constantly get crash to desktop (Not as bad as release I must say) but still happening randomly, also I find the overall menu very slow, sluggish & they stutter quite a bit too.

The content is definitely up there as well as the look & performance however the overall enjoyment (especially towards MP and lack of proper Safety Rating) is killing this game.
Probably because there's a lot more to the game than just it's multiplayer mode. I've read before the release of the game there was supposed to be some system implemented, but from what I hear now is that isn't widespread over the game anyways, so that's a shame.

Having not even touched the actual multiplayer racing yet, everything is pushing for a pretty good game, and I'm definitely getting a good amount of enjoyment out of it.
 
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Probably because there's a lot more to the game than just it's multiplayer mode. I've read before the release of the game there was supposed to be some system implemented, but from what I hear now is that isn't widespread over the game anyways, so that's a shame.

Haven't not even touched the actual multiplayer racing yet, everything is pushing for a pretty good game, and I'm definitely getting a good amount of enjoyment out of it.

I read that statement too, I guess they couldn't make it to the final game in time for release. I remain hopeful for them to add it down the road... You're right about the single-player aspect of it thought. I haven't played anything as complete and enjoyable as Forza 7.
 
I'm very surprised. The online racing in this is abysmal and the single player is virtually matched by project cars 2. That combined with the shameful loootbox system make it far from a racing GOTY contender.
 
I'm very surprised. The online racing in this is abysmal and the single player is virtually matched by project cars 2. That combined with the shameful loootbox system make it far from a racing GOTY contender.
Like I noted above, there is more to the game than it's multiplayer segment. However, with Pcars2 having a wealth of tracks, it is also lacking in the vehicle department in general but from what I hear is that it was also having its fair share of bugs at launch, much like the first iteration. As well as it's accessibility to the general public, so it makes sense really. It's the most complete "game" not the most complete "simulator."

As for the loot boxes, I've been in this discussions plenty of times this week already, but there is literally nothing shameful with them, as it sits. They don't hold anything special within them, and aren't really even necessary for any part of the game, unless you want all the driver gear.
 
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I'm very surprised. The online racing in this is abysmal and the single player is virtually matched by project cars 2. That combined with the shameful loootbox system make it far from a racing GOTY contender.

1.Nobody forces you to use lootboxes,its totally optional.Its not Battlefield,dont see anything wrong with boxes.I have second account and playing totally vanilla way-no loot boxes,nothing and have no problem at all.I love how people who clearly didnt played it trying to be smart without even trying playing SP deeply.Cheap shots
2.Forzas SP is way better than pc2.But then again,Forza in its own league and pc2 should be compared to GTS as its very similar games in same category.
3.And as usual there is few who always think if Forza wont it must be because somebody paid for it.Tinfoil hats still popular at the end of 2017 i see.
3.I love salty people.Makes it easier to stir them up :D
Im very sorryNOT that its not your beloved game won it.Forza now takes 2 trophies :D
Gotta hurt pc2 and gts fans LOL
 
I think the Forza criticism is a little harsh. While Project cars has a wealth of content it still has plenty of bugs to this day, even after two major patches. GT Sport I think so far has a great multiplayer, but at the moment has a pretty poor single player experience.

Forza for me definitely gets the most playtime, albeit all singleplayer so that would get my vote also.
 
GT Sport I think so far has a great multiplayer, but at the moment has a pretty poor single player experience.

Forza for me definitely gets the most playtime, albeit all singleplayer so that would get my vote also.
That's basically what it boils down to. GT Sport has an excellent multiplayer mode but falls short with the offline aspect, while Forza seems to be the complete opposite.
 
GT Sport Online is fantastic, and it just has that Gran Turismo charm that I can't quite place. One they release some more content I am sure it will become the best racing game of this generation.

Forza 7 is a flawed monster though, so much content and almost all of it is good. 30+ tracks, none of them(besides Test Track Airfield) being filler, we can debate on track quality but to say the tracks featured aren't either extremely beautiful or very popular would be silly. 600+ cars too, again we can argue usability but with the exception of the elephant called Toyota in the room it is a whos who of popular racing and street cars from all points in racing history. Forza's online is trash, but not because of the content, but because of the variable, which is people. Forza 7 has earned this in my mind, and with Horizon 4 likely running unopposed next year(Gravel looks cool but likely won't beat a Horizon game) they can expect to keep that crown another year.
 
I'm very surprised. The online racing in this is abysmal and the single player is virtually matched by project cars 2. That combined with the shameful loootbox system make it far from a racing GOTY contender.

It's IGN.
What do we really expect?
 
This thread is going to turn into an exact copy of this one. :P

It's been brought up a lot of times in both threads; you can argue that Project CARS 2 or GT Sport is better as a simulator, but the fact of the matter is that Forza Motorsport 7 delivers the most extensive and accessible experience compared to either of its main competitors (all games judged from their current state), hence why being awarded the racing game of the year award by a popular entertainment site seems justified in my view.
 
GT Sport Online is fantastic, and it just has that Gran Turismo charm that I can't quite place. One they release some more content I am sure it will become the best racing game of this generation.
.

lol

Took them 4 years to release what they did, what the hell makes you think THEY can release enough content to make it anything but the biggest let down of the generation ? must be PDs history of timely releases and promises fullfilled.
 
I'm not going to lie, I was going to say that by the time all of the DLC has been released they'll release a 'Forza Motorsport 7 Game of the year edition'. But I just remember there is the Forza Motorsport 7 Ultimate edition.

But this news makes me even more excited to be getting FM7 in 4 days time. Not been this anticipated to play a video game since Gran Turismo 5.
 
Something tells me someone gave them $$$ to give the game the award.....

It's strange that people only ever have this response when it's not their preferred title that wins X award.

It's IGN.
What do we really expect?

The game with the most mainstream appeal to win. Thus, FM7.

It's really not that surprising. GT Sport has a great multiplayer experience, but its offline can't stand up to the competition. Plus, as good as its content is, there's still not much of it, both in comparison to PCARS2 and FM7, and with the past entries in the franchise.

PCARS2? Fantastic physics (though it still isn't as pad-friendly as FM or GT) and Livetrack 3.0 is the future for sims IMO. But it's buggy, and its hardcore motorsport nature limits its appeal. Why was GT such a sales behemoth across all the previous PlayStation generations? Because it offered something for just about anybody — the cops/cruising/drag/what-have-you lobbies are a testament to that.

FM7 has its own issues. The homologation system is too draconian, and some aspects of the experience are in need of an update (livery editor, photo mode). Online is a nightmare, and while a lot of that can be blamed on the userbase, not the game itself, GT Sport shows that — to a point — people can be taught to race at least slightly cleaner.

But it's the closest thing to a modern-day GT4 available on current consoles. It has far and away the best car lineup, great (though not the best) graphics, real enough sounds, real enough physics, and a high level of approachability.

It isn't the last word in simulation — not by a long shot with those magic weather tires — but that's fine. GT never has been either, and I'd make the argument that's one of the reasons for its success.

As for lootboxes, I'm guessing IGN's looking at them the same way a rational person who's played the game has; a minor, optional annoyance (or way to make extra cash). Until microtransactions are included in the game (and, crucially, tied to the lootboxes), then all the outrage online over them will continue to be for nought.

I'm guessing FM7's jack-of-all-trades nature is what helped it past F1 and DiRT. As good as F1 2017 was (judging by our review and the praise the team has heaped on it), it's a bit like a Caterham at a Car of the Year competition; it'll earn plenty of nods, but in the end, it's just a little too niche.

Also, look at IGN's review scores for these games. 9.2 for FM7, PCARS2, and D4, 8.9 for F1 2017, and 7.5 for GTS. The first four are slightly higher than the Metacritic average, but GT is bang-on.
 
Hideously strange physic, a homoglation system that splits the community for singleplayer, lootboxes, AI which on the highest difficulty are either super slow or super fast depending on the type of track... How? I mean I'm not going to say that it's a terrible game and nobody should buy it but this decision... It has it's strong points in car its car list and sounds

But Pcars, GT and F1's improvements from last games have been colossal in my opinion
 
Hideously strange physic, a homoglation system that splits the community for singleplayer, lootboxes, AI which on the highest difficulty are either super slow or super fast depending on the type of track... How? I mean I'm not going to say that it's a terrible game and nobody should buy it but this decision... Pcars, GT and F1's improvements from last games have been colossal in my opinion
The physics seem pretty straight-forward to be honest. There used to be a high tendency to oversteer in the past, but each iteration seems to alleviate that little by little. This time its a lot more intuitive, so I always seem at odds when I see comments like that. Although, I'm a pad player, and I hear that the wheel implementation and optimization is hit and miss.

The homologation system is one my biggest gripes with the game. I very much prefer the old system. The way it is now basically killed off the leaderboards/rivals system as theres just way too many now. It would be nice if they'd at least implement the old system for Rivals mode, if any.

The Ai is a mixed bag, because even if they are slow they still make a good race for at least half of the race lol. It's the extremely, randomly fast, instances that cause me head aches.(Catalunya, I'm looking at you!)

As for the other games, they all seem to be great. However, GTS' improvements came at the cost of bringing a fraction of a game in comparison to the competition, and Pcars2 can't seem to escape the launch issues that have plagued them for two games in a row now.

Whatever the case, I plan to own all 3 early into 2018, as they're the staple of the racing genre, and all great in their own right.
 
Out of the 3 big racing games released this year, I would say that FM7 is the weakest as a simulator but the strongest as a game, which is probably why it's been picked. GTS and PC2 have better competitive online racing, that's pretty much objective fact when FM7 leagues and hoppers are in the state that they are right now, but FM7 has the car list, the offline career mode, the customisation, etc. that GTS and PC2 lack.

Could FM7 be better? Absolutely, it's missing so many things ranging from simple quality-of-life features to huge oversights that can really sour the experience a lot, but overall it's still fun as a game. I'd even go so far as to say you can't even really compare FM7 and GTS at this point because of how different their approach to the genre is.
 
But Pcars, GT and F1's improvements from last games have been colossal in my opinion

This brings up a good, altogether different topic; when selecting a GOTY, how awkward is it if it's inferior to its predecessor?

The Big Three (GTS, FM7, and PCARS2) all improve on certain aspects of their previous iterations, but also take steps back. GT burned up all it's "future-proof" Premium content and went on the hunt for iRacing (until the GT League about-face). PCARS2 made sure to keep the lead in terms of bugs. FM7's physics improved, it added weather, and it truly is a car encyclopedia now — but it too had some bugs around launch, and Homologation is a step back (or, at best, sideways).

If there were a Most Improved Award, I imagine F1 2017 would clinch it. Arguably WRC 7 is even more deserving — ask @Brend!
 

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