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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on February 20th, 2019 in the DiRT Rally 2.0 category.
And yet for the most part, Codies escapes the heat, when I guarantee that if this was EA or Ubisoft doing it, then people would be looking to the pitchforks. Why? Is it just because Codies makes games for a specific niche that people feel, oh well, it doesn't matter?
I find it rather confusing as well considering Codies has been doing the micro-transaction thing since at least the PS2 days.
Have they? Please enlighten us all as to when?
They used to assign individual pass/cheat codes for each copy, you could contact them and for $3 they would give you the code for your copy.
https://community.eurogamer.net/thread/1179
Oh boy, can't wait for the problem of repetitive, hand built stages (of which they're really only one long track split up into sections, subsequently reversed) to be solved by literally selling the previous game's stages, which should have been in the game from the beginning, instead of being sold and touting being barely remastered as a selling point!
I'm sorry, but no matter how good this game is (Of which I probably will agree, considering the remaining competition either looks like a dog's half eaten dinner, or feel so cheap that I don't bother paying full price Canadian for) the elephant in the room, the way that Codemasters has structured the rallies being offered for the season pass, is abhorrent, and really colors the rest of the game. And yet for the most part, Codies escapes the heat, when I guarantee that if this was EA or Ubisoft doing it, then people would be looking to the pitchforks. Why? Is it just because Codies makes games for a specific niche that people feel, oh well, it doesn't matter? Because it's pretty obvious that all the 'rallies' that are going to be offered in the Season Pass are barely remastered stages from DR1, upgraded to handle the deformation model. Why couldn't that have been in the game to begin with, and offer all new locations and stages subsequently to be paid for?
Everything about the run up to this game, much like Forza 7 now that I think about it, hasn't inspired ANY confidence with what comes after launch. Especially when you take into account Codemasters' usual efforts of firing a game out to the masses, *maybe* pushing out a patch after 60 or 90 days, and then nothing until inevitably they announce another DiRT game, probably DiRT 5. Sure, they have a season pass that goes through what, two seasons as it stands? Certainly doesn't stop me from thinking they're going to follow that to the letter and abandon the game like they did DiRT Rally. And DiRT 4...and hell, basically every one of these games with the exception of DiRT 3.
That's just cheat codes for lazy people accelerated unlocking, nothing to do with DLC or micro transactions.
Dirt rally 1, no dlc or micros, Dirt 4, same again. So your accusations against them are pretty thin on the ground when there's only 1 game in the entire series that had post launch DLC, 90% of which was new content.
The suggestion that all DR1 locations be in from launch, and the new locations be paid-for content, would just end with another whinge from portions of the fanbase, that "everything new was locked behind a paywall."
Admittedly ashamed at supporting this style of release,Known dlc,It just looks good and now pre-ordered.
If the quandary is 'new content locked behind a paywall' and 'the season pass being all barely remastered locations from DiRT 1, when it could have been in the game from the start' then I guarantee that most people would agree with putting new locations behind a paywall would be a good idea if it meant that the stages that are currently being held back for DLC is in the game and it beefs up the location list. DLC can be an incredibly powerful tool in bringing people back into your game. What does the DLC for DR2, in the location part of it, tell me? It tells me that i'm definitely going to love driving new cars on the same old courses that I played in 2015, except now i'm paying 11 bucks Canadian for it.
Of course, this problem wouldn't have cropped up if Your Stage was actually expanded upon and the problems fixed, instead of Codies deciding to throw the baby out with the bath water and go back to individual stages.
So career mode is online only?
Please, I have a very important question and favor to ask you. Can you check without the day 1 patch if Career is truly locked for PS4/Xbox1 if you have no internet? Would you be able to ask CM's if this is the case for the full release.That's how it's been for me. No connection to RaceNet, no ability to play the main career, though everything else is open.
See, this is ultimately the rub. I'm not dealing with anything Milestone or whoever makes the WRC games anymore because most of their games feel cheap, look like crap, and aren't worth it even half off, especially not full price. And for what it's worth, Codemasters have been very good in having their games feel good to play with on a pad, which is what matters to me, and the games that Codies makes aren't bug fests that don't have problems that have lingered for years like a certain other sim racing developer. But you're ultimately allowing Codies to fire and forget their games with no sign of DLC to get me or anyone else excited for playing the game at any point other then the initial 30 or 60 days. Sure, they might have a season or two of DLC in the pipe now, and the cars that have been revealed are certainly incredibly tempting, but none of that matters when the other side of the coin - the locations for rally, are almost undoubtedly going to be barely remastered locations of what I played in 2015.
So ultimately, yeah, I'm probably going to enjoy DR2, and considering what has been released for rally games in this generation, I will take the pill and swallow with regards to how Codies operate. Certainly doesn't excuse their actions, and should be enough to get critical of them, far more then many seem to be doing.
The lack of stages is the biggest issue with the game. That said, what is there is very good indeed. The suggestion that all DR1 locations be in from launch, and the new locations be paid-for content, would just end with another whinge from portions of the fanbase, that "everything new was locked behind a paywall."
I agree that would have had a backlash as well but why didn't they include Monaco, Germany and Sweden in the the base game. This way the game would have had 9 locations and it would have been a great base package. DLC could be expanded upon with additional stages for those locations and a couple of remastered locations from D1. I am sure people would be willing to pay for that solution a lot more easily than currently seems to be the case.
Career locked behind online connectivity is another thing that doesn't make me that happy
Career locked behind online connectivity is another thing that doesn't make me that happy
The entirety of Career Mode, a'la GT Sport? It has to be a bad joke, surely.That's how it's been for me. No connection to RaceNet, no ability to play the main career, though everything else is open.
Worries me as well, but only just a little bit.Career locked behind online connectivity is another thing that doesn't make me that happy