MagpieRacer
Premium
- 17,351
- Wymondham, Norfolk
- Seagull_Racer
It’s a choice made by CM. It never was a necessity to do so.
I know it wasn't. I'm agreeing that it's an odd choice. I'm correcting someone who isn't understanding the reasoning.
It’s a choice made by CM. It never was a necessity to do so.
It doesn't bother me at all, in fact I'm really looking forward to the DLC. I have the deluxe edition.Am I the only one who isn't bothered by the DLC being from previous games and other strategies of Codemasters?
Maybe not, but it certainly doesn't bode well for anyone's opinion of the game that it requires an internet connection for what essentially amounts to managing engineers.
The fact that it is placed upon the one mode in the game which will get the most amount of play with consumers, and dropped five days before release, should be a massive red flag, among the many others that have been present in the lead up to this game's release.
Maybe not, but it certainly doesn't bode well for anyone's opinion of the game that it requires an internet connection for what essentially amounts to managing engineers..
Great review. It is a shame that the career mode requires an internet connection, but since my PS4 is hardwired and I have very reliable internet that isn't a problem for me. However, I can certainly see why it would be an issue for others.
The original Dirt Rally was fantastic and I want Codemasters to continue with this series so I'll be buying Dirt Rally 2.0 day one as well.
On another note, @SlipZtrEm have you ever thought about doing video reviews? I really enjoyed reading your review, but I think it would be great to see some gameplay, too.
If you're on a PS4 and using a G29 then the FFB appears to be broken at the moment.
There's just a vague resistance to turning the wheel, and a slight feeling of re-recntering - no information at all. Also options such as tire slip and engine vibration appear to be disabled for the G29.
Not a good start.
Appears to be affecting all Logitech by the look of it. Mine did feel quite numb yesterday (G920).
Just about to fire it for a first play before heading to work but reading the same on the Steam forums. I hope it's not as bad as it sounds.https://forums.codemasters.com/topic/34778-ff-feels-dead-in-dr2-as-compared-to-dr1/
it appears to be not only the Logitech wheels. Perhaps it needs use adjusting or a patch from CM?
I genuinely feel like some people played a different DiRT 4 to me. After a week I had seen pretty much everything it had to offer in terms of track design, it was as basic as it could be - environments too. WRC 7 crushed it in that department, it wasnt even a contest.
Its all a matter of taste but give me handcrafted content over simplistic generated stages any day.
I genuinely feel like some people played a different DiRT 4 to me. After a week I had seen pretty much everything it had to offer in terms of track design, it was as basic as it could be - environments too. WRC 7 crushed it in that department, it wasnt even a contest.
Its all a matter of taste but give me handcrafted content over simplistic generated stages any day.
Yet even if you set them to 7 - 8 km you still can affect the repetition.If there are so many people complaining about those FF issues why the reviews didn't mention this?
I agree with you that handcrafted stages have more charm and feel more involved in general but I must say that Your Stage was a good idea even if I didn't really like it when starting at launch. Same feeling as you had. However, meanwhile I am able to see its potential. The pacenotes with this system were spot on. The ease of creating stages and choosing its settings are absolutely great. The fundamental thing that Codies has done wrong is to drop D4 support almost direct after launch. If they had invested in further development of YourStage, meaning adding tiles and add some interesting stuff to the scenery, it could have been abolsutely great.
Currently I am running a custom D4 championship and I am surprised how much fun it is. Didn't touch D4 for a long time. Creating stages needs care and you have to create custom stages from around 7 to 8 KM to prevent lot of repetition. Next to that you have to make sure to layout the custom stages everytime in different environments! That is very important. I created a couple of stages in Australia with all a bit around the same environment. I ended up with quite a few similar parts. If spreading them on the map, the issue is less prone.
Definitely worth a revisit @Brend 👍
You’ve hit on my problem I have with it in your post! If Your Stage was part of another developer’s game it probably would have been expanded on but with Codemasters it just fell to the wayside as many of their titles often do after launch. Then ironically its the opposite of the way people are acting about DR2 because the lack of hand crafted stages really stand out.If there are so many people complaining about those FF issues why the reviews didn't mention this?
I agree with you that handcrafted stages have more charm and feel more involved in general but I must say that Your Stage was a good idea even if I didn't really like it when starting at launch. Same feeling as you had. However, meanwhile I am able to see its potential. The pacenotes with this system were spot on. The ease of creating stages and choosing its settings are absolutely great. The fundamental thing that Codies has done wrong is to drop D4 support almost direct after launch. If they had invested in further development of YourStage, meaning adding tiles and add some interesting stuff to the scenery, it could have been abolsutely great.
Currently I am running a custom D4 championship and I am surprised how much fun it is. Didn't touch D4 for a long time. Creating stages needs care and you have to create custom stages from around 7 to 8 KM to prevent lot of repetition. Next to that you have to make sure to layout the custom stages everytime in different environments! That is very important. I created a couple of stages in Australia with all a bit around the same environment. I ended up with quite a few similar parts. If spreading them on the map, the issue is less prone.
Definitely worth a revisit @Brend 👍
Yet even if you set them to 7 - 8 km you still can affect the repetition.
As examples the square right/left are the exact same for each location (and in the majority just a mirror of each other), the hairpins are the same and the entirety of Wales just seems like the same 200m of stage repeated over and over, particularly when you are out of the trees. Come over s crest and the same winding left right descent is in front of you the majority of the time.
Quite honestly the stage generator in V-Rally 4 is far better.
Totally agree with you. I spent so little time with Dirt 4 because it was just Meh!I genuinely feel like some people played a different DiRT 4 to me. After a week I had seen pretty much everything it had to offer in terms of track design, it was as basic as it could be - environments too. WRC 7 crushed it in that department, it wasnt even a contest.
Its all a matter of taste but give me handcrafted content over simplistic generated stages any day.
If there are so many people complaining about those FF issues why the reviews didn't mention this?
I agree with you that handcrafted stages have more charm and feel more involved in general but I must say that Your Stage was a good idea even if I didn't really like it when starting at launch. Same feeling as you had. However, meanwhile I am able to see its potential. The pacenotes with this system were spot on.R=119404]@Brend[/USER] 👍
I really disagree with the pace notes. The system could evidently not handle pace notes when two tiles stitched together meaning extremely late notes every time.
FFB isn't all about wheel weight. There is plenty of that, too much to be honest but there is very little fine detail within the FFB. So currently you don't get any road feel.How come the FFB is so bad, when we saw their testdriver in several videos working hard while driving?
What wheel did he use?
Spot on.FFB isn't all about wheel weight. There is plenty of that, too much to be honest but there is very little fine detail within the FFB. So currently you don't get any road feel.
@doblocruiser
The D4 stage generator also has 9 or 10 different times of day to choose and also a dozen different weather options and combinations thereof. Running through the Wales forest with the sunset flickering through the trees is different than dense fog at civil dawn and much better than the dull mid-afternoon on an overcast day. Not to mention the rain options which can be applied to any time of day.
Handmade stage content is great -- if it isn't just one stage per rally with an alternate fork, forwards and backwards, presented in a way that lazily attempts to deceive the player into thinking it is multiple stages. I cannot understand how that is not immensely more repetitive than tiles appearing in a randomized order, as familiar and common as they are. ¯\_(ツ)_/¯I genuinely feel like some people played a different DiRT 4 to me. After a week I had seen pretty much everything it had to offer in terms of track design, it was as basic as it could be - environments too. WRC 7 crushed it in that department, it wasnt even a contest.
Its all a matter of taste but give me handcrafted content over simplistic generated stages any day.
Deceive the player. Jeeesus. What is it with hyperbole in this thread? Im glad you find jigsaw puzzle tracks enjoyable - it isnt for me as I’ve explicitly said. I know some people prefer random tracks because its an unknown quantity - fair enough.Handmade stage content is great -- if it isn't just one stage per rally with an alternate fork, forwards and backwards, presented in a way that lazily attempts to deceive the player into thinking it is multiple stages. I cannot understand how that is not immensely more repetitive than tiles appearing in a randomized order, as familiar and common as they are. ¯\_(ツ)_/¯
The problem with Your Stage is essentially...that Codemasters was behind it. And they didn't continue developing it. I like the idea of V-Rally 4's stage generator too, but I'm wary of what I've seen and read in terms of its handling model, and the absence of Subaru doesn't help. I'm hoping WRC8 will be more sim-like and that a Subaru or two will make it in among the unrevealed historic cars.