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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on March 15th, 2019 in the Gaming category.
What I do know is that some sphincters in Japan are going to be stiffer than usual, at least until the announcement
Im pretty sure its googles take on game streaming. Chromecast with transmitter..
That's what Steam Early Access is for. Although I have noticed that consoles seem to increasingly be the place for dead mobile games to get dumped in a last ditch attempt to squeeze a few more microtransactions out of them.I’m hoping the loads of new consoles coming out doesn’t lead to an increase of dodgy games like when the video game crash happened.
Google's vision is to let people stream games wherever they are, on a phone or a computer or a tablet, without the need for anything more than a zippy internet connection.
Well, not quite. They abandoned their setup in Louisville and apparently have no plans to roll out further because they found out their "microtrenching" technique wasn't working and the cables were popping up out of the road.Basically Google Fiber.
Well then.
AAA games on Chrome Browser.
#Stadia
The power of high end gaming computers coming to an end?
Of course.
Just watched a clip from the presentation where he seemlesly moved from device to device. That right there could be the future of gaming.
Connectivity will obviously be the limiting factor for some folks, but that's increasingly becoming the issue with traditional console games too. Hell, games like GT Sport and DiRT Rally 2.0 already close off various parts of the game if the player isn't connected to the servers.
The DF video I posted showed the latency to be about the same as an Xbox One X played locally.Wow. That's the best they could do for input latency with the setup for their debut presentation? The delay is so obvious it's embarrassing -- both on the mouse and the analog sticks. I cannot put up with that.
"The future of gaming"? It's an idea worth exploring in terms of convenience and all that, but as anything but an optional gimmick the costs are severe. Input latency (and hiccups?), network outages, variable image quality, no ownership or autonomy...and only accessible to those with stable internet, nevermind the speed required to even approach the experience of a device in your own home.
What a nightmare. No thanks.
Anyway, I highly doubt this is the inevitable all-encompassing future it's made out to be. I'm confident it won't cut it for many people, that Nintendo will stick to what they do for years to come, and that there will still be PC games for users with their own hardware. I could imagine mainstream western "AAAs" going streaming-only, but that's no loss.
I see a few problems with this and the first is...
...those on data packages need not apply.
It's easy for google to say "Hey, streaming will give you the game instantly" but this is going to eat through your data package in short order. For those of us on relatively fast unlimited plans this isn't going to be a problem however those with data caps and/or slow internet it's going to be a big problem.
It'll likely be subscription based, meaning all is well and good until you find yourself on hard times. Previously if you found yourself strapped for cash then you could still play all the games you've already purchased, but with this you'll most likely be out of luck, unless it's a purchase to play model like it is currently.
Truthfully I do see this as the future of gaming, if somewhat begrudgingly, but don't give up your consoles and gaming rigs yet as this will take some time along with some technology changes before it's truly mature enough to be the standard way in which games are played.