Once again, in the DF video I posted they measured the latency to be similar to that of an Xbox One X played locally. It’s truly incredible how narrow minded some people are.Cloud gaming is useless for high precision input games like racing, fighting, online shooters and some others. It will be fine for slow paced games that don't require quick reaction times.
Once again, in the DF video I posted they measured the latency to be similar to that of an Xbox One X played locally. It’s truly incredible how narrow minded some people are.
I fully appreciate that. However, technology will not stand still, has it ever? And I'm fairly confident that if it can work like that in lab conditions that it will eventually work like that for average Joe. It's more the lack of vision that is prevalent from some in this thread that is so disappointing. We wouldn't have made it out of the caves if we all had the attitude some are displaying in here. I applaud them and will be watching closely, hoping that they can pull it off as if they can it could be huge, rather than sitting, sneering from the sidelines.While it’s true that the demonstration did well, I think you have to understand that it was performed under what amounts to lab conditions.
First off the Moscone Centre in SF has an exceptional network infrastructure with exceptional internet connectivity, as it should as it hosts a hell of a lot of tech presentations.
Secondly SF and the surrounding area has probably the best internet infrastructure in the entire USA
Thirdly it wouldn’t take a massive leap of faith to assume that the server for this demo was located at Google HQ in Mountain View, which If remember rightly is only around 30 mins drive from SF international, so any distance based latency would be negligible and you can bet the Google engineers optimised the hell out that routing.
The proof of the pudding is really how this is going to work for average Joe in Average-Ville. My experience with the tech guys that inhabit Silicon Valley is that they are incredibly out of touch with what the rest of the world has to deal with for internet connectivity.
It is too early for such a platform (look at VR on consoles as an exampe).
Erm console VR seems to be doing just fine...
Quoted for truth. It gets very tiring.Stadia is such a good name, I love it. So far Google has me interested and the presentation was spot on - expected trepidation and immediacy to discredit what they're trying to achieve but that's the usual when it comes to gaming.
Hopefully Google do an E3 conference.
Comparisons to OnLive seem rife but with Alphabet's money and technological clout it's like comparing Accrington Stanley to Manchester City. They may be both trying to achieve the same thing but one is certainly better equipped to pull it off.Quoted for truth. It gets very tiring.
Stadia is such a good name, I love it. So far Google has me interested and the presentation was spot on - expected trepidation and immediacy to discredit what they're trying to achieve but that's the usual when it comes to gaming.
Hopefully Google do an E3 conference.
You do make a good point about games ownership but as you've pointed out yourself, the seeds for this quarrel began as soon as this generation started prioritising digital ownership. There's no difference to buying a license for a product and simply renting it from infrastructure. The company can decide to pull support where and when they want so long as the Ts and Cs explicitly call it out.I really dislike the name, but then I thought Vita and Wii where just as dumb...
The biggest issue is how you'll pay for these games. Will it be a subscription service?
As an MGS collector one thing I love is the ability to have all these old and weird versions of the various games that I can access forever. As games become more and more of a service that becomes less and less possible (look at Destiny for example, without a server it's worthless). Does something like this turn all games into services? And if this is the future does this also mean we'll no longer ever have the means of locally running games (as they are optimised for the server infrastructure etc)?
Just like OnLive the idea is amazing and it would have to be something as big as Google to make it work... but it's still scary to think how massive and everlasting an impact it could have on the industry.
You do make a good point about games ownership
You do make a good point about games ownership but as you've pointed out yourself, the seeds for this quarrel began as soon as this generation started prioritising digital ownership. There's no difference to buying a license for a product and simply renting it from infrastructure. The company can decide to pull support where and when they want so long as the Ts and Cs explicitly call it out.
I too love owning hard copy games and consoles - it feels like it gives the hobby a personality beyond the cloud. However, with the way all media is going, perhaps we should be happy that gaming is actually withstanding the tide so far. It won't be long until we're all like Abe Simpson:
Vinyl has increased in popularity massively since the birth of Spotify, Apple Music etc. I will expect a similar enthusiast wave for gaming once digital and cloud become all encompassing.
I need to catch up, I don’t even have one tie.I think people above there 30ties
I think people above there 30ties have strong ties with ownership. The current young generation almost completely hasn't got any connection with it what so ever. They consume in a whole different way.
On YouTube, one of the stats that determines how much ad revenue creators get is "minutes watched”. In gaming, "minutes played” could lead to some developers introducing gameplay mechanics that are counter-intuitive to a good time, but vital if they are to gain income.
Cloud gaming is useless for high precision input games like racing, fighting, online shooters and some others. It will be fine for slow paced games that don't require quick reaction times.
Stadia sends your controller input directly to the server, it's not mediated by a console or any type of peer to peer client structure. If the input lag from your controller to the server (and video output back) is less than the input lag of a peer to peer online game then this is a non issue.
It's funny seeing all of the negative comments. I understand the cynicism but this technology either works for your connection speed or it doesn't. It would be amazingly insanely easy for Google to allow people to play Apex Legends for FREE without having to subscribe in order to prove to consumers that this concept works as advertised.