- 939
- Zürich
Also the human brain can adapt very quickly to latency (to a certain degree) as long it stays consistent. I wonder though if the new service is going to have scaling problems.
That won't work in Tekken - a latency of just 0.1 of a second (6 frames at 60fps) means a fast punch has landed before you've even seen it begun. This is an example of a game where speed and timing is absolutely critical and therefore simply won't work as a stream.