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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on April 15th, 2019 in the Gaming category.
Yep, a racing game in which you can't steer sounds naff...No turning equals a flop. Might give it a try though
Once it hits iOS, I'll download it, give it a try.
"But it does offer one of the franchise’s strengths — a large and diverse car list — in a different part of the market."
The "franchise's strengths" of a "large and diverse car list" isn't enough. Forza is also known for its accessibility of the game's cars. Hop onto any of the Forza Motorsport games and expect to be able to drive most of the game's hundreds of cars without any major time investment.
That "large and diverse car list" will mean little to a mobile phone game that will likely lock its cars behind paywalls or insane grinding.
Uh... is it 2005 again? That NFS Underground vibe has gotten old a long time ago. Besides that, we finally (?) have the ultimate Forza for casuals.
That's the thing, though. If the hardcore sims players don't like, they don't have to play it. They've still got Motorsport. If you're not nearly as hardcore but still like to do your own driving, there's still Horizon. But that's not the way of fandom. Find a thing to complain about and NEVER STOP.The question of course is whether that outweighs the negative response from the portion of the existing fanbase that frowns at this sort of thing.
But then you have the masses of people whose first impression of the entire Forza franchise is the mobile game.It's about name recognition
To be honest, I'm actually kinda glad we won't have to steer our cars. I tried playing Asphalt 8 one time and couldn't get used to the steering controls, to me it was just too tight and unpredictable.That looks and sounds awful. What is the point in a racing title where you don't steer your own car?
This is what I'm thinking. It's just something to have fun with when I'm away from the XBox. It's another way to have fun with cars when all I have available to me is my iPad.After playing that wierd looking Ridge Racer game on the phone where you tap and drift, I'm kinda okay with the choice of tapping and breaking in corners with this one. That's just me though. Just want a game to have a fun time.
You're right, this is likely to be the only Forza we get this year. And to be honest, I don't see myself playing this much, especially if it is filled with microtransactions. But I am actually happy they are taking a year off for the next Motorsports and Horizon, to give them time to regroup, rethink and reprioritize so the next releases of both won't feel either rushed or same-old-same-old.At the end of the day, this is pretty much the only Forza we will get in 2019, which makes me sad.
Exactly, which is what makes me excited about this game. Don't get me wrong, I wouldn't mind manual steering as well. But imo, on the phone anyway, I much prefer the tapping and go method when playing racing games, like CSR2 example. Glad we will be doing the same here as well but breaking and turning.This is what I'm thinking. It's just something to have fun with when I'm away from the XBox. It's another way to have fun with cars when all I have available to me is my iPad.
At the end of the day, this is pretty much the only Forza we will get in 2019, which makes me sad.
And also the most fragmented and difficult to develop for, thanks to the immense myriad of device specifications and OS versions. Which is why I can understand why it's getting more common to just rebrand an existing game instead of trying to make one from scratch, because unless you're aiming for potato spec devices, it's nearly impossible to get a high level of compatibility without spending several months of testing.I like to call this "A room full of PC gamers doesn't understand that mobile devices are the largest gaming platform in the world."