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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on July 17th, 2019 in the Forza Motorsport 7 category.
They probably did try to license them. There’s likely more negotiating behind the scenes though than just paying a manufacturer whatever they want. Or perhaps just bc they’re modeled doesn’t mean their physics/sounds/etc have been developed.All I have to say is Turn 10, what the actual 🤬 are you doing?! Why haven't you added these cars at all? What was holding you back? What you couldn't be bothered to license them?
All I have to say is Turn 10, what the actual 🤬 are you doing?! Why haven't you added these cars at all? What was holding you back? What you couldn't be bothered to license them?
They probably did try to license them. There’s likely more negotiating behind the scenes though than just paying a manufacturer whatever they want. Or perhaps just bc they’re modeled doesn’t mean their physics/sounds/etc have been developed.
You're both right, there's a lot more that goes on beyond just forking over money for licensing. I'm just so angry now to find out the Langheck was modelled and finished all along only for it to possibly never be used! Fruitless efforts like this just anger me in an irrational way.Deep breath, my man lol. Trust me, no one wants that 917LH in the game more than me, but as someone who works in games, it's also important to remember that there a million reasons and more why certain things don't make it into the final product, and I can guarantee it's likely not because they just didn't feel like it or that they "couldn't be bothered." That's not the way these things work :-)
The assets physically aren't in the game, and the Xbox One's games can't be modded.I hope modders unlock the assets and release them into the Xbox One version.
It would be a shame to see these cars go to waste especially the Porsche 917 LH
You're both right, there's a lot more that goes on beyond just forking over money for licensing. I'm just so angry now to find out the Langheck was modelled and finished all along only for it to possibly never be used! Fruitless efforts like this just anger me in an irrational way.
...I want to punch a hole through a wall.
The assets physically aren't in the game, and the Xbox One's games can't be modded.
Nope, it isn't.Actually wrong a lot of the cut content of a game is still present in the disc or in the game due to an update.
I remember that. Theres was the 2016 Civic GRC, the Lexus rcf GT3, an inifini q60 concept I believe, the Porsche 917 LH, and a couple more. It's so weird that it's right there yet we dont have access to them.Nope, it isn't.
FM7 had some thumbnails of unreleased cars for a while, including some FH4 cars before they were announced, but they were wiped clean in an update. There are no actual car files whatsoever besides those that are available in the game.
There,s not Many circuit race cars on horizon 3. Beside somme dlc gt'sWasn't the 917LH leaked for Forza Horizon 3?
I remember that. Theres was the 2016 Civic GRC, the Lexus rcf GT3, an inifini q60 concept I believe, the Porsche 917 LH, and a couple more. It's so weird that it's right there yet we dont have access to them.
I do wish modding was in consoles we cpuld have easily data mined got these cars in the game ages ago.
Such a shame then Microsoft will ban us all for it if it happened LOL
I'm curious on what model year is the Nissan Pickup shown in the game.
We don’t have the assets to put the car in game. Even if we could mod consoles, we can’t “activate” the cars because they don’t exist outside of the developer’s machines.I do wish modding was in consoles we could have easily data mined got these cars in the game ages ago.
Such a shame then Microsoft will ban us all for it if it happened LOL
Absolutely. Being that they seemed to be more open the past 6 months or so this would be welcomed and they should be completely honest with us if they were to do that. Then going forward they stick with that communication and reaching out while listening to the core fanbase.I think it'd be interesting if Turn 10 did a "behind the scenes stream", where they just answered questions about process stuff. Talk about how the car deals get made, what stuff is generally negotiated over, etc. (no need to name names or give money values). Explain the dev cycle for how a car goes from licensed, to in the game - including maybe some brief screen time for the unsung heroes who work on this stuff. Maybe even explain the lead time for when DLC is conceptualized, when they start work on it, and when it comes out.
I'd also love to just see them talk openly about FM7's reception, and what they think of some of the more "popular" criticisms this time around, now that the game is ending active development. Their thoughts on the criticisms around too many off-road vehicles, the general state of online play (and their thinking behind the stuff they implemented to try and 'fix" it), the dislike of the tire wall barriers, and so on. Maybe a discussion of what general lessons they took from the game's reception, and the work/outreach they did post-launch.
I think this kind of stuff would be appreciated by the core fanbase, and it would also serve to educate their expectations a bit more in the future.
I think it'd be interesting if Turn 10 did a "behind the scenes stream", where they just answered questions about process stuff. Talk about how the car deals get made, what stuff is generally negotiated over, etc. (no need to name names or give money values). Explain the dev cycle for how a car goes from licensed, to in the game - including maybe some brief screen time for the unsung heroes who work on this stuff. Maybe even explain the lead time for when DLC is conceptualized, when they start work on it, and when it comes out.