GTPNewsWire
Contributing Writer
- 21,598
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on February 17th, 2020 in the Gran Turismo 7 category.
why not stable 60fps, dynamic time and weather, better AI? i prefer those things before ultra high resolutions only for ultra expensive screens.
You... know that if the game runs a stable 240fps it will also run a stable 60fps, right?why not stable 60fps
That will come back. For GTS PD had to prebake the lighting conditions.dynamic time and weather
Literally nothing to do with it.better AI
He did say 4K is enough....why not stable 60fps, dynamic time and weather, better AI? i prefer those things before ultra high resolutions only for ultra expensive screens.
Also meant that the framerate dip tolerance will be bigger. 240 fps being dipped wont make a very noticeable difference as long as its still above 60 fps.You... know that if the game runs a stable 240fps it will also run a stable 60fps, right?
for VR i guess... the highest the framerate the betterwhy not stable 60fps, dynamic time and weather, better AI? i prefer those things before ultra high resolutions only for ultra expensive screens.
Smart choice. Stuff like 8k res is such a massive waste of hardware power and would have a barely noticeable improvement over most consumer-sized home 4k TVs. But anyone who's played at 120+ fps on high end PCs will know it's a game changer for fast paced games like racers and first person shooters. Playstation CEO also confirmed 4k at 120fps as a talking point for PS5.
Also, Kaz talked about this in the round table that sounds like possibly the return of dynamic time of day and weather with dynamic track surfaces for GT7?
Q: As somebody who has driven the Nurburgring in real life, where does a simulation help you and where do wish it could help you more?
Kaz: The actual content of driving and the skills involved is already now the same in GT as they are in real life. If you’re able to drive well in the game, you’re able to drive well on an actual race track. That said, real life is a little bit more complex than a video game. For example with Nurburgring, any time you go there the track conditions are going to be different. You’ll have to adjust and adapt for this every time you visit it.
When you consider the skill you need to drive a car very fast is something you can gain in the game, but there’s a lot of risk involved in driving a car on a race track like that. When you consider that, training in GT is a lot more effective and safer.
For the parts of the experience that are still lacking, with the surface conditions being different every time – and how you feel those change through your tyres – I think that’s something we need to work on to make it more realistic in the game.
You... know that if the game runs a stable 240fps it will also run a stable 60fps, right?
That will come back. For GTS PD had to prebake the lighting conditions.
Literally nothing to do with it.
GPU time, and the discussion is on display graphics, not any part of the game engine.It has something to with it. 240fps costs a lot of CPU time, which would then be missing for advanced A.I.
GPU time, and the discussion is on display graphics, not any part of the game engine.
I agree with him that 4k is "enough" for now, but to produce a good 4k image you need to render at 8k then downsample. I've been playing FH4 on a PC and trying out all the different combinations for graphical quality. My screen is 1080p, and I've found that rendering at 4k with 4x MSAA then downsampling is far superior to 1080p with 8x MSAA. I can get about 90fps with the graphics set to High 4k 4x MSAA. It looks even better at 4k 8x MSAA then downsampled, the image becomes nigh on perfect, but then I only get about 60fps. Or I can get about 130fps at 1080p 8x MSAA, but I'd rather drop to 90fps and have the better quality from rendering at 4k then downsampling.
So to produce a really nice image at 4k 240fps, you'd ideally render at 8k with 8x MSAA then downsample. My 5700 XT can do that at 4k 60fps, so you'd need about 16x the power of a 5700 XT do it at 8k 240fps, so about 11x the power of a £1k 2080 Ti, i.e. I'd be surprised if a PS5 could get close to doing that.
GPU time, and the discussion is on display graphics, not any part of the game engine.
For most people 60fps 1080i is already good enough. I'll never understand the craze with 4K and 8K, etc. I've even heard talk of 16K already. Why?
4K is more than enough. The human eye can't see more than 60 fps 1080i so there's really no reason for anything better. Sure, some people have very sensitive eyes but they're the exception. For most people 60fps 1080i is already good enough. I'll never understand the craze with 4K and 8K, etc. I've even heard talk of 16K already. Why?
juanffy18dynamic time and weather
That will come back. For GTS PD had to prebake the lighting conditions.
With ray-trace effects I have doubts they'll hit 120fps at 4k. A 2080 TI currently struggles to hit 60fps at 1440p with just ray-traced reflections in Battlefield 5. So I wonder how PD will balance everything.
Do you even know how FPS works?Can games just GET TO STABLE 60FPS please?
I for one welcome our 240 FPS PD overlords.
However a quality 8k screen can upscale 4K content for a slightly better picture.
why not stable 60fps, dynamic time and weather, better AI? i prefer those things before ultra high resolutions only for ultra expensive screens.