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Yeah I’m spitballing here but I think the increase frame rate to the extent they are talking would be a priority only if VR is what they are aiming to do
Yeah I’m spitballing here but I think the increase frame rate to the extent they are talking would be a priority only if VR is what they are aiming to do
This. Guarantee this is number is being aimed at VR support.Yeah I’m spitballing here but I think the increase frame rate to the extent they are talking would be a priority only if VR is what they are aiming to do
Can games just GET TO STABLE 60FPS please?
The PS5 is supposedly selling at a loss when it hits the market. Which means whatever's going into it has got to be some really high end hardware...A 449 dollar console wont be able to render GT Sport in 240 fps and neither 8K. People who would like to spend that amount of money - or preferable less - wont have the necessary display technology anyways. We should take everything he said there with a huge grain of salt. That being said, 120 fps and 4K in GTS sounds great, but i think developers have to decide what they are going after. Raytracing certainly will kill all those pretty smooth frames real quick. We cant have everything and people should adjust their excpectations a bit.
The PS5 is supposedly selling at a loss when it hits the market. Which means whatever's going into it has got to be some really high end hardware...
I think he’s talking about the bigger picture.A 449 dollar console wont be able to render GT Sport in 240 fps and neither 8K. People who would like to spend that amount of money - or preferable less - wont have the necessary display technology anyways. We should take everything he said there with a huge grain of salt. That being said, 120 fps and 4K in GTS sounds great, but i think developers have to decide what they are going after. Raytracing certainly will kill all those pretty smooth frames real quick. We cant have everything and people should adjust their excpectations a bit.
4K is more than enough. The human eye can't see more than 60 fps 1080i so there's really no reason for anything better. Sure, some people have very sensitive eyes but they're the exception. For most people 60fps 1080i is already good enough. I'll never understand the craze with 4K and 8K, etc. I've even heard talk of 16K already. Why?
An educated guess, or do you know some info that we don't know?
With ray-trace effects I have doubts they'll hit 120fps at 4k. A 2080 TI currently struggles to hit 60fps at 1440p with just ray-traced reflections in Battlefield 5. So I wonder how PD will balance everything.
Really hoping we'll get dynamic time of day back at least for GT7. It's still astonishing in GT5/6
Those were the days.God damn I miss GT5/GT6.
It has something to do with it. 240fps costs a lot of CPU time, which would then be missing for advanced A.I.
A.I. is a mathematical model, it could even be run in an old console. More calculations per second doesn't mean better A.I. model.
This is incorrect. 60fps 1080i is not the limit of the human eye......not even remotely close actually. Last I checked it's closer to 1000fps not 60. And we can see well well past 1080i. BUT the question becomes distance to screen.
If your tv is 30' away, sure you can't tell the difference. But in standard viewing within 7' you can EASILY see the difference vs 4k. Even more so if you have placed your screen within 40" for proper FOV, then the difference between 1080i and 4k is hilariously obvious.
Not only that, but it also depends of the size of the screen. PPI is way more informative about this than resolution.
Plus......who really cares about AI racing.....honestly I think that’s lowest on the totum pole as most sim racers race online not single player vs garbage AI.
Plus......who really cares about AI racing.....honestly I think that’s lowest on the totum pole as most sim racers race online not single player vs garbage AI.
4k, solid 60fps or higher, ray tracing, VR at 4K, dynamic weather, and improved tire model plus damage.