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What is a GT Sport "racer" if not a Pro Am driver with no money?
This question goes out to anyone interested in multi-class racing: why?
In reality, it's to solve an problem that simply doesn't exist in GTS, or anything virtual.
For Le Mans, multiclass was considered a Really Dumb Idea for a long time (and arguably still is) because the speed difference between cars was and is so high. This wasn't just a safety concern (closing speeds between vehicles) but also for the quality or racing (GT cars being mobile chicanes to the top tiers, means competitive cars get separated too easy).
Also in GT Sport, you don't have to worry so much about the Gentleman Drivers needed to prop up teams either, though that point could be argued at CA-BA rating online....
Why do they do it? Because the top tier class was too small.
Is that a problem in GT Sport? No.
For the Nurburgring 24h it's kind of similar - except you're not limited by the number of entry slots (pit spaces, track limits). I think they had to cap some classes, from memory. You can't run multiple 24h races over a month to fit in everyone in every class who wants to enter.
Why do they do it? Because they can only run the one 24H of Nurburging race a year.
Is that a problem in GT Sport? No.
Multi-class is a solution to a problem that simple doesn't exist in this context.
You DON'T add it to improve the racing - a full grid of competitive cars is going to product better racing than only a handful of competitive cars.
You DO add it only to fill up small grids in real life, typically because the category organizers suck at their jobs.
Some high-end expensive TV models have a true 120Hz panel. I have Samsung 55"Q7NF that works on my PC with 1920x1080/120Hz, 4K is 60Hz. For 4K/120Hz you need TV with HDMI 2.1I believe most "120hz" TVs... (called "Flow Motion" or whatever buzzword) do not actually support a true 120hz.
They interpolate 60hz into 120hz.
You can test this by hooking up a PC and trying to force it to 120hz. It wont work.
This is one of my points... I dont believe we can actually buy TVs that support true 120hz.
Monitors yes. TVs no.
Depending on the CPU overhead, this would translate to oversampled 1080p at an easy 120 Hz.Maybe they should first aim for 4K60 with dynamic time and weather, higher resolution in-race custom liveries and cars which get dirty.
Because it's fun and there's an interest in it, for example:
https://www.gtplanet.net/forum/threads/multi-class-endurance-catalunya-03-11-2019.390153/
I've done multi-class races on Sarthe and Nurburgring as well, however the 16 player lobby limit makes it kinda dull. It makes endurance races more dynamic with more encounters and opportunities to catch and get away.
There's no need for tire wear or fuel use in digital racing, so why add it?
My 2070 super at 4K gets a minimum 120 fps and maximum of 240 in FH4. I've set it to 60 due to the TV my PC is plugged into. FM7 is significantly harder to drive at 4K but a 60 lock is possible.It's required if you want to completely eliminate aliasing, in that I've never seen it achieved without that. Rendering at the display resolution with 8x MSAA leaves significant aliasing. Even the PS4 Pro's 4k rendering of GTS downsampled to 1080p has significant aliasing because it's not a full 4k rendering, and doesn't have enough AA applied at 4k. You need significantly more power than a PS4 Pro has just to produce a perfect 60fps 1080p image, never mind a perfect 240fps 4k image.
The relevance of games running on PC is it gives us an idea of what is possible. It seems unlikely that PS5 is going to massively exceed the performance of a 2080Ti. From the specs published so far, it seems it will perform more like the 5700 XT I've got in my gaming PC, i.e. 9-10 TFLOPS. That can manage around 90fps 4k with 4x MSAA for FH4. It's a nice improvement over current gen consoles, but 240fps 4k with really nice AA is PS6 or even PS7 territory IMO.
DS is not a sony game and the kojima team is not a sony first party.With all of these PS4 exclusive titles now coming to PC I am really curious if we will ever get a PC version of GT Sport or another GT title? I would have always assumed no but after seeing that Death Stranding is coming to PC maybe that has opened up for all of these studios. GT Sport could be really amazing on higher end hardware. It is already one of the best looking sim titles on the market, would be amazing to see what they can do with more hardware.
Does anyone know whatever happened to the guy? He kinda disappeared around the GTS’ launch.With 120fps the benefit is never dropping out of variable refresh rate range. This keeps the input lag very low.
As for physics GT5P was already running at 360hz according to amar:
https://www.gtplanet.net/forum/thre...s-calculation-per-second.101648/#post-2887006
The input lag is pretty important, I agree.With 120fps the benefit is never dropping out of variable refresh rate range. This keeps the input lag very low.
Not really. GTSport is 4k 60FPS and even that it minus the Replay.120fps 4k means graphic will be on gt sport level
Not really. GTSport is 4k 60FPS and even that it minus the Replay.
it's 1800pNot really. GTSport is 4k 60FPS and even that it minus the Replay.
it's 1800p
Note that it was not 4K240, but separately in 4K, and in 240FPS (not 4K)I remember back in 2008 when a tech demo showcased GT5 Prologue at 4K 240fps using four PS3's. Maybe this is a long-term goal possibly realised?