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This is the discussion thread for a recent post on GTPlanet:
This article was published by Gary Slater (@AudiMan2011) on March 9th, 2020 in the Forza Horizon 4 category.
Agreed!The developers are really doing a nice job of keeping the content coming, I would love to see the C8 Corvette soon.
If it was any other game I supported, I would have been depressed and/or jealous right now.
All the games I loved in the past have all either turned into trash or lost touch with the community.
We had damage meters in FH2 and 3, so it's a little surprising we don't have them in FH4. This delivery service would be an ideal opportunity to bring it back.It will be interesting to see if the delivery jobs add a damage meter, like in the original TDU. The risk versus reward factor made for really satisfying game play, and a far cry from the usual 'get there as quickly as possible and at any cost' approach.
It's kinda why I brought it up haha, though I wasn't depressed when I supported GT back in the day. I did get jealous of Forza because it did things better or got things GT lacked, such as the latest cars. But that's just my opinion.If people risk falling into depression because their "chosen" game isn't doing certain things, then maybe they should consider widening their horizons and play that other game too?
Indeed. A better competition means better games for all of us. 👍Despite there being fewer cars than usual, I have to say I find every car of this update to be very desirable.
I can agree with that. I don't particularly enjoy the experience of moment-to-moment racing in horizon 4, but for game direction, content, and post-release support, I have been more satisfied with it as a whole, opposed to my other games. Unfortunately the entire arcade racing sub-genre has been in a bad place this console gen. Almost nothing but disappointments and just okay titles. With TDU3 in the works, and NFS being handed back to a better studio, I hope Forza Horizon will have improved competition this upcoming gen.
It will be interesting to see if the delivery jobs add a damage meter, like in the original TDU. The risk versus reward factor made for really satisfying game play, and a far cry from the usual 'get there as quickly as possible and at any cost' approach.
We had damage meters in FH2 and 3, so it's a little surprising we don't have them in FH4. This delivery service would be an ideal opportunity to bring it back.
No, actually. I was at work. I did the story last night. Three starred everything with ease. Only needed a second try on maybe half. Did not need a third try on anything. It would have been nice if they had given us the two modified delivery vans as prizes, but whatevs.Has no one watched the stream? There was a damage meter, not in each delivery, but some. Btw, it's the same in TDU, not every delivery has a driving meter.
No, actually. I was at work. I did the story last night. Three starred everything with ease. Only needed a second try on maybe half. Did not need a third try on anything. It would have been nice if they had given us the two modified delivery vans as prizes, but whatevs.
A delivery driver outfit. That's it.What prizes are there, if any?
Not true. GMC and Ford vans and a Mini-Traveller.A delivery driver outfit. That's it.
Three vehicles already available in the game, two of which are in the autoshow for dirt cheap anyway...Not true. GMC and Ford vans and a Mini-Traveller.
Sure. How is it relevant to the question, what prizes there are for the completion of the story?Three vehicles already available in the game, two of which are in the autoshow for dirt cheap anyway...
I misread his question. I thought he was asking what the completion prize was. My mistake. 👍Sure. How is it relevant to the question, what prizes there are for the completion of the story?
I ran the first three chapters of the delivery story last night. Am I just jaded, or is it quite a dull story? For anyone who's gone further through it than me, does it get more interesting?
I agree. It's a real chore trying to 3-star everything. It's just the same A to B crap.No, it doesn't. I completed the whole thing in less than an hour... it's the same format as the other stories, except you drive vans.
In fact, the stories are easily one of the weakest part of this game.
I've got a halfways decent setup for it, allowing it to hit 270mph and corner as well. It's not leaderboard-worthy, but at least it's driveable now. 👍The Speedtail is trapped on the FH4 map. The airstrip is way too short and the motorway has too many kinks for its poor ability to turn.
The Speedtail is trapped on the FH4 map. The airstrip is way too short and the motorway has too many kinks for its poor ability to turn.
On the weekly Forzathon challenges, when they say "Prove your car's rally mettle by winning 3 off-road races" or whatever it is they require of you, I always look at the player-submitted blueprint races. There is always some race that takes the field off the road so you can go straight for all of about five seconds and win the race. It's a huge time saver.it was a choice between the weekly for FP or enduring the Playground Games
On the weekly Forzathon challenges, when they say "Prove your car's rally mettle by winning 3 off-road races" or whatever it is they require of you, I always look at the player-submitted blueprint races. There is always some race that takes the field off the road so you can go straight for all of about five seconds and win the race. It's a huge time saver.