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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on March 23rd, 2020 in the Gaming category.
So basically what they have is just a deal between the two to give us the same crap and get everyone’s money!! Its a win win for both of them!!
It really doesn't. Both consoles have advantages and disadvantages, although in raw performance the Xbox is stronger.I was just reading an interesting article this weekend where a Dev was quoted saying that the PS5 is not far weaker than the Series X, despite some media reports. On paper the GPU in the X is about 17% stronger, but that doesn't really tell the full story.
The PS5 isn't more unique than the Xbox.The PS5 is such a unique design that it makes the outdated raw tflop comparison a bit misleading.
The SSD speed is the most exciting on PS5 side for me. On Xbox it's Machine Learning & the dedicated hardware for it to improve AI, Animation or provide SuperResolutions. :
This has to be the one of the best comparison article yet on the internet. Well done
The only part missing is under BC, because MS uses ML to provide HDR to nonHDR games all the way back to the original Xbox. I think that's worth pointing out.
I think using the term “dwarf” is hyperbolic with a 12 vs 10.3 comparison. I mean, if there is any “dwarf” within these specs on paper, wouldn’t it be the dramatic difference in SSD speeds? I have no idea if that SSD difference will make a big difference in games at the end of the day. My guess is it won’t be a dramatic difference except for perhaps in 1st party games. Time will tell.
I was just reading an interesting article this weekend where a Dev was quoted saying that the PS5 is not far weaker than the Series X, despite some media reports. On paper the GPU in the X is about 17% stronger, but that doesn't really tell the full story. The PS5 is such a unique design that it makes the outdated raw tflop comparison a bit misleading. His take was that each machine has a couple advantages over the other, but at the end of the day they are actually incredibly similar in what they can output.
IMHO the biggest difference is in how the two machines have been marketed to this point. Microsoft have done a masterful job, frankly. Sony has been absolutely awful up to this point. lol
The battle, as always, will come down to price and games.
EDIT: Here is the article, for reference... https://www.tweaktown.com/news/7139...gnificantly-more-powerful-than-ps5/index.html
It really doesn't. Both consoles have advantages and disadvantages, although in raw performance the Xbox is stronger.
But even just looking at the GPU the Xbox GPU wont be better at everything, because some of the tasks benefit from high clockspeed more than CU count. This is one example these devs are alluding to imo.
The PS5 isn't more unique than the Xbox.
- Same CPU architecture
- Same GPU architecture
- dedicated hardware for audio & support for 3D audio, RT audio, ... on both consoles
- dedicated hardware for decompression on both consoles
- GDDR6 RAM
- SSD
Just for example and obviously there are differences in clockspeed, bandwidth, CU and so on for these parts. But the hardware is really similar in general.
The TF comparison isn't more outdated than before. Obviously people need to understand it's only one metric and it real performance can greatly differ between different architecture. However Xbox and PS5 have literally the same CPU & GPU architecture. This makes a comparison possible and valid.
What people do with these numbers or the discussion around the consoles is another issue, because i've seen everything. From people completely underrating them and overrating them.
For example the SSD is an hot topic today. Some are saying, it'll only improve load times and others are saying the SSD "can render...". So basically people underrating and overrating it. An SSD provides more than faster load times, but it doesn't render anything. It's an storage solutions for God sake.
I wouldn't be surprised if GT appears on PC at some point.It's just going to come down to which one can players play Gran Turismo on and which games can be played on both consoles.
A Sony PC.I wouldn't be surprised if GT appears on PC at some point.
Speaking as someone who can go for a walk while Destiny 2 "loads", I'd say load times are the most important thing a next gen console can do.Looking the most forward to Xbox Series X and how it performs. I'm sure the PSSD5- I mean PS5, will do well too. But to be honest, fast loading times really isn't my cup of tea. Hopefully Sony has more than that on their table (not including games).
Have you seen Halo 5 HDR via Microsoft ML solutions yet? I doubt it, because only a few got a first look. Digital Foundry is impressed by the results and said it's different to fake HDR. Fusion Frenzy with HDR was also impressive according to DF.ML efforts of HDR reconstruction have been good but it's not the same as actual HDR.
https://www.eurogamer.net/articles/digitalfoundry-2020-inside-xbox-series-x-full-specsThis was a show-stopping moment. It was indeed Fusion Frenzy - an original Xbox title - running with its usual 16x resolution multiplier via back-compat, but this time presented with highly convincing, perceptibly real HDR
So you are saying this is wrong and proof me right in the second sentence, since the SSD isn't rendering anything?? xDThis is wrong. SSD does not render but it streams the data that GPU/CPU uses to render your frame
Which is an advantage for Xbox, because OS and some tasks for games don't need much bandwith, while high bandwith is crucial for Ray Tracing and resolution.- XBX has split RAM pool logically while PS5's is unified
We had consoles way different than these two before. That said TF should be always taken with grain and salt. But not because the PS5 is such a unique design.The PS5 is such a unique design that it makes the outdated raw tflop comparison a bit misleading.
In principle, a 6.8-inch penis is very much above average, but next to an 8-inch one...I think using the term “dwarf” is hyperbolic with a 12 vs 10.3 comparison.
Yes, hence:I mean, if there is any “dwarf” within these specs on paper, wouldn’t it be the dramatic difference in SSD speeds?
The gag there being that the PS5 can stream literally an entire world into view in the time it takes you to turn and look at it, while the Xbox probably can't. It's not much of a joke, but I enjoyed writing it.Microsoft and Sony have gone for a similar approach in storage, but the two are almost literal worlds apart in outcome.
If that's what you're getting from the article, I'd like to suggest you go back and read it again. There is no parity between the consoles in any department except the technology underpinning the CPU (in different specifications) and GPU (in wildly different specifications), and the amount and type of RAM (but not the bit rate).So basically what they have is just a deal between the two to give us the same crap and get everyone’s money!
Yes, though I went with hyperthreading with the lower case "h" simply because it seems to be the most readily recognised term for the technology.Just a minor correction - Hyper-threading is an Intel trademark, AMD calls it Simultaneous MultiThreading (although both technologies are technically SMT).
No worries. In my opinion you did an objective comparison and and great articleThere will be objections to some of the terminology (I'm not an expert) and some people will still somehow read it and decide that I'm biased towards the Xbox (I have an original Xbox; it's in the loft and has been for eight years) or PS5 (that's far more likely; I'm not, though it is the most likely of the two I'll get, because I am the GT nerd) because of how many times I said one before the other, or the way round they are in the title/lead image/chart.
I would be extremely surprised. GT is one of the games that sells their consoles, and Sony will have a new console to sell.I wouldn't be surprised if GT appears on PC at some point.
Gigantic & detailed yet seamlessly-explorable worlds with no loading gates, or large mission environments that go ahead and make necessary use of gates because the interruptions are short, or open world games allowing higher top speeds for vehicles because asset streaming is faster, are my cup of tea.But to be honest, fast loading times really isn't my cup of tea. Hopefully Sony has more than that on their table (not including games).
Honestly, I'm just liquefying at what TES6 will be with that underpinning it. RTRT and 3D audio - on both consoles - is a pretty exciting prospect, but just imagine that plus virtually no limit on draw distances in a Skyrim-esque environment...Gigantic & detailed yet seamlessly-explorable worlds with no loading gates, or large mission environments that go ahead and make necessary use of gates because the interruptions are short, or open world games allowing higher top speeds for vehicles because asset streaming is faster, are my cup of tea.
There is not a lot to be optimized by RAM. Out of the 6GB slower RAM 2,5GB are for the OS. Smart developer aka every developer will use the rest 3,5GB for CPU, audio, ... tasks and sometimes for GPU tasks that don't need much bandwith.The straight ports will run better on the XBX thanks to the 18% GPU advantage, but because of the many CU the difference will be slight lower than 18% and thanks to the split memory pool the lesser optimized games will not take advantage of the optimal memory, holding back the XBX even more
I am more hyped for next gen than last gen, because of Ray Tracing, insane CPU jump and the SSD's. Games will look great & hopefully play betterHonestly, I'm just liquefying at what TES6 will be with that underpinning it. RTRT and 3D audio - on both consoles - is a pretty exciting prospect, but just imagine that plus virtually no limit on draw distances in a Skyrim-esque environment...