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However BC remains a strength for Xbox Series X as, once again, the console will support any Xbox game from any console generation.
Not really.
However BC remains a strength for Xbox Series X as, once again, the console will support any Xbox game from any console generation.
True. It's every Xbox One game via hardware bc. Additionally the Xbox 360 & Xbox games playable on Xbox One. Obviously there could be more games, but it's not all of them due to license issues and so on.Not really.
There is not a lot to be optimized by RAM. Out of the 6GB slower RAM 2,5GB are for the OS. Smart developer aka every developer will use the rest 3,5GB for CPU, audio, ... tasks and sometimes for GPU tasks that don't need much bandwith.
Both the CPU & GPU got access to both RAM. It's not a typical split RAM design iirc.
CU: Depending on the task, it will provide a bigger difference and not a lower one. RT for example greatly benefits from more CU.
I am more hyped for next gen than last gen, because of Ray Tracing, insane CPU jump and the SSD's. Games will look great & hopefully play better
For example?"the lesser optimized games will not take advantage of the optimal memory, holding back the XBX even more"
Plenty of examples of this in the current generation, and it is always with 3rd party games.
For example?
Do you do this every time someone asks you to back up what you’re saying?Are you serious? You want me to show you examples of bad 3rd party ports that doesn't take advantage of hardware features and therefore is crippled? Really, i can't take you serious then.
However BC remains a strength for Xbox Series X as, once again, the console will support just about any Xbox game from any console generation.
Not taking full advantage of hardware features is an entirely different issue than not choosing the correct RAM. This is easy to do for developers and they face much harder issues during development.Are you serious? You want me to show you examples of bad 3rd party ports that doesn't take advantage of hardware features and therefore is crippled? Really, i can't take you serious then.
Do you do this every time someone asks you to back up what you’re saying?
I would call myself a developer and not ignorant foolWhen the answer is so obvious and the examples so many i do. Because either i am discussing with an ignorant fool, or with someone that has an agenda,
The esram was removed, because 12GB GDDR5 was the superior solutions and not because devs didn't use esram. Especially for the goal to deliver an console targeting 4K.The eSRAM was a cornerstone in the XBOX One series design, 3rd party titles rarely used it, and it was completely removed from the XBOX ONE X,
You say it's so obvious, so I'm confused to why you won't just produce what was asked for. Seems like it would be extremely easy to post what was asked if that's what you're going to say. If you're not willing to further a discussion you got yourself into, than I don't know what to tell you.When the answer is so obvious and the examples so many i do. Because either i am discussing with an ignorant fool, or with someone that has an agenda, and this dude knows enough about consoles to make me think there is an agenda. And i stopped having those discussions on the interweb many years ago, i add those people to my ignore list, and carry on.
We’ve heard the same at every launch just to find out its the same all crap! “Divide and conquer”buddy, Both of them use Blue ray, I wonder why? Ray tracing? Etc... etc... no real advantage for anyone, and remember the gaming across platforms is coming so everything will be basically the same crap!!In principle, a 6.8-inch penis is very much above average, but next to an 8-inch one...
Yes, hence:
The gag there being that the PS5 can stream literally an entire world into view in the time it takes you to turn and look at it, while the Xbox probably can't. It's not much of a joke, but I enjoyed writing it.
If that's what you're getting from the article, I'd like to suggest you go back and read it again. There is no parity between the consoles in any department except the technology underpinning the CPU (in different specifications) and GPU (in wildly different specifications), and the amount and type of RAM (but not the bit rate).
Yes, though I went with hyperthreading with the lower case "h" simply because it seems to be the most readily recognised term for the technology.
The piece is intended to be no more techy than absolutely necessary - for a highly techy subject - for ease of consumption. There will be objections to some of the terminology (I'm not an expert) and some people will still somehow read it and decide that I'm biased towards the Xbox (I have an original Xbox; it's in the loft and has been for eight years) or PS5 (that's far more likely; I'm not, though it is the most likely of the two I'll get, because I am the GT nerd) because of how many times I said one before the other, or the way round they are in the title/lead image/chart.
You must have a short memory then, because there wasn't an Xbox to be the same as the PS1, the first Xbox had double the CPU clock speed (733MHz custom Pentium 3 vs. 299MHz 'Emotion Engine') and RAM as the PS2, close on double the GPU clock speed, and came with a hard drive, and the 360 had a 3.2GHz custom Power PC Xenon against the PS3's famous Cell BE, and a unified 512MB GDDR3 memory pool (PS3 was split, half on video, half on system RAM), a 500MHz AMD GPU against the 550MHz Nvidia in the PS3.We’ve heard the same at every launch just to find out its the same all crap!
Have you seen Halo 5 HDR via Microsoft ML solutions yet? I doubt it, because only a few got a first look. Digital Foundry is impressed by the results and said it's different to fake HDR. Fusion Frenzy with HDR was also impressive according to DF.
So you are saying this is wrong and proof me right in the second sentence, since the SSD isn't rendering anything?? xD
Which is an advantage for Xbox, because OS and some tasks for games don't need much bandwith, while high bandwith is crucial for Ray Tracing and resolution.
Both are making sure audio & decompression doesn't task the CPU. -> dedicated hardware for these tasks
Both are making sure there are no big bottlenecks
Both use the same architecture for CPU & GPU
both got an audio engine for 3d audio, Audio RT, ... .
I certainly think this comment isn't true when looking at the hardware...
True. It's every Xbox One game via hardware bc. Additionally the Xbox 360 & Xbox games playable on Xbox One. Obviously there could be more games, but it's not all of them due to license issues and so on.
Edit:
You get the win because you’re trying too hardYou must have a short memory then, because there wasn't an Xbox to be the same as the PS1, the first Xbox had double the CPU clock speed (733MHz custom Pentium 3 vs. 299MHz 'Emotion Engine') and RAM as the PS2, close on double the GPU clock speed, and came with a hard drive, and the 360 had a 3.2GHz custom Power PC Xenon against the PS3's famous Cell BE, and a unified 512MB GDDR3 memory pool (PS3 was split, half on video, half on system RAM), a 500MHz AMD GPU against the 550MHz Nvidia in the PS3.
Only the original PS4 and XBOne were broadly similar - 8-core Jaguar CPU (1.6 vs 1.75 GHz), AMD Radeon GPU at (800MHz vs 853MHz), 8GB RAM (DDR3 in the XB1, DDR5 in the PS4) - and still the details separated them.
If you're getting the impression that the PS5 and XSX are "the same crap" then you really need to read it all again. I hope you're not just reading the chart and deciding that because they both use AMD Ryzen Zen2 architecture in the CPU, AMD RDNA2 architecture in the GPU, and have 16GB of DDR6 and a solid state drive, then they must be the same.
There will always be some similarity between real-world performance of two differing consoles in the same generation, because the people who make games want to make games for both - and the people who make the consoles want to sell the licences to do so to as many people as possible. That means that the feature set will always have some similarity too, because if one has something the other doesn't, a game developer who wants to use that feature can't use it if selling on both platforms - or run with a notably worse version on one.
In theory. The GPU needs to be able to do it. But this wasn't my point to begin with... I said there are some underrating and overrating SSD and gave examples. I fully understand there are benefits of an SSD, but some people claiming it does render something are wrong... Just like the people saying SSD only improve load times are wrong.I'm saying if you care about rendering then SSD is crucial. There will be nothing to render if the SSD does not feed data to RAM, so the faster your feed is the more you can render.
It absolutely is right. More bandwidth is better for the GPU, especially when your GPU is stronger. PS5 solutions could provide issues with bandwidth intensive tasks (for example RT) and is not really efficient, because OS tasks for instance don't need that much bandwith.This is not right
You ignore that some tasks don't need high bandwidth. While some of them can't get enough bandwidth so to speak. Sony solution isn't optimal for either of these.So PS5 could have 15GB of mid speed vs 10GB of high speed for XSX.
What i meant to say with this is that both have solutions to not task the CPU. If the solution are better at decompression or audio wasn't my point.You're being too vague. Many devices use audio and decompression does not make them the same. The implementation matters
https://www.eurogamer.net/articles/digitalfoundry-2020-inside-xbox-series-x-full-specsNot true. Only Sony has talked about custom I/O to remove streaming bottlenecks. XSX hasn't broken down any of that afaik.
right, but bandwith is important for Ray Tracing and resolution. You can't just look at the TF difference and calculate a difference for RT. If you don't take mine, then take his words:High ALU is what results in high Resolution and Ray tracing -> this is what your teraflop number means
Streaming speed has nothing to do with Teraflops
https://www.microsoft.com/en-us/research/project/spatial-audio/PS5 is using HRTFs which is far more advanced than what MS has announced.
I'm going for a cylinder shape, black bottom half, white top half, with a blue led ring around the middle separating the two, with a retro ps1 top loader BluRay drive on topI hope it also comes in Black at launch, White tends to go off colour after a while if it's something you hold in your hands regularly. Still, it's a cool looking controller, the non coloured crystal buttons look great, very PS Vita.
I wonder if it gives a clue to the design language of the console itself.
I'm going for a cylinder shape, black bottom half, white top half, with a blue led ring around the middle separating the two, with a retro ps1 top loader BluRay drive on top