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This is the discussion thread for a recent post on GTPlanet:
This article was published by Jordan Greer (@Jordan) on February 9th, 2021 in the Assetto Corsa Series category.
I agree with the first part, but I don't know why you wouldn't buy an awesome game even if it didn't have trophies. For me it's just about the experience of the game, not the trophies.IMO they are the best racing games on Console.
Just wish they keep development in house, and fix bugs.
The trophy /achivement bugs existing in ACC so long time after release is really not acceptable.
And for me its even a thing that could make me not want to buy further games from them.
Question, I do not yet own a DD wheel but have been considering that upgrade path.Also try and keep the physics good for DD wheels too.
I wonder if they think d3t have done a good job porting ACC to consoles? It also sounds like they don't have any immediate interest in next gen machines. It would be nice if they ask for ACC to be patched for next gen, that way they could see what the limitations are, or not.
Their next game is sure to be released on PC a good while before consoles, and I really hope they do the port themselves, but again, I wouldn't be surprised if they outsource porting from now on.
I understand it's easier but I hope for the future they take a more hands on approach to console gaming.
And what does running a real engine 5 demo have to do with a game that is running on the real engine 4?but game in PS5 crash a lot, and has a real capable CPU and GPU on which Epic has run already an Unreal engine 5 demo.
Yup, physics wise and driving experience is great, that the core work from Kunos that is intact in the game...The console version has its shortcomings, but it's hands down the best driving experience available on console.
And what does running a real engine 5 demo have to do with a game that is running on the real engine 4?
Very possible the new engine could be a lot more efficient on some processes which makes it run better. If the new engine was not better than the old version why would it be introduced at all?
And what does running a real engine 5 demo have to do with a game that is running on the real engine 4?
Very possible the new engine could be a lot more efficient on some processes which makes it run better. If the new engine was not better than the old version why would it be introduced at all?
Yup, physics wise and driving experience is great, that the core work from Kunos that is intact in the game...
It has true potential, but the port studio and postlaunch support and comuncation let a lot of desire.
Hopefully they improve and fix all online issues, as prohibiting driving aids not working properly on . Json configs and so on,cause career mode and championship mode are messed up,the Competizione server rating doesn't work since launch either...
I'm enjoying much more original AC since i started to play it again.. and wow.. VoF settings, and smooth playing with crisper image and real good distance detail.
Still hope that Kunos simulazione Devs now after patch and British GT go over to help those D3T Ldt Devs out
Well, shows that consoles are UE friendly, on launch of PS4 Epic runed also a demo on UE4.
Shows that D3T didn't really optimised well the game on consoles, and on PS5, capable to run it even better is where it most crashes
Other games using UE on consoles are better optimised ,not crashing.
Keep in mind that ACC only uses the UE for the visual and audio side of things, the physics engine is not UE, its still Kunos's own.
“Does AC Competizione use the UE4 Engine's physics?
AC Competizione will feature an evolution of the physics engine already used in Assetto Corsa, completely independent from UE4’s built in physics.”
Actually that may just be more that shows the new UE5 is a more efficient engine and runs better on the current hardware than UE4.on launch of PS4 Epic runed also a demo on UE4.
Actually I think the reason you see fewer ports from PC games to console as compared to Console to PC ports is that it is much harder to take a game that to get the best results requires more hp and move that to a lower hp console while still making it look similar and retain features from it brother that had more computing power at its disposal on the PC platform.Yup, physics wise and driving experience is great, that the core work from Kunos that is intact in the game...
It has true potential, but the port studio and postlaunch support and comuncation let a lot of desire.
Hopefully they improve and fix all online issues, as prohibiting driving aids not working properly on . Json configs and so on,cause career mode and championship mode are messed up,the Competizione server rating doesn't work since launch either...
I'm enjoying much more original AC since i started to play it again.. and wow.. VoF settings, and smooth playing with crisper image and real good distance detail.
Still hope that Kunos simulazione Devs now after patch and British GT go over to help those D3T Ldt Devs out
Keep in mind that ACC only uses the UE for the visual and audio side of things, the physics engine is not UE, its still Kunos's own.
“Does AC Competizione use the UE4 Engine's physics?
AC Competizione will feature an evolution of the physics engine already used in Assetto Corsa, completely independent from UE4’s built in physics.”
But using the UE to convert that information to the screen and the headset would still have an effect on the console power required to convert those processes.Keep in mind that ACC only uses the UE for the visual and audio side of things, the physics engine is not UE, its still Kunos's own.
“Does AC Competizione use the UE4 Engine's physics?
AC Competizione will feature an evolution of the physics engine already used in Assetto Corsa, completely independent from UE4’s built in physics.”
Yes, sure. I don't complain about physics in ACC.
That's the core work of Kunos simulazione themselves which D3T can't touch.
But of the bad optimation of ue and bad implentations/ issues and bugs in ACC console version due the port team I complain as it's obvious and also of their lack of communication and support that can easily been seen in ACC 505games Discord support channel Scaff ,and I do reporting trough the form,as also directly to Mike, the only guy that try to help a bit the console Community, but he's a customer support guy..not a Dev.
Actually that may just be more that shows the new UE5 is a more efficient engine and runs better on the current hardware than UE4.
Actually I think the reason you see fewer ports from PC games to console as compared to Console to PC ports is that it is much harder to take a game that to get the best results requires more hp and move that to a lower hp console while still making it look similar and retain features from it brother that had more computing power at its disposal on the PC platform.
Where the console to PC port it is the opposite and has more power to work with many PC ported games are actually better than when it was on console.
Since ACC was a ps4 port then the studio really has no obligation to improve a game released in May 2019 to perform better on a newly released PS5 console. Think about it that game is only a few months from being two years old.
Regardless of what you want to think it is a PS4 game that can only be played on the PS5 because of backwards compatibility.
But the thing is I really think this is the reason you see fewer games ported from PC to console than you see ported from console to PC.
Much easier to do a port when you are going from one system to another that actually has more power to work with which allows the studio to actually improve the product.
But on the flip side when going from PC to console and less available power the studio is then faced with how can we cut back the power requirements we have been using but still keep the product where it looks and works decent with less power available to use now. Answer they have to cut things out and reduce details.
I would say I would be more hoping that KUNOS actually came out with either a new game or an actual port designed strictly for the PS5 than expecting major dollars being invested by the studio into reworking an almost two year old port made for a last generation console.
But using the UE to convert that information to the screen and the headset would still have an effect on the console power required to convert those processes.
Still does not change the possibility that the newer UE5 is not more efficient and easier for the system to run than the older UE4.
From that standpoint whether Kunos uses a hybrid and their own physics engine for some processes is irrelevant as to what the efficiency between the UE4 and UE5 and the amount of computing power to run the sames processes between the two engines.
I can agree with that as on PC to run the settings I wanted to run is the reason I built my new PC tower. On the highest settings with a 6700k and a 1070 GPU just struggled a bit.Particularly given that the PC version is not exactly brilliantly optimized itself to start with