4 event lab creations to beat unbeatable drivatars on each discipline (road, dirt, cross country & street)

  • Thread starter breyzipp
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breyzipp
breyzipp
Hi folks! For each of the 4 racing disciplines (road racing, dirt racing, cross country racing and street racing) there are accolades in the Hall of Fame section to unlock after you beat unbeatable drivatars 10 times. These accolades also have a bunch of reward cars in them.

10 wins on unbeatable road racing : Supra RZ (1 win) & Lexus RC F
10 wins on unbeatable dirt racing : Sport Quattro (1 win) & Rally Fighter
10 wins on unbeatable cross country racing : Sierra RX3
10 wins on unbeatable street racing : Jaguar I-pace

I created an Event lab blueprint for each of these disciplines, repeat each of them 10 times to unlock everything related. For each of them you need a stock D100 Reliant Supervan for easy wins. Each race is against a single opponent and only 1 lap on the shortest circuit in case of a circuit race (that also works for this strategy). That way you don’t waste too much time or start too far in the back.

The Reliant Supervan is the best stock D100 car in the game and by racing with a PI so low, you are basically forcing your drivatar opponents to use a stock D100 car as well. If your opponent picks the BMW Isetta, it’s a super easy win on any circuit, if he also picks the Supervan, IMO just restart the event. The VW Beetle is the second best D100 car and can be tricky to race against on some occasions but everything else is basically an easy win. Try to get the inside on turn 1 for most races and push the drivatar out of the way, then block their way if later in the race they are on your tail. It’s super cheesy but it works. 😁 I also suggest to use automatic transmission, full racing line and rewind on, for the sake of simplicity.

Also really important to set drivatar difficulty under settings to unbeatable before you start these events! I have the events forced to unbeatable as well but somehow the accolades don’t work unless you first also set your own difficulty to unbeatable. When in doubt, you can always track these accolades by pinning them to your HUD.

Below are 4 screenshots with a small description and the share code for each. Or you can find them under my creative hub in-game (gamertag = breyzipp). Enjoy!

Road race: Bola Ocho Circuit (SE area of Guanajuato)
=> This is probably the most tricky one. Try to get on the inside of your opponent on the first sharp corner. If that fails, best to reset and start over.

1636803702872.jpg




Dirt race: Mulegé Town Scramble
=> If you have a fast opponent, slipstream behind him until turn 1. If you get on the inside on turn 1 and take the lead, it’s super easy from there on since the Supervan destroys any competition for the rest of the race.

1636803718228.jpg




Cross country: Estadio Cross Country Circuit (near the stadium)
=> This is actually the easiest one of them all. Also really short circuit and no jumps which is perfect. Slipstream towards turn 1, then in turn 1 cut short on the inside between both checkpoints. The drivatars will follow the racing line further up the hill. Back in the stadium avoid bumping into the bowling pins and soccer balls.

1636803739908.jpg




Street race: Horizon Callejera (east from the stadium)
=> This is the shortest street race available. I switched off traffic and put it in daytime. Should be easy to take the lead from turn 1 on against anything except the Supervan itself.

1636803764569.jpg
 
Hmmm seems image compression makes the share codes hard to read. Here they are in plain text :

123 204 594 : road race
293 457 459 : dirt race
107 693 732 : cross country race
324 111 199 : street race
 
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I've noticed that in Event Lab creations, the AI slavishly follows the driving line set out for them - which I discovered quite accidentally while mucking about at Ek'Balam. The entire field all but drove into one of the structures because I drove right up to it and then turned 90 degrees left and 90 degrees right while setting out the course, but the checkpoints were more or less in a straight line. I lapped two of them.

That might mean you can do something similar to smurf it; either put obstacles to slow the AI down as they drive through them, or ramps, right on the driving line, but leave a clear path alongside through the checkpoints.
 
I've noticed that in Event Lab creations, the AI slavishly follows the driving line set out for them - which I discovered quite accidentally while mucking about at Ek'Balam. The entire field all but drove into one of the structures because I drove right up to it and then turned 90 degrees left and 90 degrees right while setting out the course, but the checkpoints were more or less in a straight line. I lapped two of them.

That might mean you can do something similar to smurf it; either put obstacles to slow the AI down as they drive through them, or ramps, right on the driving line, but leave a clear path alongside through the checkpoints.
It was the same way in FH4, and something that I hoped they would be able to remedy this time around. It really killed my interest in trying random custom events because there was just a flood tide of races where someone would drop a checkpoint, go bugger off into a field for two miles, then come back to the road and drop the next checkpoint 100 yards in front of the first knowing the AI wouldn't be smart enough to just drive forward and bypass all the nonsense they were routed into.
 
I've noticed that in Event Lab creations, the AI slavishly follows the driving line set out for them - which I discovered quite accidentally while mucking about at Ek'Balam. The entire field all but drove into one of the structures because I drove right up to it and then turned 90 degrees left and 90 degrees right while setting out the course, but the checkpoints were more or less in a straight line. I lapped two of them.

That might mean you can do something similar to smurf it; either put obstacles to slow the AI down as they drive through them, or ramps, right on the driving line, but leave a clear path alongside through the checkpoints.
Yeah I’ve considered that but couldn’t be bothered to start customising the routes with obstacles. Also I wasn’t sure if the accolade achievements would still count once you start modifying the routes. So I played it safe. 😅
 
I just finished grinding this out. I only ever came up against 4 different opponents, Supervan, Morris, Anglia and Iasetta. If I never drive the Supervan again it will be too soon. lol
 
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