4K with four PS3s

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dawko-san
You guys think GT6 will work on a single 4K TV with multimonitor support, when 4 PS3s are joined together?

I am about to buy a 4K TV, just thinking if I could use it this way, that would be hilarious :)

(is it possible to do it in GT5?)
 
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Yes it is possible but i don't know how.PD did that with GT 5 and even with GT 5P . You can find it on youtube. (a article about it should be on gtP too)

They "cut" the screen into 4 and each ps3 is displaying 1/4 off the screen (in 1080p).
 
Yes, when PD demonstrated this they used a special version of GT5 that rendered 1/4 of the 4k screen in 1080p from each PS3 and joined them together. Unless they add that support into GT6, and it's unlikely they will since the market for it is minute, then it won't work.
 
Can I run 4x PS4 to have a proper 1080p picture with a constant 60fps? Would be epic to see the game running smoothly without jaggies. The GT6 Academy demo had some pretty obvious FPS issues aswell as jaggies everywhere, pretty horrid really.
 
I have an even better idea! Why don't use 4K tripplemonitor setup! :D :D :D
You need 12 ps3s then. :D
Come-on 4K is totally useless. 1080P is adequate.

It's not totally useless. Something has to separate people from their money until 8K comes out.

Think of all the salesmen/women who's families will go without this Christmas if you don't buy one. Think of the children!
 
Bite your tongue. You can never have too much resolution or frame rates. :D
Well I bet you can see inperfections of cars quite well in 4K. It's like playing GT4 in 1080P... (So standard cars in GT5)
 
How would 4 consoles connect to a TV - either the TV would need to natively support 4 inputs, each of which draws only a quadrant of the screen, or you would need an intermediate device between the consoles and the TV to integrate the 4 images and output them as a single 4k frame to the TV.
 
GT5 isn't native 1080p though, pretty sure it is 720p and just blown up just like running a PC game at 720 through a 1080p monitor. I was under the impression that GT6 is also 720p.
 
How would 4 consoles connect to a TV - either the TV would need to natively support 4 inputs, each of which draws only a quadrant of the screen, or you would need an intermediate device between the consoles and the TV to integrate the 4 images and output them as a single 4k frame to the TV.

Yes exactly. When PD did is they used a projecter to join the four images together. It won't work on a TV.
 
GT5 isn't native 1080p though, pretty sure it is 720p and just blown up just like running a PC game at 720 through a 1080p monitor. I was under the impression that GT6 is also 720p.

No it isn´t 720p...It is not native 1080p though but it is close.

The actual resolution is 1440x1080p while GT5 was 1280x1080p which is 50% more than 1280x720p.
So GT6 has 12% more resolution than GT5.

Check this article at Eurogamer which explains all (which I highly recommend to see stuff like this):
http://www.eurogamer.net/articles/digitalfoundry-gt6-demo-vs-gt5
 
It's obvious that GT5 is something like 1080P. If I play 720P games like GTA IV or NFS S2U it is noticible unsharper. When you press the PS3 button in a 720P game, the XMB menu is also much unsharper.
 
Well I bet you can see inperfections of cars quite well in 4K. It's like playing GT4 in 1080P... (So standard cars in GT5)

The problem is I highly doubt they will be rendered at that resolution, but rather just up-scaled thereby defeating what the extra information in the 4k resolution could offer.
 
No it isn´t 720p...It is not native 1080p though but it is close.

The actual resolution is 1440x1080p while GT5 was 1280x1080p which is 50% more than 1280x720p.
So GT6 has 12% more resolution than GT5.

Check this article at Eurogamer which explains all (which I highly recommend to see stuff like this):
http://www.eurogamer.net/articles/digitalfoundry-gt6-demo-vs-gt5

Ahh well 1280x1080 is not even close to 1080p (which is 1920x1080).
 
Ahh well 1280x1080 is not even close to 1080p (which is 1920x1080).

It is because you have to have in mind the diagonal resolution not just the overall resolution.

Yet is not native and is not 1920x1080p which has more pixel density to cover the whole screen/image and make things look even more clear/shiny/detailed of course.

GT5/6 problems are other than the resolution...is the hardware itself and low resolution textures in the environment and other post processing effects.

It may look good in 4K but you´ll be stretching those low resolution textures even more.
 
It is because you have to have in mind the diagonal resolution not just the overall resolution.

Yet is not native and is not 1920x1080p which has more pixel density to cover the whole screen/image and make things look even more clear/shiny/detailed of course.

GT5/6 problems are other than the resolution...is the hardware itself and low resolution textures in the environment and other post processing effects.

It may look good in 4K but you´ll be stretching those low resolution textures even more.

PD has already shown that the game looks great at high resolutions, all of the promotional shots around the internet of "ingame" are not actually ingame as we would see them, but are high resolution representations with no aliasing.



For example.

gt6-bathurst-mount-panorama-2.jpg
 
Can I run 4x PS4 to have a proper 1080p picture with a constant 60fps? Would be epic to see the game running smoothly without jaggies. The GT6 Academy demo had some pretty obvious FPS issues aswell as jaggies everywhere, pretty horrid really.
this would be perfectly possible even with only 2 PS3s.

Anyway, guys, thanks for your answers.
 
PD has already shown that the game looks great at high resolutions, all of the promotional shots around the internet of "ingame" are not actually ingame as we would see them, but are high resolution representations with no aliasing.



For example.

You can do 4K resolution pictures in GT5 using photomode and it looks superb. Yet the low res textures are still there. Same applies to GT6.

If you can´t put more detail...into...detail...no matter if you increase the resolution of the game without increasing the level of detail overall.
Better example: Play a game on PC with low settings at 720p and then without changing the settings play it at 1080p+ resolutions. Also do the same inverted...full settings at 1080p and then go down to 720p. Even by using highest settings the game will look blurry.

Hope you can get my point.

It will look amazing in a big 4K UHDTV no doubt of it...because of the size of the screen and pixel density...but without adding real High resolution textures they will still look low resolution. AA will look better because at that resolution you won´t even need AA.
 
Well I bet you can see inperfections of cars quite well in 4K. It's like playing GT4 in 1080P... (So standard cars in GT5)

The cars used in GT5 aren't in the max quality available for PD. They really are "true" 4K proof, something that will go mainstream in about 10 years from now. GT7 on the PS4 won't be in 4K, maybe not even 1920x1080.

That is if textures are good enough, though we have no certain info on that. I'd say in the GT5-quality tracks (not Motegi not Laguna Seca) PD is not using the highest resolution textures they have, but then again that's just speculating.
 
The cars used in GT5 aren't in the max quality available for PD. They really are "true" 4K proof, something that will go mainstream in about 10 years from now. GT7 on the PS4 won't be in 4K, maybe not even 1920x1080.

That is if textures are good enough, though we have no certain info on that. I'd say in the GT5-quality tracks (not Motegi not Laguna Seca) PD is not using the highest resolution textures they have, but then again that's just speculating.
Agree but not with time, but depending if you mean consoles.
TV will be mainstream 4k in 2-3 years. Computergames will catch up at this point.
 
I'm referring to consoles.

Computers are already there, with three screens. It isn't that rare really but certainly isn't mainstream.
 
The more resolution you have, the more crappy textures and jags you will see.
 
Agree but not with time, but depending if you mean consoles.
TV will be mainstream 4k in 2-3 years. Computergames will catch up at this point.

Oh not this again. 4K TVs will not be mainstream in 2-3 years. PS4 nor Xbox 720 will ever support 4k gaming. You've been told this time and time again.
 
@Lord Protector
I'm curious to know what you'd actually be watching in 4k resolution on your new TV?

I've seen them on display in shops, and they look nothing short of amazing... Though I haven't seen any kind of media for sale which is over 1080p... And I doubt the off-the-shelf version of GT6 will support 4k (when you combine four consoles).

I'd personally give it 5 more years or so, and there will probably be enough movies in 4K to consider buying one.
 
I just want to put my foot into the resolution argument.
1 pixel x 1080 pixels is native 1080p. The first number is irrelevant to it being native 1080p or not.

Then lets all just say 1920x1080, which is what everyone is referring to and what is understood by everyone when they think of "1080p".

1280x1080p (GT5's resolution) is a lot less than 1920x1080, not the same by any means.
 
@JacoJa
Netflix is preparing 4k content for next year to customers.
Think its 24fps though so not using full capability of a TV. For 4k 48/60fps you would need immense broadband speed anyway.
Sony 300GB discs by end of 2015 for 4k content.
 
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