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- Columbia, MD.
- Parnelli_Bones
Is that so? Good news indeed, then, for I am planning to buy GT5 in the following years, once it is released, and everyone else has spent 3 years playing it, just like with GT4 :lol
I have a feeling when GT5 comes out, there will be a penalty system...hopefully it'll be even better than it is now, especially for online play. Online racing against other humans seems to be where most of the current problems lie. The Ai (like I said) has been much improved.
If you take a turn too hot and wind up in the grass, when you pull back on-track, the Ai now definitely takes as much precaution as possible not to simply ram into you as in previous Gts. They swerve a lot more. 👍 The only time I've seen them hit another car (or me) is if they honestly haven't got enough time to react. 👍
when rally, turn enough to let your back hit the walls, no penalty's than!!
This works to some extent if it's spontaneous. In other words, if my car slides to the point that the back-end (or side) runs against a wall, there will be no penalty. But I definitely don't plan any wall-hits. That seems counter-productive. Typically, the car will bounce after contact has been made, which means energy/momentum will be lost that needs to be re-managed, if that makes any sense.
Any sort of wall/guardrail contact = lost time, so I always strive not to go there. When it happens, it's always unintentional on my part. The best lap times occur when we've taken the cleanest, most efficient lines possible (assuming we don't have to modify such lines to avoid Ai-penalties).
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