5 Things I want to see in FORZA 5

Personally, I'd like to see a whole new game, without the car class system or the archaic, unimaginitive, level-up progression.

A new concept to break this monotonous, repitition of start in the back, run to the front and watch some level pts and credits graph increase.

If its a so-called "racing game", qualifying and race series championships are an absolute prerequisite.

More creativity and variety of events. Multiple length mileage races and series races.

Endurance races.

More wheel as well as tire selection.

The addition of Indy cars and or rally cars would be nice for a change.

A couple good full course non-chicaned city tracks.

Better personalized AI.
 
Personally, I'd like to see a whole new game, without the car class system or the archaic, unimaginitive, level-up progression.

A new concept to break this monotonous, repitition of start in the back, run to the front and watch some level pts and credits graph increase.

If its a so-called "racing game", qualifying and race series championships are an absolute prerequisite.

More creativity and variety of events. Multiple length mileage races and series races.

Endurance races.

More wheel as well as tire selection.

The addition of Indy cars and or rally cars would be nice for a change.

A couple good full course non-chicaned city tracks.

Better personalized AI.

I agree with most of the above, especially the qualifying! That is something that should have been included in both Forza and GT from the start.

Really the only thing in your list that I don't particularly miss are the Endurance Races. I'm kind of glad they are gone. However, including them in the game doesn't mean I have to do them and if it makes others happy, why not.
 
Better suspension physics
Better damage (my car shouldn't lose 90% of its paint from a minor bump)
Better AI that actually TRIES to drive at the limit
Decent quality control so we don't have to wait months after release for obvious game breaking bugs to be fixed
More interesting and obscure cars
"Track days" able to be played in multiplayer
More tracks (and not ****** fantasy ones. Nobody at T10 can design a track worth a damn)
 
Decent quality control so we don't have to wait months after release for obvious game breaking bugs to be fixed
Are you sure you're talking about the right game here? It hasn't even BEEN months after the game's been released and the only obvious game breaking bug only affects 900 degree steering wheel users.
 
I'm kinda confused about "punish poor drivers" myself. I don't know what else they can do. Get a nice lead on them and it's game over for poor drivers. As mentioned elsewhere they have the sticky grass , etc. I definitely don't want to see a remote control throttle dis-abler thing in Forza.
 
definitely don't want to see a remote control throttle dis-abler thing in Forza.

Agreed
I would be nice to see a flag system, but how many devs can pull this off in a fair manor for all situations. It would need to be disabled for those that don't want it, for private leagues and what not.
 
How do you mean?

It seems even crossing over certain track border line markers will invalidate your lap, even though your car is still technically on the track. Sometimes I check to see what my lap time is and see the dreaded Hazard symbol and wonder where the hell did I mess up, when I know for sure my lap was clean. Even going over some rumble strips with 2 tires still planted on the track asphalt will result in this.
 
/\ Fixed threat title.

As for 5 things I want to see in Forza 5?

1) F1 cars
2) More Real Life Tracks
3) No More 2 Heat Championship Races; I beat the AI once, why do I have to do it twice (against the exact same line up no less?) Or, better yet, make it a 14 lap race instead of 2 7 lap races.
4) Improved AI; intentionally taking the best driving line slow to create a 'challenge' for me to pass them, when all the while the front 2 'fast' cars drive create a huge gap I have to then compensate for :rolleyes:
5) Drop this Unicorn Car 🤬
BONUS) Ease up on the penalty system a little...you know what I'm talkin' about --> /!\

That should do it :)


Jerome
 
/\ Fixed threat title.



That should do it :)

I could certainly appreciate how implementing some of the suggestions stated on this thread could be be seen as a threat to the already high work demands of Turn 10 employees. ;)

By the way, I totally agree with the unicorn car thing. Its such a .. "1%" feature.
 
Ive never had that happen with 2 tires still on the racing surface. I'd like to see a video of that.

Never uploaded video to the forums, but I will see if I can, if not, I will jot down a list of some examples and you can check it out. 👍
 
I want to see this in Forza 5. I mean these are some hellified physics at work. And it's sim to. Real car displayed at the end with great braking power.



lol. a little holiday levity.
 
1. Night/Day transitions (or night racing at all)
2. Stop being so bloody pedantic with the /!\
3. Better tracks
4. Some realistic AI
5. Take away the magical stop-in-a-heartbeat parts of courses (when you accidentally run off and stop dead)
 
1. Night/Day transitions (or night racing at all) AGREE
2. Stop being so bloody pedantic with the /!\ AGREE
3. Better tracks MORE TRACKS AND NY CIRCUIT BACK
4. Inter coolers and exhaust pipes
5. ignition tunes like launch control ann boost control
6. More smoke when drifting
7. REAL PIT STOPS!!!!! no people with their hands in their pockets its annoying
 
It seems even crossing over certain track border line markers will invalidate your lap, even though your car is still technically on the track. Sometimes I check to see what my lap time is and see the dreaded Hazard symbol and wonder where the hell did I mess up, when I know for sure my lap was clean. Even going over some rumble strips with 2 tires still planted on the track asphalt will result in this.

There are some tracks where you can't swing too wide and must not cross the indicator line or you'll get a dirty lap. The Alps is a nasty one for this.

If your car is lowered too much and bottoms out, you'll get a dirty lap

Draft another car and you'll get a dirty lap

Get a dirty lap to close to the start/finish line and your next lap will be dirty
 
"There are some tracks where you can't swing too wide and must not cross the indicator line or you'll get a dirty lap. The Alps is a nasty one for this."

I have gone back to check it out and thats where I guess most of my gripes come from. Road America as one example, on turn 1, the rumble strip is wide enough to contain your car, but if all four of your wheels run up on it, the lap will then be dirty. I think something like that is a little over the top.

There are plenty of tracks which have wide run off areas where I feel that even though 2 of the cars wheels are not touching the actual physical race track asphalt, I just don't feel it should be dirty. Tsukuba's final turn is a perfect example of this, T10 does not penalize you if all four wheels go up onto the run off area.
 
I agree with 4 and 5, Gran Turismo has had night races since atleast GT3 (or 4, idk), and it has transitional weather now as well. And it seems to me that almost all the tracks in Forza are fictional, and it seriously lacks real tracks. They don't even have the 24H version of Nurburgring, and the starting spot on Nordschleife is all wrong!
 
1) fix the replays (missed shifts all the time in them)
2) more real tracks
3) more laps
4) more times where you have to pit for fuel and tires, even if they make the tire wear and fuel consumption unrealistic (ties into more laps)
5) I can't think of anything right now
 
No sticky grass/slippy run off areas. When I run wide in a turn, I am already being penalised for my own mistake, I should not be penalised futher by either my car coming to a hault or not being able to accelerate quickly back onto the track.
I know its put in place for cheats, but it is only required on the inside of corners so the corner cant be cut, not the outside as well. I can understand run off areas having less grip as 1) It stops people running wide to keep speed up to gain an advantage and 2) Run off areas in real life would have less grip, but what it shoudnt do is start decelrating my car, albeit not as severe as the grass, because I made a small mistake.
Also at Mugello at the final chicane before the hairpin turn onto the main straight, The sticky grass boundary needs to be moved back slightly as using all of the first kerb causes it to kick in without even actually going onto the grass.

Also a lot of the cars final gears need to be fixed, preferably before Forza 5, as when I shift into the final gear of these cars I start to lose, rather than gain, power and speed.
 
more times where you have to pit for fuel and tires, even if they make the tire wear and fuel consumption unrealistic (ties into more laps)
I've never spent a day shredding a set of tires in real life, but in the game I once took a modified Audi Sport quattro and did AWD donuts at the Benchmark High Speed Ring. People seem to believe the colored tire indicator offers tire wear info (I thought so too), but I think it's temperature only. It took several minutes of the Audi spinning like a top, and laying tire marks blacker than outer space, just to reach 10% wear. I tried it with stock, sport, and race tires, all similar results. You can find tire wear info in telemetry.

It kinda seems like a slow rate of wear to me (particularly for racing tires), but I'm not really sure. What I can say is no one should ever be experiencing worn tires in normal racing conditions in this game. Not even a drifting match is enough.

So I agree, something should be done. Tire wear and the pitting feature are rather useless as it is currently. I'm not even sure the tires would wear much in a race of realistic length.
 
I've never spent a day shredding a set of tires in real life, but in the game I took a modified Audi Sport quattro and did AWD donuts at the Benchmark High Speed Ring. People seem to believe the colored tire indicator offers tire wear info (I thought so too), but I think it's temperature only. It took several minutes of the Audi spinning like a top, and laying tire marks blacker than outer space, just to reach 10% wear. I tried it with stock, sport, and race tires, all similar results.

It seems like a slow rate of wear to me (particularly for racing tires), but I'm not really sure. What I can say is no one should ever be experiencing worn tires in normal racing conditions in this game. Not even a drifting match is enough.

I tested this a while ago so it's remotely possible that T10 just changed it in the new patch and didn't mention it...but if you go do some donuts while watching the tire data in telemetry, you should see what I mean.

it was the same way before the patch. I always mess around on the top gear test track. When I first bought the game I was doing donuts in a s2000 and I was looking at the telemetry and the wear was going soooo slow.

I would like (not in all races) to have to make a pit stop


also my number 5 is what MR ROCKET said about the sticky grass/gravel
 
Assuming Forza 5 is on a next generation console:

1.) Dynamic Day/Night Cycles

2.) Weather

3.) More real world and city race tracks.

4.) Qualifying races in multiplayer

5.) A track day option in multiplayer, like the one in GT5

6.) more realistic options for how accidents and cutting corners are handled in multiplayer, for example, safety cars.

7.) An upgrade your stock car to a race car option, like in Shift 2, where it changes your cars interior to look more like a racing machine.

8.) Open wheel race cars

9.) Custom generated race tracks, like from GT5, but i'm sure T10 could do this way better.

10.) Larger grid, especially for the larger tracks. Up to 32 drivers on the 'Ring or Le Mans would really make me happy.
 
"There are some tracks where you can't swing too wide and must not cross the indicator line or you'll get a dirty lap. The Alps is a nasty one for this."

I have gone back to check it out and thats where I guess most of my gripes come from. Road America as one example, on turn 1, the rumble strip is wide enough to contain your car, but if all four of your wheels run up on it, the lap will then be dirty. I think something like that is a little over the top.

There are plenty of tracks which have wide run off areas where I feel that even though 2 of the cars wheels are not touching the actual physical race track asphalt, I just don't feel it should be dirty. Tsukuba's final turn is a perfect example of this, T10 does not penalize you if all four wheels go up onto the run off area.

I agree completely.

This is the most ridiculous drawback in this game.

I had to run 20 laps at Road America, to try and figure out how on earth I could possibly keep getting a bad lap.
 
It's so fussy I stopped caring whether I got a clean lap or not. Obviously it matters more for Rivals Mode, where the game always ranks a clean lap over any dirty one. But for racing offline against the AI, there's really no incentive to race clean at all. You won't get a clean lap anyway, so why bother?

As long as you keep from netting a lot of damage, bumping past all the AI and clipping the grass to avoid their neurotic brake-checking will get you the exact same result as busting your ass to be a gentleman racer. Invalidated laps and all. The races are so truncated that you have to race like a madman anyway, even with how dirt-easy the AI is. The singleplayer side of this game isn't exactly top-notch.
 
Things that I feel are a must for Forza MOTORSPORT 5

-A career mode that feels up to par with any other sports game's career mode.
-Championships. Each race series should be a championship, even if it is just a short one with 5 races or more, awarding you championship points not gold, silver, or bronze medals.
-Scouting & Invites. You should be invited to clubs e.g "come race with the VW boys in the Civic vs Golf club championship". Also if you are tearing up the "A class shootout", GT teams and NASCAR teams should notice you and offer you a position on their team.
-Objectives. When you are on a team, they will have expectations from you. e.g score at least 6 championship points in this race. If these objectives are not met on too many occasions you should be fired from the team.
- Sponsors & Media. Forza 4 sort of has the sponsor thing goin' on with the whole affinity level, but it would be awesome if Spoon offered to hook you up with upgrades just so you would put some Spoon stickers on your Civic if they saw that you are dustin' people with that car. Also It would also be interesting to hear what the media and other drives have to say about your driver e.g "he/she is a dirty driver" or "he/she is an extremely quick driver, it will be interesting to see he/she in the LMP1 class cars"

Forza Motorsport 4 is a great racing game, but I hope Forza Motorsport 5 will be an awesome motorsports game.
 
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