$80 Million and going backwards

  • Thread starter jagjet
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Nope, it's a PC game... but I'm just thinking that the PS3 was released in 2006, so I would think that it likely has the computing power to handle a better physics engine.

I'm only speculating though. But I do tend to agree with those who say that a *true* hardcore sim wouldn't be all that successful, because essentially you'd shut out everybody who doesn't have a wheel/pedal setup. Try playing iRacing with a game-pad and see for yourself, it's ridiculously difficult.

I actually know from experience. I had LFS and it is no fun without a wheel since the one I used is no longer in working order. And there are games out there to please the hardcore crowd. I know guys who still play counterstrike because it is the most hardcore FPS out there. Even If you have settings in GT to toggle the difficulty, it is going to be a challenge to find rooms online with that kind of gameplay. Look at how open lobby is now.

I think GT should be left as it is. I like how it is so casual but a bit of a challenge at the same time.
 
I actually know from experience. I had LFS and it is no fun without a wheel since the one I used is no longer in working order. And there are games out there to please the hardcore crowd. I know guys who still play counterstrike because it is the most hardcore FPS out there. Even If you have settings in GT to toggle the difficulty, it is going to be a challenge to find rooms online with that kind of gameplay. Look at how open lobby is now.

I think GT should be left as it is. I like how it is so casual but a bit of a challenge at the same time.

Yeah, I'm with you on that. I think GT has struck a nice balance between simulator and accessible gameplay.

For the hardcore crowd, LFS is free (or at least it was when I played it) and doesn't require a super-computer to run.
 
As said by others, they could include options to "unlock" the "hardcore settings" for tuning and realism, and leave default settings suitable for the masses.
That's what I always figured, but it's PD. We JUST got mechanical damage. They're making great progress, in terms of user feedback, by giving us quite a bit of what we wanted in only the past three months.

I watched an interview Kaz had and one of the questions the interviewer asked was, if it would be possible to add more tuning options through an update for GT5 Prologue. His reply was that it's possible.

5:29-5:55



I'm curious as to how long testing would take for a Tire Pressure setting to be implemented.
 
researchALLwars
This warrants repeating: Options Options Options.

Ship the game with default settings that cater towards the millions, but give us simulation guys (and I'm POSITIVE we number a bit greater than just a few thousand) plenty of options like jagjet stated, along with tire pressure. I mean.... is that REALLY too hardcore? No way.

How many copies has NFS Shift 2 sold compared to GT5? That should give us a small hint about the true demographic of the virtual racing world.

The problem with adding options is that it takes time. And, as we all know, time is money. So what the developer had to do is weigh up the cost of implementing features vs what they will add to the game and how many people will buy the game because of those features. No matter what the idealistic designer or producer says, games are made to be sold in as high volumes as possible. Which means they have to appeal to as wide an audience as possible. I can remember a number of times where I stood at a white board, with the dev team around me, going "we'll get rid of that and that and that" because the effort required to include all that wouldn't pay off.

lets face it, "the real driving simulator" is marketing BS. It's a dressed up arcade racer with tuning options. You can beat every race without ever having to mess with settings. I have never turned tcs or srf off and I've completed both a and b specs. And, more to the point, I've never wanted to spend ages messing with setups, I just want to drive a selection of cars around a selection of tracks and thats exactly what gt5 does, very well. If I wanted to fine tube my car for hours, I'd play rFactor or iRacing...

If gt5 was too much of a sim, it would lose fanbase and sales. Low sales means no sequels. No sequels means no jobs for PD.
 
As said by others, they could include options to "unlock" the "hardcore settings" for tuning and realism, and leave default settings suitable for the masses.

The whole options thing is all hindsight. How can we expect PD to know what we want if there were no poll or survey? And PD may not have the proper expertise to properly replicate everything we want into a game. PD can only build and test so much.

I bet someone would say we need an option for this or that after GT6 comes out.
 
As an example the current Michelin used by the leading LMP1 cars at Le Mans at night can be quadruple stinted between driver changes. Triple stinted during the day. The new soft racing compound is good for 2-3 laps at Le Mans in regular game usage. One way to fix this is to offer endurance compounds that can deliver proper mileage and with proper managment deliver even performance.

The Racing Softs in GT5 offer way more traction than the tires on the LMP1 cars. They are closer to the Pirelli Super Softs in Formula 1 which are good for 2-3 laps on an abrasive track during qualifying. I think before the change there was no penalty for using the unbelievably grippy Racing Softs and you had just as many people asking PD to "Fix it ,Fix it Now!". Maybe they went to far, maybe they will adjust it in the future.


I do think your idea of offer an endurance racing tire is a good idea. I would want it to have the equivalent grip of the current racing hards, or less.
 
Hello All

First Let me say I love this game. I want to see the game improve. I will help improve this game ,if allowed.

So as to put this in context, I train in multi million dollar jet aircraft simulators for currency in type (FAA,CAA requirement). I have been responsible for thousands of lives in air transport. So simulation is a serious tool to me. And a great deal of satisfaction in doing something well and precisely. Yeah , yeah who cares!

GT5 is not a simulator nor is it an arcade game either. It has shown massive potential, but now it's time to sort it out. I have spent massive amounts of time tuning and testing and advancing though this game. Now in one update all my hard work is made useless. The tire model is seriously flawed. As an example the current Michelin used by the leading LMP1 cars at Le Mans at night can be quadruple stinted between driver changes. Triple stinted during the day. The new soft racing compound is good for 2-3 laps at Le Mans in regular game usage. One way to fix this is to offer endurance compounds that can deliver proper mileage and with proper managment deliver even performance. If this model stands it will kill off the title and maybe the franchise. Fix it ,Fix it Now! Don't encourage 3 lap bracket racing or it will become a fast trip to Arcade status.

It appears to me that there are serious cultral differences between the Japanese designers and the games' devotees. There is much in the Japanese culture of which much pride can be taken. I offer no racial or cultural spin in these comments. What I would suggest is a balanced approach to the future of additional cars and tracks. Is it possible that we have seen and purchased enough versions of Miatas,GT-Rs,Skylines and S series Hondas from the 60's? Japan has become a force in world auto production and that has its place. Why haven't truly historic and groundbreaking cars like the Shelby Daytona Coupe, Jaguar C and D-type, Porsche 917 & 550and Howmet Turbine Car found their way into our garage? I know some of it has to do with the rights to these, but seriously those who don't realise the future sales potential of this game will be left behind anyway. Why haven't Brands Hatch, Silverstone, Virginia International Raceway, Road America & Atlanta, Brno, Reims, Oultan Park, Adelaide,Long Beach, just to name a few made it to our track choices?

Give us better telemetry with acccurate CG and corner weights. Give us a tire temp representation that shows 3 temps Outer middler and inner so as to make good camber decisions.

I have been recently driving iRacing and there is much to love and some that is Draconian in nature. Please revisit the penalty logic as it is often inconsistent and harsh with regard to corner cutting and car to car contact. iRacing has a new tire model and it is very close in terms of feel and wear. Their collision and off track penalties are also very vague and inconsistent. The upgrades to new driving classification is based on a too cumbersome a statistical. I have enjoyed some good competition but they suffer from the same problem with all on line gaming and that is if you have had to fix yourself, pay to fix it or spend any time recoving from a racing accident you don't understand the consequences of poor or no decision making. Virtual Johnny Hot Shoe still pushes through when there is no opportunity or reasonable chance for success.

I have many more ideas about improving this title and if anyone who has a say is interested I'm easily found.

What's your 2 pence?

Robert Phelps
PSNID jagjet

How is that to your thread TITLE ? "$80 Million and going backwards"

As of your post i will ask you:

Do Kaz or PD said "we like almost simulation and we will never go above this line... ??????
Do they gone backward ?
Do your multi milion simulators simulate more than 1-5 things (i don't mean futures)

and few other:

How to end all wars ?
How to feed planet ?
Is there any inteligent lifeforms beside us ??


Seriously dude.

You want all instant. That is my friend what they call dreams. Also you take too many things for granted.

PD evolve GT evolve. And Kaz always say that his dream is perfect simulation this is what motives him and this is why he created GT and this is why GT surname is The Real Life Driving Simulator and hence why this game is succesfull all those years for PD.

With each game simulations is way better.and game is more feature rich you can't say as in your title it's going backwards.


As of your post taking it seriously.

There is more than 1000 cars in game. You can argue that your xxxx car isn't there but can you show me please game that have more varied cars ?

There is none. Even with diffrent versions of same model still GT has the biggest varied car rooster out there.

For many people GT was their game because they could take their real life car and race with it. (my famele friend always want to play gt when she is in my house because there is her mini)

As of tracks moddeling a track take a long time the more you want to be as close to real life the more work you must do. It's simple. Also moddeling real life tracks means aquaring license for it and this may be costly same with cars.

Sure Road America probably is good track. But it is better than Spa ? or better than any other ? Those are opinions.

People wanted SPA and they did deliver it. People wanted upgraded n-ring they did it.


If you probably have infinite resources at your palm please send like 40-50 mln to PD they probably will know what to do with it.



@ sumbrownkid

"Hardcore sims do not sell on consoles. "

I disagree. Hardcore sims do not sell on consoles or even PC because they are created by garage studios who lack everything but talent for physic. And ALL are doing super poor job at presentation.

People just don't like tedious stuff. Every sim driving game developers don't understand it.




I am new player now here;s my 2 cents:

------------------------------------------------
------------------------------------------------

rFactor.

Oh **** ! they say it's best simulation game out there Maaann i love cars and all i want to play it i even bought nice wheel for it.

OK let's DO THIS !!!

instaling... .... ... .. done.

OK some config ok i will click ok. it;s starting.
wooohooo it's started. awasome intro... ok MEnu !

Wait ?? Race session ? What do i have to click ? after 5 minutes. ok it's mess but i started it;s loading some track. OMG I'm IN A GARAGE !!!!woohooo i never experienced this in videogame. ! ok now i will show them how to drive. ok time to drive. it.... it... it's not going... wtf ? quits goes to key bindmenu ... Woooaaahhh ?? so many things.. 15 minutes later he binded engine start...

back to racing. it started YEEEAHHH !! now some gas and turn right from garage. AND THEN IT GOES !!!!!!!! AND AND AND and and and.. and ... Damn why i'm going 70 and can't go more ? ? ??? After 30 minutes of keys search his done.

This game sucks.

This is the real reason why almost all SIm racers fail to sell well.

All above could be avoided just asking you in before main menu:

"Easy mode - for people who want to learn" " Simulation mode - for pro race drivers"

This is the reason why game like GT is success and it's sold in milions.

Because promise real life driving simulation and actually it make you learn things.

Before GT5 every GT game made you licensing tests and you could't even started carier mode becouse you didn't have license. You started with cars like opel corsa or civik to learn how to drive in sim game.

People like challange they don't like to work.
People even like to learn new things but they don't like working in school.
If developers at simbin and other will finelly realise this they will be succesfull.

A long post.. ehh i'm tired..
 
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Hello All

First Let me say I love this game. I want to see the game improve. I will help improve this game ,if allowed.

So as to put this in context, I train in multi million dollar jet aircraft simulators for currency in type (FAA,CAA requirement). I have been responsible for thousands of lives in air transport. So simulation is a serious tool to me. And a great deal of satisfaction in doing something well and precisely. Yeah , yeah who cares!

GT5 is not a simulator nor is it an arcade game either. It has shown massive potential, but now it's time to sort it out. I have spent massive amounts of time tuning and testing and advancing though this game. Now in one update all my hard work is made useless. The tire model is seriously flawed. As an example the current Michelin used by the leading LMP1 cars at Le Mans at night can be quadruple stinted between driver changes. Triple stinted during the day. The new soft racing compound is good for 2-3 laps at Le Mans in regular game usage. One way to fix this is to offer endurance compounds that can deliver proper mileage and with proper managment deliver even performance. If this model stands it will kill off the title and maybe the franchise. Fix it ,Fix it Now! Don't encourage 3 lap bracket racing or it will become a fast trip to Arcade status.

It appears to me that there are serious cultral differences between the Japanese designers and the games' devotees. There is much in the Japanese culture of which much pride can be taken. I offer no racial or cultural spin in these comments. What I would suggest is a balanced approach to the future of additional cars and tracks. Is it possible that we have seen and purchased enough versions of Miatas,GT-Rs,Skylines and S series Hondas from the 60's? Japan has become a force in world auto production and that has its place. Why haven't truly historic and groundbreaking cars like the Shelby Daytona Coupe, Jaguar C and D-type, Porsche 917 & 550and Howmet Turbine Car found their way into our garage? I know some of it has to do with the rights to these, but seriously those who don't realise the future sales potential of this game will be left behind anyway. Why haven't Brands Hatch, Silverstone, Virginia International Raceway, Road America & Atlanta, Brno, Reims, Oultan Park, Adelaide,Long Beach, just to name a few made it to our track choices?

Give us better telemetry with acccurate CG and corner weights. Give us a tire temp representation that shows 3 temps Outer middler and inner so as to make good camber decisions.

I have been recently driving iRacing and there is much to love and some that is Draconian in nature. Please revisit the penalty logic as it is often inconsistent and harsh with regard to corner cutting and car to car contact. iRacing has a new tire model and it is very close in terms of feel and wear. Their collision and off track penalties are also very vague and inconsistent. The upgrades to new driving classification is based on a too cumbersome a statistical. I have enjoyed some good competition but they suffer from the same problem with all on line gaming and that is if you have had to fix yourself, pay to fix it or spend any time recoving from a racing accident you don't understand the consequences of poor or no decision making. Virtual Johnny Hot Shoe still pushes through when there is no opportunity or reasonable chance for success.

I have many more ideas about improving this title and if anyone who has a say is interested I'm easily found.

What's your 2 pence?

Robert Phelps
PSNID jagjet

tl;dr
 
I didn't know that PD had given up on support of GT5 there Op? Are you privy to some secret no one else is? They changed the tire model before I am sure they are going to do it again. Have patience.
 
Welcome Perkel from Poland

Somehow the ? mark was ommitted from my original post, and if your not a big fan of irony, that might have made some difference. So seriously this is and was an attempt to gather useful comments about a great title (GT5) and the future and present ways to improve it. You know constructive criticism. While everyone else, we like to be taken seriously. I must say I am no one 's dude. There was no attempt at solving hunger or peace but your comments again remind me that intelligent lifeforms are thinly spread on this planet anyway.

My first comments were genuine praise of this franchise and many of my serious concerns have been address in the last year probably because myself and others have taken time in a thoughtful and positive wasy to share these aspirational what ifs with Gtplant and hopefully PD. I waited to do the 24 N'ring and Le Mans events until the game save feature made its way into the game. I did not want to leave my PS3 running constantly for days until I finished all 24 hours in one event with no co-drivers. Two hour stints are reasonable but 24 at once is not realistic. That is just one positive upgrade made since launch.

My mentioning the Level D aircraft sims was to add gravitas to my speaking about simulators. They are so accurate it is possible take all your training and rating test without ever touching the real Aircraft. I have in fact done one of my jet rating in that way with many hours of safe accident free flying. One of my jobs was to ensure the real aircraft and the simulator were accurately matched so pilots would not die in the application of their craft.

With regard to motorsports I have held annual or hard card credentials as a photojournalist for many international racing series. I have stood in the pits and dodged the cars, smelled the rubber,fuel and sweat from the driver as they got out of their cars. Again real world experience not just reading about it.

Instant, in the 5 th version, is by definition not accurate.

While track and car selection will be as varied as the people who would make them, there are still landmark efforts that should by most accounting be included. The fantasy tracks are much less effort (read as cost) to produce and I think should give way to actual venues which can be made available. DLC paves the way for these additions.

When you take away peoples' dreams you commit them to boring and uninspiring lives. This title GT5 has the ability to bridge the gap from casual gamer to hard core racer and everyone in between. So why not add more and better feature for all to enjoy? "A Real Driving Simulator", more marketing than reality but truly a noble effort. And again did you miss my opening remarks about loving the game?

With regard to your female friend, I'm sure she probably enjoyed the fact that she could pilot her own car in a new world and try things she might not in her own car. I am able to take my daily driver around the 'ring very quickly while in the actual seat from that car and while its power seat function is not as important as the feel in its accurately modeled cockpit, it enhances the experience.

My ability to send PD additional funding is of little import,for they have only asked any of us to contribute $59.95 plus tax at launch or more for DLC content.

I'm not sure if the title confused you or just made you mad, either way you're always welcome with positive contributions. So enjoy as intended or keep your thoughts to youself.

Cheers

Robert Phelps
 
And just to add something to what I've said above, you got good points, but the thread title is wrong and unfair. We aren't going backwards... definitely, forward. Always.
This is what I was going to say, and db's previous post in essence.

We'd all like to see Gran Turismo made more realistic. Well, at least those of us who are in the sim crowd. And it does seem that a bunch of the fans get lured into PC sims and other games like Forza which offer things and dynamics which GT games lack, making them want it too. But as said previously, the PS3 has just about been tapped out of available resources, because of lack of ram and the bandwidth bottleneck in the Cell architecture. It might be able to be squeezed a little bit more, but I suspect with polishing and tweaking rather than any big improvements. I think it's up to PS4 to deliver the real goods.

I know that the duplicate cars are always a sore point with a handful of fans, but I've never understood why. You don't have to buy them, and 100 Miatas removed doesn't mean 100 other cars could have been modeled instead, or even 10.

So to echo what diegoborges said, GT5 isn't stepping backwards at all. It's advancing. Maybe creeping forward in some ways, but a bunch of things in GT5 came to be because we wanted them. Keep asking, and we may well receive. ;)
 
Welcome to the conversation TenaciousD

Maybe just a short word to correct any misconceptions about my original comments. I usually purchase a car and run a test session starting with OEM tires to find a base line. Then I move through tires to maximize its potential. I now have a stock optimised lap time. Then I work a test card to lower the lap time on racing tires, This includes winging,ride height,camber,trans and diff settings,ETC. This can result in as much as 20 seconds a lap in improved performance on a four mile test track of my own design that highlights the weak areas in chassis, gearing well all major areas of the cars drivablilty. Do this for say 500 of your favorite cars. Now change the tire model. It is like trying to hit a moving target. Hours of work made useless. From Spec 1 to Spec 2 major improvements. I could run 11 laps at Le Mans with consistant times and even handling. Last update 3 to 4 laps would leave car undrivable.
That is my context for going backward.

I can drive a consitantly fast lap in iRacing for 20 laps and have at most 5% wear and a + or - 0.3 second lap time range. I'm just saying, when the boys driving 908's and R18's can drive for 33 laps at Le Mans on soft tires and we get 3 useable laps I think there is room for improvment.Tires can have the single most important effort on performance. Consider most tires contact patch is about the same as a man's size 10 tennis shoe. A street tire even a high performance one is only capable of 1.5 Gs, compared to an F1 tire that can brake at about 4.5 Gs.

The rest of my OP was to suggest areas where game enjoyment could and should be improved. Not everyone does 3 lap bracket racing by PP.

My computer wizard friends still tell me that the PS3 has plenty of useable head room in capability yet untapped.

We need accurate Cgs,a Tire temp display,multi lap telemetry,movable ballast without add extra weight and many more items that can enhance the gaming experience.

The template below could be used with color coding and temperatures to be help those who would try to improve camber setting and improve tire wear.


Left front O-M-I % Total weight I-M-O Right Front

Brake Bias 55%

Ballast 10% fore or aft

Left rear O-M-I %Total weight I-M-O Right rear

Thanks for playing along but sadly no parting gifts

Robert
 
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I think that tyre wear is important, but I don't see why this would prompt such a response, because the tyre model (the actual model of physical interaction between rubber and road) really is not that great.
It's okay, but not "sim".
 
Sim or not sim, it's all a matter of opinion. A statement that implies whether an aspect or a whole game is a sim or not is irrelevant ... Unless there is an legitimate unbiased source that has cropped up while i was sleeping.
 
If the main gripe is the tyre wear, then I don't see where GT is going backwards. They've clearly implemented this tyre wear model in lieu of the fact that not all players of GT5 are racing 'endurance' type races, with multi-stops etc. but what they are trying to do is introduce the matter to the more casual player. Having tyre wear that is exaggerated makes these players who once didn't think about what the tyres were doing (and just slapping on RS' for ultimate grip), now consider the trade-off between grip and tyre durability. It's also creating for the more hardcore players the conundrum of how their driving style and setup choices affect tyre wear, something that is a major part of all high-level racing regardless of how the virtual tyre wears matches to real life.

This is PD saying, 'this is a part of racing we need to implement in a certain way within the game', and for their first effort they have gone a little far, but with the right intentions. Smooth driving will be better for your tyres... if you're racing longer distances, strategy and how your driving style might affect that now comes into play, and it opens up the tyre selections more, allowing for variation and personal choice. I think there's been enough noise made about it for them to do something about it, but I'm sure this wasn't their 'final draft' of the tyre wear anyway.
 
Welcome Perkel from Poland

Somehow the ? mark was ommitted from my original post, and if your not a big fan of irony, that might have made some difference. So seriously this is and was an attempt to gather useful comments about a great title (GT5) and the future and present ways to improve it. You know constructive criticism. While everyone else, we like to be taken seriously. I must say I am no one 's dude. There was no attempt at solving hunger or peace but your comments again remind me that intelligent lifeforms are thinly spread on this planet anyway.

My first comments were genuine praise of this franchise and many of my serious concerns have been address in the last year probably because myself and others have taken time in a thoughtful and positive wasy to share these aspirational what ifs with Gtplant and hopefully PD. I waited to do the 24 N'ring and Le Mans events until the game save feature made its way into the game. I did not want to leave my PS3 running constantly for days until I finished all 24 hours in one event with no co-drivers. Two hour stints are reasonable but 24 at once is not realistic. That is just one positive upgrade made since launch.

My mentioning the Level D aircraft sims was to add gravitas to my speaking about simulators. They are so accurate it is possible take all your training and rating test without ever touching the real Aircraft. I have in fact done one of my jet rating in that way with many hours of safe accident free flying. One of my jobs was to ensure the real aircraft and the simulator were accurately matched so pilots would not die in the application of their craft.

With regard to motorsports I have held annual or hard card credentials as a photojournalist for many international racing series. I have stood in the pits and dodged the cars, smelled the rubber,fuel and sweat from the driver as they got out of their cars. Again real world experience not just reading about it.

Instant, in the 5 th version, is by definition not accurate.

While track and car selection will be as varied as the people who would make them, there are still landmark efforts that should by most accounting be included. The fantasy tracks are much less effort (read as cost) to produce and I think should give way to actual venues which can be made available. DLC paves the way for these additions.

When you take away peoples' dreams you commit them to boring and uninspiring lives. This title GT5 has the ability to bridge the gap from casual gamer to hard core racer and everyone in between. So why not add more and better feature for all to enjoy? "A Real Driving Simulator", more marketing than reality but truly a noble effort. And again did you miss my opening remarks about loving the game?

With regard to your female friend, I'm sure she probably enjoyed the fact that she could pilot her own car in a new world and try things she might not in her own car. I am able to take my daily driver around the 'ring very quickly while in the actual seat from that car and while its power seat function is not as important as the feel in its accurately modeled cockpit, it enhances the experience.

My ability to send PD additional funding is of little import,for they have only asked any of us to contribute $59.95 plus tax at launch or more for DLC content.

I'm not sure if the title confused you or just made you mad, either way you're always welcome with positive contributions. So enjoy as intended or keep your thoughts to youself.

Cheers

Robert Phelps

Fair enough. I didn't miss it (about loving game) it is just that your Title gives wrong ideas for your post. If you trully wanted to discus about improving game you would use something like Improving GT5 or something. Not " $80 Million and going backwards" which suggest something other what you want to say in your post.

Well weird part is that my post is somewhat taken offensive :dunce: as my fellow GTP user said:
I agree quite a bit with Perkel. Except for his tone to the OP. It's true that he went a little overboard with that.

If those are you thoughts I'm sorry made you feel that way.

"A Real Driving Simulator", more marketing than reality but truly a noble effort."

Well, your words can be aplied to any simulator even to those multimilion flying simulators. There is absolutly no perfect simulation hance even those multimilion simulators are constantly evolving and will be evolving even 10 or 20 years from now on. This is why my point of "A Real Driving Simulator" still stands. It's simulation of multitude of cars given best simulation engine to cover them all at this point of time. In few years GT5 model will be like dinosour for us as engine of iRacing or LFS.

Made no mistake i too feel some things are flawed especialy for me low speed model with cars sliding from road ... :scared: standing still. Slip streaming being ultimate weapon, Cluth working on/off and many many other things.

Well given your job i don't want but i must assume you have little knowelage of developing games. Especialy something like GT. This why i care to reply to your post.

You and many other people take things for granted. Every time i see something like your title or half of your post (especialy with tracks part) i feel like him: (you must watch it)



Making game as GT is monumental task.

If PD wanted to create super simulation they would do it. They have skills and workforce and talent that iRacing devs probably will get in few years if ever.

The biggest problem what lies at point of creating game is in it's scope.

Creating physic engine for few cars isn't a problem because you can fine tune it by every car, creating physic engine for 10-50 cars is menegeable with fine tuning but you must aply some world optimalizations and rules. Any numbers cars above that physic model can't be created by fine tuning.

What it means you have to create something that covers them all.

Now add open whellers, drift cars, rally cars, weather and other things and this is pretty much clauster####. That's would be freakishly hard in itself.
Add above must be aplied to all 1000+ cars in game.

If world would be perfect there would be simple E=mc^2 but it isn't. Doing work on that massive rooster of cars is amazing hard. How i know ? It's easy. Any game that is big and complicated have milion of bugs. The bigger the scope the bigger bugs will be. And what is most weird GT5 is almost bug free for its scope.

To normal people things like tyre model is something that could easly be pulled of. For game developer it is matter of time in weeks, moths or even years.

People have been wodering what PD did for almost 5 years ? They've been working hard probably sleeping under their desks (like usually PD staff do) to deliver 1000+ cars game with best simulation they could pull of.

You said constructive criticizm. I agree. But half of your post isn't that. You sounded like PD is doing nothing and we all should point at this flaw.

That would be normaly be treated as constructive criticizm but it isn't.

If any racing game developer strive for more simulation in their game IT is definetly PD. In every interview in every show, every time Kaz as head of PD point at something that values for him, it's delivering best simulation he could do to people as close as it can get. So in their plans there are milestones for delivering it hence things like low speed simulation or tyre model are well known to them and probably they know even more things we don't even realize that has to do with simulation.

Things they don't realize or they just have diffrent opinion are like UI problems, online bugs and other annoyences which they constantly from premiere improve.

If they wanted they could easly stop at GT3 level of simulation but they didn't they showed much progress when we got GT HD and then improved in hugely in GT5 Prologue. Then it was GT Time trial challange for GT Academy and they revamped physic engine many of us who tought was awasome even more. With premiere of GT5 they again upgraded it a little. And all that was in between GT4 and GT5. Like jump from 3rd league to first.

And even after premiere they upgraded things like slipstreaming and other which most of us thought almost non-issue.

They know what to do in therms of physic. Give them time they will change it either in life of GT5 or GT6 or if it is resource problem in GT7.

What we should is to show them things like annoying popups after buying cars, improving sounds of cars (to me it's problem with resources of PS3), improving online to be less tidious (especially that terrible search of lobbys). Show them what they missed with their work (as lately NSX texture change.), how to improve carrier mode. Or give them ideas about track creator.

If you have been watching closely development of GT you would know that they had and probably have some amazing things to include.

Time and money is enemy not PD lack of skill ot vision in therms of delivering proper simulation. They doing what they can you just don't see it.

What would sum up my post is that:

PD know well their problems with it's simulation model and they never said they are happy with that. They constanty improve it as they can also delivering something new in process. Bitching about it won't change anything unless their mentiality will change that they won't try too improve things.

Let's help them with things that they aren't aware of. They showed us that they aware of us.

Yelling at them FASTER FASTER FASTER on things they aware of won't help them at all.
 
Hello All

First Let me say I love this game. I want to see the game improve. I will help improve this game ,if allowed.

So as to put this in context, I train in multi million dollar jet aircraft simulators for currency in type (FAA,CAA requirement). I have been responsible for thousands of lives in air transport. So simulation is a serious tool to me. And a great deal of satisfaction in doing something well and precisely. Yeah , yeah who cares!

GT5 is not a simulator nor is it an arcade game either. It has shown massive potential, but now it's time to sort it out. I have spent massive amounts of time tuning and testing and advancing though this game. Now in one update all my hard work is made useless. The tire model is seriously flawed. As an example the current Michelin used by the leading LMP1 cars at Le Mans at night can be quadruple stinted between driver changes. Triple stinted during the day. The new soft racing compound is good for 2-3 laps at Le Mans in regular game usage. One way to fix this is to offer endurance compounds that can deliver proper mileage and with proper managment deliver even performance. If this model stands it will kill off the title and maybe the franchise. Fix it ,Fix it Now! Don't encourage 3 lap bracket racing or it will become a fast trip to Arcade status.

It appears to me that there are serious cultral differences between the Japanese designers and the games' devotees. There is much in the Japanese culture of which much pride can be taken. I offer no racial or cultural spin in these comments. What I would suggest is a balanced approach to the future of additional cars and tracks. Is it possible that we have seen and purchased enough versions of Miatas,GT-Rs,Skylines and S series Hondas from the 60's? Japan has become a force in world auto production and that has its place. Why haven't truly historic and groundbreaking cars like the Shelby Daytona Coupe, Jaguar C and D-type, Porsche 917 & 550and Howmet Turbine Car found their way into our garage? I know some of it has to do with the rights to these, but seriously those who don't realise the future sales potential of this game will be left behind anyway. Why haven't Brands Hatch, Silverstone, Virginia International Raceway, Road America & Atlanta, Brno, Reims, Oultan Park, Adelaide,Long Beach, just to name a few made it to our track choices?

Give us better telemetry with acccurate CG and corner weights. Give us a tire temp representation that shows 3 temps Outer middler and inner so as to make good camber decisions.

I have been recently driving iRacing and there is much to love and some that is Draconian in nature. Please revisit the penalty logic as it is often inconsistent and harsh with regard to corner cutting and car to car contact. iRacing has a new tire model and it is very close in terms of feel and wear. Their collision and off track penalties are also very vague and inconsistent. The upgrades to new driving classification is based on a too cumbersome a statistical. I have enjoyed some good competition but they suffer from the same problem with all on line gaming and that is if you have had to fix yourself, pay to fix it or spend any time recoving from a racing accident you don't understand the consequences of poor or no decision making. Virtual Johnny Hot Shoe still pushes through when there is no opportunity or reasonable chance for success.

I have many more ideas about improving this title and if anyone who has a say is interested I'm easily found.

What's your 2 pence?

Robert Phelps
PSNID jagjet

Kaz or someone from PD need to read this 👍.
All the things I can think of improving are small things.
But improving things like this will improve on the simulator aspect while keeping it user friendly.
Hopefully they focus on stuff like this with GT6. I think with GT5 they just wanted to release a GT on ps3.
 
I have to agree with a lot of things that Perkel said. Don't get me wrong, I would love to have all the things the OP mentions. They would indeed be great additions to the game. But expecting everything to be done in their first current generation game, is expecting a bit much.

And I can't help but shake my head when you say GT5 isn't a sim. What exactly qualifies as a sim? Does every single thing have to be realistic, in order to be called a sim? Is that really how it is?

GT5 is far from perfect, and it probably isn't the most realistic game either. But that doesn't mean it isn't a sim. IMO, a simulation is something that replicates real world factors, to a degree where you can actually learn from it, and utilize the knowledge in the real world. And GT5 does offer a lot in terms of learning how to take corners, how basic tuning works and how the car behaves when weight distribution and power input is changing.
Sure, there's plenty of room for improvement, but with the limitations on the current console, it's unlikely that we'll see those in GT5. Just try to consider how much extra the physics engine would have to work with, if it had to account for 3 different temperatures, on 4 tires, on 16 cars. Even a change that seems as small as that one, has a lot of impact on the physics engine.

And btw. You have to remember that PD also have to please the casual racers. I like that just as little as you do, but the fact is that they would be loosing out on a lot of money if they only focused on the hardcore players. Sadly, the gaming community is mostly made out of kids who dislikes steep learning curves, in favor of fast gameplay that makes them feel skilled. Just look at CoD...
 
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I set the tire pressure on my own vehicles in real life and my tires last for about a year even if I'm rough with them. How about some progress from PD? I'm no engineer, but I do most of my own mechanic work.
 
Sadly, the gaming community is mostly made out of kids who dislikes steep learning curves, in favor of fast gameplay that makes them feel skilled. Just look at CoD...

I can't agree on that. Somewhat is true but what genereates sales for GT is it's sim core. Generealizing people for what they are playing isn't any good.

I have cousin which is like 7 and he can beat me everytime anytime in Tekken5. And i have been playing Tekken since PS1.

Hell i somewhat feel weird knowing that when i was younger i was better with games like contra. Whole game on 3 lives with one shoot kill. ? Back then it was easy now try it...



I set the tire pressure on my own vehicles in real life and my tires last for about a year even if I'm rough with them. How about some progress from PD? I'm no engineer, but I do most of my own mechanic work.

That is constructive criticizm.


@ Dmarc_Atl

HOLY **** AT YOUR SIGNATURE. How aproperate for this thread is that !

I stoled it :

:I'm hoping our players won't be caught up with minor details. If they pick at every little thing, nobody will be satisfied. It's the overall evolution that will impress.
-Kaz
 
I can do Flugplatz flatout in a stock TT.
Something's wrong.

Tire model is horrible but thank goodness it's easily repairable, just use worse tires.
 
I've been saying forever that tire pressure is the most crucial tuning option on a car. Small changes can have a huge effect on how a car handles. Camber changes are actually close to useless without tire pressure adjustments and data to compare it too. It's nothing more than a shot in the dark.

Completely agree with the OP.

As for the people who are saying most people don't know how to tune tire pressures, It would be safe to assume then that they don't know how to tune a diff either and that's a lot more complicated. The solution is simple, have a small write-up that explains what changes have what effect, just like every other adjustable tune in GT.
 
i 100% agree on implementing some sort of overall penalty system similar to iRacing, as of now there are zero consequences for bad driving, it would give people some incentive to race clean with some kind of driver rating limitations for online rooms. clearly separating those who know what they're doing and those that simply get in the way.
 
GT5 is not a simulator nor is it an arcade game either.

Yeah, we know.

The thing about racing games is that there's not just two polar extremes and everything fits perfectly into one extreme or into the other extreme. People, as a generalization, are simple-minded and so they dumb everything down into black-and-white so that it's easier for them to deal with everything, like lumping racers into either "arcade" or "simulation". The reality is that most racing games don't lie to one extreme or the other but rather are somewhere along a graduated scale in between, just as GT does. GT is more toward the simulation end of the scale, but it still isn't at the extreme end, much like how more arcadey racers like PGR don't quite land at the extreme arcade end either.

The Gran Turismo series has never been a 100% simulation, but rather simulation-ish.
 


Epic Louis C.K. video, I already had it favorited. I kinda hate his constant extreme negative view of things in his stand-up, but he's really spot-on a lot of the time with a lot of issues in our generations.

Perkel, your "tone" wasn't so terrible that it was Report worthy at all, and I didn't mean to make it sound like I thought you were being nasty. But, I had to point it out because it seemed like you had good intentions.
 
Hello to all who came to play!

I'm glad several of the readers and responders have understood my tongue in cheek attempt to get you to have your say about the game. I always expect some off message responses to my posts.

1. Do you like the game?

2. What would you change?

3. How could it have a wider appeal?

4. Do you drive the cars as presented or do you try to tune them?

5. What type of cars would you be willing to pay for?

6. What tracks do you think are clearly worth buying?

7. Are you satisfied with the current game or do you want to see it further developed?

8. How would you rate yourself as a GT5 user? Casual gamer, Car enthusiast, or Hard core racer?

9. Did you notice any change in the way your cars handle since the last update?

10. Is it better or worse if there was a change at all?

Personalities aside, try to suggest things that make this version of GT5 better. That is the only agenda here.

Thanks in advance for your desire to improve a game we all seem passionate about.

Cheers Robert
 
Hello to all who came to play!


Personalities aside, try to suggest things that make this version of GT5 better. That is the only agenda here.

Thanks in advance for your desire to improve a game we all seem passionate about.

Cheers Robert

I'd like to point out section of this site where you can not only direct your suggestions and/or complaints, but find the necessary information with the added benefit of it being stripped down to simple sentences and from unnecessary comments.

Happy driving!
 
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Well, if I were to choose one single thing to make the game a lot better. It would be the ability to make my own offline races, where I get to choose what the AI drives, and what tires they are on.

Fixing the online bug would be great as well, though I haven't experienced said bug, so i'm not even sure it's real.
 
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