- 155
- Recife
- alexgontijo
Great one! I would love to see the TT2!!! Bring it on PD!!!
Maybe if it had engine swaps (that weren't limited to only the same manufacturer like in other games)?
Classic Mini with a Hayabusa engine anyone? And, for car engines, maybe a classic Beetle with a more modern boxer engine from a Subaru.
Sbk2001 was the best feeling bike game / physics I have played, that series and the Motogp series could never recreate that magic. TT was very good as well, I’d love another go on a more modern GT platform no matter what the “car only” doomsday crowd says!I bought a backwards compatible PS3 just to play TT. I'm on my 3rd copy of TT now, the last one I picked up for the astonishing price of €1 from a games store.
I was going to tell the store guy that it was a lost classic and I was essentially stealing it from them, but no one cares about PS2 titles anymore. More fool them.
Got to say though, GP500 and SBK2001 on the pc are still the best bike games ever made. The side to side lean rate of GP500 has never been equaled, it just felt intuitive and controllable with a MS Sidewinder Freestlye Pro gyroscopic game pad that was made for their MX title of the time.
I agree. I'm having fun with Ride2.Ride 2 is the closest thing that we have as of right now and it's absolutely fantastic. If your a bike fan you owe it to yourself to at least give it a shot.
I have Tourist Trophy to thank for becoming a motorcyclist in the first place, now going on 10 years. Its GT4-based physics were technically not nearly as realistic as the Ride games, but the way it recreates the sensation of riding a motorcycle was what hooked me on the idea of getting my M certification. That and its smooth controllability are things the first Ride could not match. I still haven't bought Ride 2 yet because I felt somewhat burned buying the first game.I've been a motorcyclist for 30 years, and TT was the only motorcycle game that ever felt right to me. It had it's quirks (I think it was the Yamaha RD400 at Tsukuba that was almost impossible to get gold), but it was so good, so fun, so right. And it had GT4's excellent photo mode. I took nearly a thousand photos (sadly all on a thumb drive lost many years ago). If TT2 is announced, it will finally give me a reason to buy a PS4.
Yeah.. do it PD, bikes are definitely better than vision GT cars.. (while vision GT gives GT sport unique futuristic feel, so well done!)
I'm always hovering over that purchase button when RIDE2 is on sale but always decide against buying it in the end. Surely, the tire model is better but for me it all comes down to that no bike game has ever nailed the controls as good as TT.It's more than just that; in short, it's a Milestone game. But I've been watching for it to go on sale in the PS Store. 👍
RiDE 2's controls are much improved over the first, but it's the feedback that's still lacking, mostly - it is a lot better to play despite that.I'm always hovering over that purchase button when RIDE2 is on sale but always decide against buying it in the end. Surely, the tire model is better but for me it all comes down to that no bike game has ever nailed the controls as good as TT.
Yep, the physics were pretty screwy in TT - I think mostly due to the tyre model. Countersteering worked as in real life, though.Really? I remember it being pretty inaccurate. Random bikes not being able to wheelie( BMW 1200r) when the ads for said pick pictured it doing a wheelie.
Also remember the physics being pretty bad when you got out of line. Remember my bike sliding leaning the wrong way into a skid and counter steering like a car.
I would definitely be down with a new one though, especially with all the advances GT Sport has made!
Imaging destroying your Ghost with a Kawa H2RImagine chasing down your La Ferrari Ghost on a Ducati 1299 Panigale or vice versa at the Nurburgring!!
EDIT:
Imaging destroying your Ghost with a Kawa H2R
It's been a while, but my impression of Driveclub's bikes was that they were a little wooden. Hilarious fun because of the overall setup involving the controls, circuits and grip levels, of course. And the bike models are excellent, but the sounds are a little underwhelming compared to the cars in the same game.
In terms of feel: whilst the animations are good and solid, and there is some liveliness to the bikes at speed, there is none of the fine detail in the bikes' responses like you get with even a halfway proper sim (but then there were none of its e.g. low speed foibles, either).
That lack of rich and subtle interaction / feedback (combined with the use of scripted / canned responses, e.g. wobbles) means it falls short of the TT mark, in my opinion, despite that game's issues with its tyre and drivetrain models.
But, Driveclub Bikes is an excellent introduction to bike handling, as you say, just as Project Gotham Racing 4's bikes were.
Actually, these videos really highlight some of the problems with RIDE 3's animation! It's also clearer to me now how PD got such consistent camera behaviour: they used the racing line to predict player input.
I've heard terrible things about MotoGP/SBK games
The old ones like GP500 and 1999 WSBK were great IMO, comparable to TT in terms of fun and I still play these 3 old games. The 1999 WSBK was made by Milestone, one of the physics programmer is still making racing games these days : https://www.mobygames.com/developer/sheet/view/developerId,42646/
I was more referring to their newer offerings. Funny because Ride/MotoGP/SBK are all made by Milestone but apparently they vary quite wildly in their handling.
Good to see you floating round these parts Ridox. Any chance you joining us to tune cars in GTS?