We don't need a flagman as bad as we need skidmarks...
Yes, both marshalls and information on the screen would be great. Please no commentary, though.Yes either flag waving marshalls or flags that show up on the screen or both would be much better. Commentary from the commentator watching the race & the radio people talking to each driver would be good too.Wondering whether we can employ people, for making a race team.
i agree i rather have Skid-marks... but ones that actually stay on the track for the whole race and dont just disappear...
Guys we can't have a flagman if we can't have a hot dog man or beer man in the stands.
That is not really possible, especially in endurance races. Every skid mark that is made takes up more memory. So they either have to stop the creation of more, or make earlier ones disappear. On Mid-High end PCs with 3GB+ RAM this isn't a big problem. But on console, it is.
Red Faction on PS2 is a good example. You could tunnel through walls using satchel charges and rocket launchers. But once you blow up so much of the environment it prevents you from doing any further damage, even simple bulletholes in the wall. Thats another thing, bulletholes disappear after a while on most first person shooters, and its the exact same principal, environments altered ingame means more memory is needed to store the information, as the base environment can be constantly loaded from the game data on the HDD or disc. (I think its a little more complex than how i put it, some of the base data needs to be on the memory, but adjustments go ontop of that sort of)
That shouldn't be a problem though, should it? I mean, if a bumper comes off, nothing is added, it's just not on the car anymore. However, after a yellow flag all debris should be gone.this also brings me to how long car debris will stay on track, but thats another subject.
That shouldn't be a problem though, should it? I mean, if a bumper comes off, nothing is added, it's just not on the car anymore. However, after a yellow flag all debris should be gone.
I hope not though, I'm looking forward to racing NASCAR and avoiding the debris of A.I crashes, while staying behind the pack watching the A.I make mistakes in a long race.
Do you ever watch NASCAR races? They call a caution if a spec of dust lands on the track.![]()
Every game that involves driving has skidmarks, ok!?Off Topic: About the skidmarks, they're irrelevant. I'm too busy handling the car to worry about something so petty. Also, they're a waste of precious memory that could be used for something more useful like graphics, physics, or damage. So "skidmark-guys", please stay on topic unless someone arrives and tell you how to get real skidmarks.
Agreed on that one though. 👍On Topic: I can do with a flag that shows in my HUD. A flagman is irrelevant as irrelevant as well, and he'll be harder to see than a simple flag on your HUD like the one on GT5TT Demo.
Well that's basicly what happens isn't it? Whatever you can't see in a video game, is simply not there. Am I wrong? In GT5P frame rate drops the more cars you see at the same time.Heres an idea, why don't they programme the game so when the flagmen/skidmarks are out of your sight they disappear, and the reappear when they come into your sight.
e.g. If your at one end of Grand Valley, then the flagmen/skidmarks/debris will disappear at the other end of the track.
Heres an idea, why don't they programme the game so when the flagmen/skidmarks are out of your sight they disappear, and the reappear when they come into your sight.
e.g. If your at one end of Grand Valley, then the flagmen/skidmarks/debris will disappear at the other end of the track.
Do you ever watch NASCAR races? They call a caution if a spec of dust lands on the track.![]()
Every game that involves driving has skidmarks, ok!?
If you're too busy handling your car, then how come you care about graphics at all? GT1's graphics should be enough for you then?
Agreed on that one though. 👍
Marshals with flags are in every selfrespecting racegame, but i don't expect them in GT5. The flags in the HUD are already in the timetrail demo, so there will be yellow flags in GT5 if you crash. Hopefully they made a difference between a full course yellow and a local yellow flag at section of the track.
If there would be skidmarks left on the track it should be realistic when the level of grid gets higher on that spot. Tires leave rubber on the track, so a track gets faster with every car that drives on it. PD is always trying to make things technicaly and visualy right, so why using skidmarks if they have only a visual function?
Fair enough. But they are still en every other racing game, and they're a nice touch.Well, because graphiscs will be all over me. Inside the car, the car itself, and everything that comes in front of my windshield, like tracks, backdrops, and other cars. What and where I'd be driving. Skidmarks will be under my car so I really don't bother with them.