LeGeNd-1
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No. That's impossible for a car to have a zero value. That's another GT2 oddity.
It's the RX-7 in GT1 that has zero values, I don't know about the one in GT2. A rare oddity in GT1 I should say.
My take on those numbers are they represent downforce values, rather than drag. The reason is, many cars that have a typical, somewhat boxy or pedestrian-friendly body usually have low numbers...typically 0.10 to 0.15 up front and 0.19 to 0.25 in the rear. Cars with a sleeker appearance, small spoilers and wings will have higher numbers. And those with massive wings, front air dams and fender flares (full race cars) start with the highest numbers. If it were drag, the opposite would be true. Real-life cars with alot of frontal area (which creates the most drag) have higher values than sleeker cars. 💡
Good point with the roadcars 👍. Although on racecars wings also create a lot of drag, which may explain the large numbers if it represents drag coefficient. I agree with you though, most probably it represents arbitary downforce values. Is it still the same in later GTs?
But the numbers don't represent absolute real-life downforce values 100% accurately in my opinion, they are just PD's system of how airflow works within the game. They do resemble real-life, though, it's just not 100% accurate.
Agree with this too 👍. How do they measure downforce in real life by the way? I've sometimes heard downforce expressed in kilograms for some racecars. Wait.....this could be another explanation 💡! What if the downforce value in GT represents the downwards weight (in tonnes probably) exerted by the wing? This also makes sense because front values are always lower than rear values, both in GT and real life.
This thread is turning into a physics lecture methinks .