A serious concern.

Lol. I'm thinking there will be both MT and paid DLC. The MT will be the ability to purchase different helmets, outfits etc.
In a console game like this I don't consider helmets and outfits as MT's, they are just DLC to me. MT's affect progression or performance such as buying game credits or the ability to buy exclusive power ups for example.
 
That's fine, but then it's your definition that is incorrect.

No, I think he's right. The term microtransactions typically refer to you paying to effectively shortcut a particular path to increase XP or in-game cash, and that is then something that effectively rewards financial doping and leaves players who can't afford or don't want to buy into that system behind.

Paying for differing helmets and suits is DLC. It doesn't affect the player's ability to compete within the game's structure.

You continue to push this idea that GT is being primed for microtransactions when there is no evidence for that claim, nor is there any sense in it coming from the developer's side or the player's side. This game not only does not require MTs, it would cease to work properly if it did given it is an online competition platform where players drive within set categories where by and large the cars within them are closely matched. It is all about putting players on an equal footing, and bringing in MTs would destroy that very premise.

Lol. I'm thinking there will be both MT and paid DLC. The MT will be the ability to purchase different helmets, outfits etc.

If you are paying for helmets, suits etc that have to be downloaded or are part of a separate pack to the main base content, how is that NOT 'Paid DLC'?
 
That's fine, but then it's your definition that is incorrect.
Hence why I wanted to specify the definition. Pretty sure most people would make the same distinction. I could care less if PD wants to sell helmets and stickers and paint chips because I can choose not to buy them and no on else will gain an advantage by doing so.
 
Hence why I wanted to specify the definition. Pretty sure most people would make the same distinction. I could care less if PD wants to sell helmets and stickers and paint chips because I can choose not to buy them and no on else will gain an advantage by doing so.

True. I also never specifically mentioned performance MT's. Like I said, this is conditioning. The next GT (and there will be a GT7) will include the same gambling mechanics the Forza 7 has, absolutely. Sad for such a great series.


Look, I hope I'm wrong. I really, really do. But I can spot a game that has been designed around MT for years and this is one of them.

GTS is a financial platform for them to develop GT7.
 
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I think PD is treating GTS as a platform/service (e.g., Street Fighter V, Rainbow Six Siege, etc.). With that said, I’m confused given the lack of the now industry standard season pass, so who knows how they’ll approach this whole thing. Do you think they’d go the yearly sports game route?
 
"No, I think he's right. The term microtransactions typically refer to you paying to effectively shortcut a particular path to increase XP or in-game cash, and that is then something that effectively rewards financial doping and leaves players who can't afford or don't want to buy into that system behind.

Paying for differing helmets and suits is DLC. It doesn't affect the player's ability to compete within the game's structure.

You continue to push this idea that GT is being primed for microtransactions when there is no evidence for that claim, nor is there any sense in it coming from the developer's side or the player's side. This game not only does not require MTs, it would cease to work properly if it did"

Danafdif1 is correct. There is no evidence that micro transactions are ever going to be implemented. Getting in game cash and milage credits is just too easy via the arcade mode. That is grinding but not unpleasent. Arcade mode gives all the same types of credit as any other activity. Milage credits at the rate of about 10 per mile, in game cash at 34000 per 20 miles, mileage counts toward a prize car, experience points. And nothing in the past or mentioned by the developers can in any way be said to imply micro transactions.
 
There's a button that allows to pay for miles point but it does not work yet.

So... we surely have microtransactions.
This is why I was a bit skeptical when Kaz said that there wouldn't be any microtransactiosn in the game. When I firs saw how the mileage system worked, I instantly knew that it could easily be transformed into some sort microtransaction system. If this IS true, I'm not surprised. So many games have microstransations these days that it's almost a given that any new game will.
 
This is why I was a bit skeptical when Kaz said that there wouldn't be any microtransactiosn in the game. When I firs saw how the mileage system worked, I instantly knew that it could easily be transformed into some sort microtransaction system. If this IS true, I'm not surprised. So many games have microstransations these days that it's almost a given that any new game will.

There is no such button, neither in game or at PlayStation store. An argument cannot be based on non existent or fictional evidence.
 
I also have little doubt that the mileage shop has been designed for future micro-transactions. I mean, this shop is not just there for the coolness factor, and just screams micro-transaction in how it is presented. You know it when you see these promo items. Also, there's not a secondary currency just for the sake of it. And noticed how it mostly has cosmetic items (cars excluded) ?

Kaz supposedly said "no micro-transactions" and many people repeat that beautiful statement.
If MT eventually happen and if interrogated on this topic, Kaz will be able to say:
"yes, GTS had no micro-transactions at launch".
 
I also have little doubt that the mileage shop has been designed for future micro-transactions. I mean, this shop is not just there for the coolness factor, and just screams micro-transaction in how it is presented. You know it when you see these promo items. Also, there's not a secondary currency just for the sake of it. And noticed how it mostly has cosmetic items (cars excluded) ?

Kaz supposedly said "no micro-transactions" and many people repeat that beautiful statement.
If MT eventually happen and if interrogated on this topic, Kaz will be able to say:
"yes, GTS had no micro-transactions at launch".

Yep. Thank you for the commonsense. You only have to look at the design of the currency system to see it it designed for MT's.
 
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