"No, I think he's right. The term microtransactions typically refer to you paying to effectively shortcut a particular path to increase XP or in-game cash, and that is then something that effectively rewards financial doping and leaves players who can't afford or don't want to buy into that system behind.
Paying for differing helmets and suits is DLC. It doesn't affect the player's ability to compete within the game's structure.
You continue to push this idea that GT is being primed for microtransactions when there is no evidence for that claim, nor is there any sense in it coming from the developer's side or the player's side. This game not only does not require MTs, it would cease to work properly if it did"
Danafdif1 is correct. There is no evidence that micro transactions are ever going to be implemented. Getting in game cash and milage credits is just too easy via the arcade mode. That is grinding but not unpleasent. Arcade mode gives all the same types of credit as any other activity. Milage credits at the rate of about 10 per mile, in game cash at 34000 per 20 miles, mileage counts toward a prize car, experience points. And nothing in the past or mentioned by the developers can in any way be said to imply micro transactions.