A-spec Intermediate Level American Muscle: Autumn Ring

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I just found something interesting/odd about this car.

Adding a Mid Range Turbo: Max Power 306 HP - 412 HP Performance Points: 469 PP to 517 PP
Adding a High Range Turbo: Max Power 306 HP - 429 HP Performance Points: 469 PP to 517 PP

Why does the PP go up with less HP. :confused:

You get less HP but more torque with the mid range turbo ;)
 
When adding a High Range Turbo, you get 17 more HP but the PP's stay the same. Seems to me that if you gain HP, then the PP should go up too. Am I a dumbass and missing something or is this another PD programming error.
Peak power < Area under the power curve.
 
Yeah, I noticed the oddity between the mid and high range turbos. As Sutuki and Vegard mentioned, it's not an error at all. I applied the mid turbo and it's clear, at least to me, that this car responds great in that 4,000-6,000RPM range. While it can rev much higher, I felt this car responded a lot better short shifting a little bit. That's just me...
 
Oh man...I just detuned my Corvette ZR1 (C6) '09 to 500PP by applying a Power Limiter @ 50% and adding ballast. I decided to change the Weight Distribution from it's default 49:51 to 50:50 for the particular track. This car is complete overkill for this Seasonal Event. My main "competition" was the Challenger SRT8 '08, which finished 21 seconds behind me (and I spun out once while acting silly around a corner), and the Challenger R/T '70, which finished in 3rd Place, was 10+ seconds behind him! I could have pushed even harder, but what is the point when the lead is that big?

I always forget, when I detune something to meet PP requirements, that my Torque is going to remain quite high. In this example, my ZR1 raced at 579lb/ft or torque! Stock, this ZR1 has 639HP (I can't remember if I did an oil change or not) and 604lb/ft of torque. By applying a 50% Power Limiter it dropped my horsepower all the way 319HP but only lowered my torque to 579lb/ft!

Am I wrong? Or, should PD change the code to lower torque values more than they do now, when you apply a Power Limiter to the engine?
 
Am I wrong? Or, should PD change the code to lower torque values more than they do now, when you apply a Power Limiter to the engine?

It's just a restrictor(sp?) plate.
Simply limits air flow to the motor.
Like that thing under your right foot does.
Plenty of air for low rpm conditions, runs out at the top end.
Takes the edge off the motor if that is where it exists.
Like traction control.

All the designers and builders would roll in their graves if they knew others be merrily choking all the character out of these motors.
Horrid things.
Maybe a place for them in NASCAR.
 
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Acura Integra TYPE-R '01 - 410PP/206BHP/1,197KG
Upgrades: STOCK
Oil Change: YES
Tires: SPORTS SOFTS
Driving Method: DUALSHOCK 3 CONTROLLER
Driving Assists: EVERYTHING OFF EXCEPT ABS-1
Was quite surprised you could use this car for this event. I definitely enjoyed this. The 'Teggy' is so much fun to chuck about in the corners, and it really showed in this event. Even bone stock, it managed to overtake the much more powerful muscle cars and even take the checkered flag thanks to it's zippy handling. :D
Decide to record my run of this event with this car. I do apologize for the shaky camera and horrible quality; it's 2AM here, and I was quite tired. :lol:
Recorded with Samsung Galaxy S3. I think even my phone was exhausted, since the damn thing kept unfocusing throughout the video. Anyway, enjoy.
 
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Whoa!!! Your machine is blowing the ai cars like they were stuck in low gear. are you using a wheel or the controller ? the cars that you are passing are classic muscle. Too sweet & most excellent video.
G27.
Unfortunately, AI weren't moving too rapidly in this one.
Just did another race where a Shelby Series One put on a better chase than the Tesla.
Reasonable for an intermediate event I guess.
I like how they put the battery pack out front ahead of all the old muscle.
Funny and a bit sad in a way...
Like yourself, did enjoy the theme of this event, hard work getting something so big around such a tight little technical like Autumn Ring.


where did you get the tune for this 'tang ? or did you make yourself ?

My setup.
A good sunday car.
Will drive any line, any time.
Got a good sidestep on her too.
Easy to drive, that is what makes this car quick for me.
 
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Finished this last night. It took me two tries the first time I used 350R and came in third.Did it wth NSX 91 and won by .5 seconds. I tried again with 350R but this time I did the weight reduction reduced the HP and won by 1 sec that time. I'm thinking about using the 350R in Spa event
 
Did this Seasonal with a stock Acura Integra Type-R '01 weighing in lightly at 400PP. Always find it interesting how the Acura's are listed as 'American' and can be raced in Seasonals called 'American Muscle'. :confused:

Here nor there, I finished 4th the first time with SH tires and then won with SS tires. Incidentally, this car is probably one of the uglier standard cars in the game. Here was the lineup, all running SS:

  1. Acura Integra Type-R '01
  2. SRT Charger SRT8 '11
  3. Callaway C12 '03
  4. Dodge Challenger R/T '70
  5. Ford Mustang SVT Cobra R
  6. Fisker Karma EcoSport
  7. Dodge Charger Super Bee
  8. Pontiac GTO 5.7
  9. Chevrolet Nova SS
  10. Tesla Roadster
  11. Mercury Cougar
  12. Chevrolet Camaro Z28 '69
 


Even though you are off the track in various places, your driving skill is excellent. I really like the power slide/drift around those tight corners. You showed great car control and very nice, fast and clean passes. Can you re-upload the video using interior view with all the information (speed, tachometer, gas, brake etc) displayed? What were your lap times (slowest to fastest)? I would like to learn from it.

I also won the event with the same Mustang Boss 302 but in stock form. I ran 1:26.xxx to 1:30.xxx lap times with patient and clean passing.
 
Even though you are off the track in various places, your driving skill is excellent. I really like the power slide/drift around those tight corners. You showed great car control and very nice, fast and clean passes. Can you re-upload the video using interior view with all the information (speed, tachometer, gas, brake etc) displayed? What were your lap times (slowest to fastest)? I would like to learn from it.

I also won the event with the same Mustang Boss 302 but in stock form. I ran 1:26.xxx to 1:30.xxx lap times with patient and clean passing.
It might be easier for him to just upload his replay file. That is, if he is willing to do so. Re-recording and uploading to YouTube might be a pain, whereas, uploading his replay file would also allow you to replay from any angle you want, look at splits, etc...
 
Always find it interesting how the Acura's are listed as 'American' and can be raced in Seasonals called 'American Muscle'. :confused:
While the rest of the world sits here wondering why North Americans decided to call a Honda, an Acura, in the first instance.
Description accompanying the seasonal event simply states any American car can be used that satisfies the conditions.
Logical enough for me.
 
Even though you are off the track in various places, your driving skill is excellent. I really like the power slide/drift around those tight corners. You showed great car control and very nice, fast and clean passes. Can you re-upload the video using interior view with all the information (speed, tachometer, gas, brake etc) displayed? What were your lap times (slowest to fastest)? I would like to learn from it.

I also won the event with the same Mustang Boss 302 but in stock form. I ran 1:26.xxx to 1:30.xxx lap times with patient and clean passing.
It might be easier for him to just upload his replay file. That is, if he is willing to do so. Re-recording and uploading to YouTube might be a pain, whereas, uploading his replay file would also allow you to replay from any angle you want, look at splits, etc...
I just run under different rules to you.
That was a pretty sloppy race as far as track boundaries go from me, I have to admit, but to my defence, I was doing setup for the next race on the last lap, seeing as though the AI weren't hassling me much.
I don't worry so much about track boundaries in any of the racing modes of this game.
Get enough of that in the TT events, DQ'n for brushing walls and crap.

My self imposed rules for GT6 having fun in the living room racing are generally this;
I think all circuit based motorsport should run a simple blanket rule of,
"Ye shall have some fraction of at least ONE(not 2) wheel inside, or over, the white lines at all times. Said wheel doesn't necessarily have to be grounded."

Having said that, I don't really beat myself up for cutting an apex here or there by inches, and I hardly ever worry about running wide, as the vast majority of the times I'm wide, then I'm just losing time anyway.
As long as I'm not gaining any great advantage from the lines I pull off, and my good intentions are to actually run to the rule I stated above, then I just let the little stuff slide. Trying to keep it fun for myself.

Again, I notice you have a 'no contact' rule.
My rule is 'reasonable contact'.
If I hit anything, I simply just think, was that enough to put me out of the race or damage my car badly enough, did I have the wheel turned out when I brushed that wall, was that an unfair pass, etc? If not, I continue.
You can see for yourself my rules in the vids.

The thing I find with these events, the more contact I have with the AI, usually the more chaotic and fun the race turns out to be.
'Reasonable' contact that is.
The more you touch them up and aggravate them or bunch them up, the better the race.
But that's probably just me.
I don't disagree with any of your rules, I just recognise them as your rules.
Everybody moves to a different schedule.

Sorry, I don't provide telemetry/inline views/setup/etc.
I don't like just tossing people fish if you catch my drift.
Don't want to turn you into a brake marker monkey.
Any kiddy handy with a video game controller can pull that off.
Rather you learnt to apply braking zones instead.

I also deliberatly don't supply lap time info for these A-Spec's either.
If you start talking lap times in these threads, next thing you know, somebody is doing like an empirical analysis on the AI's lap times or something hilarious like that. Then you have to try explain to them how an average race weekend works and it just degrades from there.
It's Sunday, it's race day, put the stopwatch away, you needed that yesterday...
Suggest you leave your saturday setup in the shed as well.

However, I do understand some seemingly like yourself just want to get an idea of pace, and lap times can be a rough indication, it's a shame we can't just freely discuss that without dragging up all the other crap.
So here's my lap times in this case, I hope you understand why I don't usually provide them.
1. 1:26.236
2. 1:23.922
3. 1:24.086
4. 1:25.102
5. 1:25.994
It runs about 1:22 dead in that config if I drive it straighter, if that helps.

The fact you are running 'stock', tells me you're trying to 'race' a car that granny has to be able to control reasonably safely on her trip to the supermarket in the rain or whatever factors have to be considered in your local vehicle registration laws and whatever manufacturers are willing to be liable for, etc, etc.
First thing you do is set the car up for the piece of road in front of you.
At the very least if you are not confident with adjustable suspension, then use one of the provided preconfigured setups.

Further, I'll give you this, in hope it excuses me from having to provide so much info in future.
I hope you understand.
 
@JaseScott Wow, thanks for sharing a very thoughtful and technical opinions regarding the fun factors in this game. I'm glad to hear that you have fun with it which is ultimately why we play it :) I agree with you with most of your saying.

However, I have different opinions on the fun factors.

To me, be able to pick up any car in stock form with little to no tuning and adapt my driving to the cars and win the race makes the game more dynamic because I can then experience various forms of handling characteristics from different cars. Due to the vast variety like this, I can appreciate driving the good handling cars than the bad ones. I'm more of a driver who enjoys adapting my driving style to the cars more than to make the cars adapt to my driving style. That does not mean I hate tuned cars. In fact, I do like some tuned cars especially the ones that fit my preferred driving style. Anyways, I find it enjoyable to jump right into the cars and just drive them.

Secondly regarding tuning, I don't enjoy tuning cars in game much because comparing to real life, the tuning options in game is limited. Also, some tuning concepts work differently from real life. Long story short, the tuning is more applicable to the game environment. In general, it is very good but it is far from perfect so I don't bother much with it. I do autocross/track in real life and spend lots of money on modifications/tuning cars as well. Simply put, the game makes it very easy and fast for tuning. One very simple example would be, in real life, we cannot adjust spring rate on the fly in seconds like that. Spring rate is inherent property of the spring at the time of manufacturing, in order to get different spring rate, we get a different set of springs, we cannot dial and adjust it on the fly like we do in game.

Third regarding driving without contact fun factor. It is not really a rule. It is really a goal of mine. When I make the passes cleanly, I find the sense of achievement and of course it is fun. I watch your replay and you do many passes very clean and nice. I don't mean I can do all passes cleanly though because I'm still learning and improving but every time I pass with sufficient overlap and without contact, I feel happy and good.

Forth regarding lap times, I actually don't see it as a way of competition nor do I see it as a way to compare myself against others to see who is faster. I asked for lap times to see opportunity of improvement. I certainly know I drive the hardest I can but I know I am still probably far away from the car's potential limit. By knowing others' lap times on the same car on the same track, I learn about the area in which I did not drive the car at the limit yet and then it is my time to improve on that. I don't rigidly follow the exact same thing that the faster driver does. That is blind learning as pointed out in your post. I rather observe the driving techniques (late apex, early apex, trail brake, power oversteer...) they apply at a particular corners and think of why they would use that particular technique. Therefore, I certainly appreciate your videos because I do learn from it. I can see that you are very good at counter steering.

I hope in the future, you can share more of the replay from a cockpit/interior view. I like your driving style, very aggressive and fun to drive lol.
 
And here's that video of me managing to win this event with a stock PT CRUISER '00.
Quality is a bit better than the Integra video. Enjoy.
 
I went & bought a few classics to play with for this race, & they were fun. Then I broke out the little Tesla roadster, like she's riding on a rail. Not impressive lap times, but good enough to win. It's a heavy Elise so you drive it like one, brakes are not your friend. Getting to use soft tires makes it almost too easy.
Not quite as quick (or profitable) for a grinder, but much more interesting than the oval.
 
Easy win for me using my Pontiac GTO 5.7 Coupe. Upgrades used were:

Sports: Soft Tires
Racing Brakes
Window Weight Reduction
Carbon Drive Shaft
Racing Suspension: Soft
Triple-Plate Clutch
Five-Speed Transmission
Stage 1 Engine Tuning
 
@JaseScott Wow, thanks for sharing a very thoughtful and technical opinions regarding the fun factors in this game. I'm glad to hear that you have fun with it which is ultimately why we play it :) I agree with you with most of your saying.

However, I have different opinions on the fun factors.

To me, be able to pick up any car in stock form with little to no tuning and adapt my driving to the cars and win the race makes the game more dynamic because I can then experience various forms of handling characteristics from different cars. Due to the vast variety like this, I can appreciate driving the good handling cars than the bad ones. I'm more of a driver who enjoys adapting my driving style to the cars more than to make the cars adapt to my driving style. That does not mean I hate tuned cars. In fact, I do like some tuned cars especially the ones that fit my preferred driving style. Anyways, I find it enjoyable to jump right into the cars and just drive them.

Secondly regarding tuning, I don't enjoy tuning cars in game much because comparing to real life, the tuning options in game is limited. Also, some tuning concepts work differently from real life. Long story short, the tuning is more applicable to the game environment. In general, it is very good but it is far from perfect so I don't bother much with it. I do autocross/track in real life and spend lots of money on modifications/tuning cars as well. Simply put, the game makes it very easy and fast for tuning. One very simple example would be, in real life, we cannot adjust spring rate on the fly in seconds like that. Spring rate is inherent property of the spring at the time of manufacturing, in order to get different spring rate, we get a different set of springs, we cannot dial and adjust it on the fly like we do in game.

Third regarding driving without contact fun factor. It is not really a rule. It is really a goal of mine. When I make the passes cleanly, I find the sense of achievement and of course it is fun. I watch your replay and you do many passes very clean and nice. I don't mean I can do all passes cleanly though because I'm still learning and improving but every time I pass with sufficient overlap and without contact, I feel happy and good.

Forth regarding lap times, I actually don't see it as a way of competition nor do I see it as a way to compare myself against others to see who is faster. I asked for lap times to see opportunity of improvement. I certainly know I drive the hardest I can but I know I am still probably far away from the car's potential limit. By knowing others' lap times on the same car on the same track, I learn about the area in which I did not drive the car at the limit yet and then it is my time to improve on that. I don't rigidly follow the exact same thing that the faster driver does. That is blind learning as pointed out in your post. I rather observe the driving techniques (late apex, early apex, trail brake, power oversteer...) they apply at a particular corners and think of why they would use that particular technique. Therefore, I certainly appreciate your videos because I do learn from it. I can see that you are very good at counter steering.

I hope in the future, you can share more of the replay from a cockpit/interior view. I like your driving style, very aggressive and fun to drive lol.
Sorry mate, big week here.

1. I hear ya. You will more than likely find me in some half-arsed 30sec setup before the race because I just want to get in and drive the damn cars. Setup takes time.
I also enjoy the challenge of just being handed random vehicle, whatever its demons, deal with it.
I wouldn't even care if they took a wheel off my car, just as long as you removed the same wheel from everybody elses car. You say you have something that moves and we can ride it and control it somehow via some means?
Sounds good, I'm in, let's race!
What I'm basically saying, before you throw your driving skills in the bin looking for pace,
make sure you've exhausted setup avenue first, the cars dial in pretty sweetly when right.

2. I got 3.5 sets of springs in my shed if you include the set on the car.
Gimme an impact and a trolley, could prob change out all 4 corners within the hour.
I'm just budget backyard motorsport, imagine what some of these pros got in their portable sheds.
Totally unrealistic?
Tuning options are limited???
As compared to your average road car are you suggesting?
Does some of it work differently from the real world?
Not that I've found.
It's up to you who you believe I guess...
Be careful what you read and ask yourself exactly who is saying it.

3. I should of perhaps used the word goal or similar instead of rules.
I have the same goal, maybe you have more time than me to achieve it.

4. That's why I gave you the lap times, I realised your intentions are honourable ;)
 
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