ABS

  • Thread starter ionstriker
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ionstriker
Hey guys I noticed that upon 100% braking even with ABS at full the tyres tend to lock up? I am using the g29 wheel but whenever I brake completely the tyres always lock up and I end up not being able to steer. I'm guessing this is a bug? Any suggestions?
 
Hey guys I noticed that upon 100% braking even with ABS at full the tyres tend to lock up? I am using the g29 wheel but whenever I brake completely the tyres always lock up and I end up not being able to steer. I'm guessing this is a bug? Any suggestions?
What car are you driving?

Some cars that have ABS, like the GT3 cars, the ABS isn't your typical road safety ABS. It's more there to let you trail brake more effectively, but you can still lock up with it.

If you're driving a car that doesn't normally use ABS, like a vintage car, then I don't know what to say.


The other setting you can try adjusting is the brake pressure. Lowering the brake pressure can help prevent lockup on initial braking.
 
What car are you driving?

Some cars that have ABS, like the GT3 cars, the ABS isn't your typical road safety ABS. It's more there to let you trail brake more effectively, but you can still lock up with it.

If you're driving a car that doesn't normally use ABS, like a vintage car, then I don't know what to say.


The other setting you can try adjusting is the brake pressure. Lowering the brake pressure can help prevent lockup on initial braking.
This seems to happen with almost every car. But like you said I could try playing with the brake pressure.
 
Another thing I've noticed in PC2, compared to PC1, a lot of cars are really squirmy on the brakes, even some of the newer cars. GT86 GT4 as an example.

For these cars, I've found stiffening the front springs, and lowering the rear Slow Rebound damper setting helps to keep the car more controllable under heavy braking.
 
Did you find that out or did you ask the race engineer the right questions?
If this in regards to my issue then no I still haven't done that. I haven't tried tuning any setups either. Just not being able to complete brake is kinda annoying. And some cars do feel unstable under heavy braking. Coming from Asseto Corsa, the physics in this game does need some improvement
 
If this in regards to my issue then no I still haven't done that. I haven't tried tuning any setups either. Just not being able to complete brake is kinda annoying. And some cars do feel unstable under heavy braking. Coming from Asseto Corsa, the physics in this game does need some improvement
I was asking twitcher. And as soon as you mention reference to Assetto Corsa I tune out. Stop comparing and adjust.
 
The first issue I had with the brakes was that I wasn't stopping. I thought it was locking but the brake sensitivity was set to 35 by default. I moved it to 50 and that fixed it.

I very rarely go near 100% braking, regardless of ABS or not. I always think if you need to press them down 100% you've braked too late...

But doesn't going fast mean using 100% of your tracking when braking or accelerating? Don't you have to push everything to the limit?
 
The first issue I had with the brakes was that I wasn't stopping. I thought it was locking but the brake sensitivity was set to 35 by default. I moved it to 50 and that fixed it.



But doesn't going fast mean using 100% of your tracking when braking or accelerating? Don't you have to push everything to the limit?
No, not really. The brake mod on my pedals means I can push my foot down and they'll hit a point where I know I'll slow down enough for a corner, but then if I really squeeze it hard it'll reach 100%, and i hardly ever need to do that, unless I've overshot my mark or have an emergency situation. Besides, it's about driving styles anyway, one of my friends is a serial late braker who often has to stamp on the brakes, I like to brake a bit earlier than last moment.
 
But doesn't going fast mean using 100% of your tracking when braking or accelerating? Don't you have to push everything to the limit?

Negative.

To go fast is to be smooth.

Gentle inputs with earlier braking points will line you up on the apex for fast corner exits.

Corner exit speed will improve lap times far more than corner entry.
 
XXI
Negative.

To go fast is to be smooth.

Gentle inputs with earlier braking points will line you up on the apex for fast corner exits.

Corner exit speed will improve lap times far more than corner entry.

Sure but never using 100% braking will definitely have a negative effect on laptimes. For example in high downforce F1 cars when you start to brake you can push the pedal as hard as you can and the downforce will keep the tires from locking. The key is to modulate the brake and brake as hard as you can without locking, not reducing brake pressure or sensitivity etc unless you really have to.
 
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XXI
Negative.

To go fast is to be smooth.

Gentle inputs with earlier braking points will line you up on the apex for fast corner exits.

Corner exit speed will improve lap times far more than corner entry.

When I watch top replays they brake 100% and don't do it gently. I'm a horrible sim racer so I'm just asking. I know nothing.

A few days ago I had a major breakthrough with my lap times. I was trail braking wrong for years. I was braking while turning without easing off on the brake while turning. I watched a video that explained that the goal was to use all the cars tire traction to the max. Braking requires traction and turning requires traction. So brake in a straight line should use 100% of the tire traction. Then when turning you ease off the brakes as you turn such that all the traction is used for turning towards the apex and you're off the brakes.

But I know you're right that being slow into the corners can position you for a faster exit that will do more for your lap times.

Finally, I have an issue where if I brake too early online I'll get rammed from behind.
 
Did you find that out or did you ask the race engineer the right questions?
Nope, I'm my own race engineer :). Almost 10 years of studying tuning in games, I know how to get what I want out of most cars (high downforce is not my thing yet).

This goes back to pcars1, but it's the best source I've found for improving by understanding what's going on.

https://m.youtube.com/playlist?list=PL8vLMSxw70-zJCq0cy1_lCpgomHWd0w5i

That playlist is strictly about getting faster by breaking the corner into ins various stages, and how to tune for each part of the corner. The same guy also has a series all about each tuning option individually. Of course,some things might be different for PC2, but most should still apply.


As far as people saying don't use full braking force, well, then you're a Sunday cruiser, not a racer.

When tuning a car for any given track, you want your brakes adjusted so that you can use maximum initial braking for the hardest brazing zone. Any additional brake pressure which causes a lock-up under inntital braking is simply excess braking force that will never be used.

The reason being able to go right to the floor with the pedal is important is because in that initial .5 to 1 second of braking, that is when you get the maximum stopping power, especially in anything with downforce. If you need to gradually apply the brakes so as to not lock up, you are waisting precious time in the braking zones.

Some of these principles apply slightly less to lower performance road car, and some older classic race cars. However, for anything modern (90s or newer), especially if it has downforce, you want to be on the pedal as hard as you can, as fast as you can. Feather your way off the pedal, not the other way around.

Edit
XXI
Negative.

To go fast is to be smooth.

Gentle inputs with earlier braking points will line you up on the apex for fast corner exits.

Corner exit speed will improve lap times far more than corner entry.
Sorry but this is just wrong. Gentle inputs with initial braking wastes massive, MASSIVE amounts of time. Watch videos with telemetry of either top sim racers, or real drivers - initial braking is maximum aggression, maximum force. Especially in a high downforce car, any time spend fiddling with being gentle ON the brakes will increase your braking distance exponentially due to the way the downforce scrubs off. You want to be gentle and smooth as you release the pedal, not as you apply it.
 
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Some of these principles apply slightly less to lower performance road car, and some older classic race cars. However, for anything modern (90s or newer), especially if it has downforce, you want to be on the pedal as hard as you can, as fast as you can. Feather your way off the pedal, not the other way around.

Thanks for the great post.

Can you explain how to handle braking in older cars? I'm starting to think that trail braking is always a bad idea in some older cars. Should we gently brake in older cars?
 
Thanks for the great post.

Can you explain how to handle braking in older cars? I'm starting to think that trail braking is always a bad idea in some older cars. Should we gently brake in older cars?

I'm not 100% sure of this, but I think that the less time and distance you spend while braking, the better (faster times). So you want to be gentle only to avoid loosing control of the car and as aggressive as you can to be fast.
 
Thanks for the great post.

Can you explain how to handle braking in older cars? I'm starting to think that trail braking is always a bad idea in some older cars. Should we gently brake in older cars?

It's not that trail braking is a bad idea, trail braking is almost always good.

The thing with older cars, and street cars, they have much softer suspension and therefor more body roll, along with less grippy tires. The downside to this is that the car is a lot less precise, and it can "wander" in the brake zone. The upside is that you can be a lot less linear with your braking inputs.

A stiff car requires smooth releasing of the brake pedal, smooth application of the throttle. A softer car can get away with more erratic releasing of the brake, more spiky throttle application.

Even with older cars though, you still want to be aggressive with your initial brake input. Even if they have no downforce, the more weight you can transfer to the front of the car, the more initial stopping force you'll get. Of course, with soft suspension and crappy tires, there can sometimes be a limit on how aggressive you can be. In those cases, I prefer to work on the tune of the car, having a car that is stable under braking is important to me.

- if the front end compresses too much, cause the back to lift high and wander all over the place, I'll increase front Spring rates, decrease front slow bump, decrease rear slow rebound. The dampers adjust the speed of the movement, lower numbers making the car move slower, more floaty.

- if the fronts lock way too easily, especially in bumpy brake zones, ill soften front springs.

- if I get front lockup under initial braking everywhere, i lower the brake pressure. I always start high here, work my way down.

- if I can tell it's either just the fronts or just the rears locking, a slight brake balance adjustment can help.

- reducing front camber can help increase stopping power, at the cost of lateral grip while cornering.

- reducing front tire pressure can help with braking, at the cost of everything that comes with running lower pressures.

- if after adjust springs and dampers the car is still squirmy under heavy braking, I INCREASE the Decel Lock in the diff, contrary to what the in game description says to do. So in a clutch diff, if the rear is squirmy under braking. I increase the Coast Ramp value. Too much of this will cause the car to understeer as you turn in while trail braking, or potentially in any curved braking zones, which there aren't a tone of.


Keep in mind that that's kind of all just for inntital braking. You can't tune a car to be perfect on initial braking, and be crap everywhere else. It's all about knowing which adjustments you can make on different cars in different sitations, and not only how to fix a problem you have, but how fixing that problem may or may not create a new one. That, I don't really know how to put into words, it just comes with time - it's like seeing the matrix once you get it though.




@IanBell , @The_American , can either of you confirm that the in game written description for how the differentials are supposed to work is correct?

Currently, for the Clutch type LSD, it says that lowering the ramp angles increases the locking effect of the diff, which should make the car more stable. After doing a lot of testing, and based off what iv learned over the years, the lower values decrease the effect of the diff, marking the car more unstable:

Take the Nissan 240Z GTA to Nurb GP, set the Coast Ramp to 20, and try to maintain a straight line in the braking zone. Then increase that value by 40 or 50 points, and you'll instantly feel the car is more stable in the braking zone.

Same thing with the Power Ramp. Same car, run really low Power Ramp values, the back end steps out every time you touch the throttle. Increase the value by a lot, and you'll get corner exit understeer.


I've spend about 4 hours trying to set up this 240, and another 2 hours on the GT86 GT4, another car very squirmy on the brakes with default settings. On both cars, I followed the in game tool tip, lowered the Coast Ramp value to get more rear end stability under braking, only to make it worse. Of course, at the time I assumed it was working as stated, so I messed with every other setting. Finally I came back to the diff, as nothing felt right. After increase the Coast Ramp value, I instantly found the rear stability I was looking for, contrary to what the game told me should have happened.

I think it's literally that the words Lower and Higher are mixed up in the discription.
 
A simple fundamental many miss about braking a race car;

In your day to day car, when approaching a corner, you slowly apply the brakes while gradually apply force until you stop or are ready to make a turn. 0%->100%

A race car is the opposite. When approaching a turn you apply 100% force (tires shouldn't lock at speed), gradually reducing force as the car slows to your turn in point, frequently beyond it, but eventually you get to 0%. If you hold 100% force as the car slows down you'll eventually lockup due grip reduction. 100%->0%

Trail braking is a more advanced technique, especially to do well and is an additional step at turn in due to the weight transfers adjusting making the inside wheels very light. But this isn't modeled in sims very well.
 
I need to do some more testing with the setups. For now 100% braking still has issues. My driving style involves 100% braking and without that the game feels Weird.
 
I need to do some more testing with the setups. For now 100% braking still has issues. My driving style involves 100% braking and without that the game feels Weird.
ABS is more accurately modeled in pCars 2. Default ABS is 75 which will still allow you to lock up if you are abusing the tires. If you increase this to 100 you should notice less lockups, but increased braking distances. If I were you I would turn ABS off and learn the dynamics of braking and how your driving inputs have massive effects on the cars braking potential. The biggest difference between fast and slow people is the braking zones.
 
ABS is more accurately modeled in pCars 2. Default ABS is 75 which will still allow you to lock up if you are abusing the tires. If you increase this to 100 you should notice less lockups, but increased braking distances. If I were you I would turn ABS off and learn the dynamics of braking and how your driving inputs have massive effects on the cars braking potential. The biggest difference between fast and slow people is the braking zones.
Well to be honest I have my basics down pretty good. Setting fast times is not an issue for me. It's just that I am not able to push the car more cause of this ABS issue. Apart from that the game feels solid.
 
Well to be honest I have my basics down pretty good. Setting fast times is not an issue for me. It's just that I am not able to push the car more cause of this ABS issue. Apart from that the game feels solid.
Then just increase the ABS setting and see if it helps.
 

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