Fri, October 2
Game Update
Hey Everyone!
It's been a week since launch and it's been exciting seeing everyone's reaction to the game. Thanks for all of the bug reports and feedback. This new build is live now. We do have more bugs, tweaks and features we need to get to, so there will be more updates in the future!
Features
- added the ability to play the previous song and next song in the playlist when in the menus (currently triggered with shoulder buttons on controller, tab on keyboard).
- updated AI times
- AI difficulty on normal, skilled and master increased
- norway can be played in the Group 2 rallies in career now
- added dither to edge of grass rendering
- vegetation cutout shader is now toggleable in advanced graphics settings
Improvements
- resolution should (when on auto) now preserve native ratio.
- FXAA anti-aliasing uses the alpha channel now so it'll be even faster.
- high and Highest quality settings use FXAA instead of SMAA anti-aliasing by default
- increased downsampling on Distance Blur
- lowered Bloom diffusion value so it's faster
- changed AO type to deferred from camera-space
- renamed the counter steer factor percentages to be from 80%-280% which 100% being no change in countersteer speed
- reduced terminal damage speed threshold by 6.66%
- Improved Vegetation rendering
Fixes
- sardinia 5 fences had the car cutout shader
- photo mode saturation in Norway during Snow & Night wasn't working
- fixed slower framerate on foggy stages
- fixed a bug where skipping the intro to career mode text too quickly could lead to a crash
- fixed initial auto settings not setting resolution correctly.
- fixed bouncy haybales on Sardinia 6
- removed achievement checking performance hit when going really fast
- fixed incorrect livery bug
- livery selection is now saved correctly in custom rallies
And if you've enjoyed the game so far it would be great if you can leave a review on Steam!