Initially I said GT Sport may be the deciding factor on whether or not I get a PS4. But it seems like I may give that power to AC7. I'll need to see a few more trailers to help my decision especially when it comes to getting PS VR as well.
It's confirmed for 2017 (watch the very end).No real release date either unfortunately.
It's confirmed for 2017 (watch the very end).
If I had to guess, Ace Combat Infinity is a prequel to Ace Combat 07, and these pictures with the painted tail codes, sort of lend support to that theory...
Meh, not really. Infinity is in the real world but with elements from Strangereal mixed in (Stonehenge, SOLG, etc)
Nothing stopping conventional players from holding the triangle button, causing the camera to focus on the enemy plane, and then sending a missile there way. If anything, VR players would be at a disadvantage, as we'd have to manually track targets, and potentially also have to look look down to observe our radar display, where as conventional players would have it displayed as part of their HUD.
I always play from the third-person view and use the triangle button liberally, pirouetting my plane while lining up targets. Not "authentic" at all but it's an efficient and visually appealing way to play. I can't imagine VR being as effective.Nothing stopping conventional players from holding the triangle button, causing the camera to focus on the enemy plane, and then sending a missile there way. If anything, VR players would be at a disadvantage, as we'd have to manually track targets, and potentially also have to look look down to observe our radar display, where as conventional players would have it displayed as part of their HUD.
I always play from the third-person view and use the triangle button liberally, pirouetting my plane while lining up targets. Not "authentic" at all but it's an efficient and visually appealing way to play. I can't imagine VR being as effective.
I think it's going to come down to how AC07 interprets the high off-boresight capabilities of a helmet mounted display and Aim-9X (QAAM) type of missiles.
If you can take (for example) an F-22 Raptor and load it down with stealth parts like in Infinity, boom and zoom tactics will VR will surely become more effective.
I'm not so sure about custom parts like Infinity. I mean, the plane should perform as it's meant to be, not with some magical flaps and engines that try to defy the laws of physics. An A-6 Intruder should never become more agile than an F-16.
I'm all in for aesthetic customisation. Paints, emblems, camos. And the all the aircraft should have multiple weapon options. Apart from that, I think we should get what the plane offers.
Never played an Ace Combat game and I typically suck at flying in games, but that trailer looked awesome. Definitely gonna pick it up at some point.
I'm all in for aesthetic customisation. Paints, emblems, camos. And the all the aircraft should have multiple weapon options. Apart from that, I think we should get what the plane offers.
If I can make a YF-12 with GAU-8s and AIM-9s, this is an instant pre-order for me.
You can have three awful but ultra long range missiles (AIM-47's), and that's it, okay?
Seriously though, I hope we don't get stuff like that, as it has no basis in reality. No F-117's or YF-12's with guns and Sidewinders...
If you're looking for reality perhaps Ace Combat isn't the game for you? Ace Combat has never been about reality, it's about doing cool stuff in cool jets. So yeah, I want an F-117 with guns.
I'm not so sure about custom parts like Infinity. I mean, the plane should perform as it's meant to be, not with some magical flaps and engines that try to defy the laws of physics. An A-6 Intruder should never become more agile than an F-16.
Seriously though, I hope we don't get stuff like that, as it has no basis in reality. No F-117's or YF-12's with guns and Sidewinders...
If you're looking for reality perhaps Ace Combat isn't the game for you? Ace Combat has never been about reality, it's about doing cool stuff in cool jets. So yeah, I want an F-117 with guns.
Believe it or not, but it's possible for someone to want a realistic representation of the various jets while at the same time enjoying the more accessible arcade flying mechanics.
I get what you are saying and I used to think the way you do. It then dawned on me that I was forgetting why I play Ace Combat as compared to some PC simulator. Ace Combat is fun. I grab any airplane I want and fly and shoot without having to worry about real world complications.
near immunity to anti-air missiles (SAM)
The problem is, each aircraft doesn't feel different from each other. Sure, the exterior is different, but if every aircraft can perform the same way as a supermaneuvrable Su-37 with canards and thrust vectoring, then all the point of having different aircrafts and each representing a bigger threat in Air-to-air combat no longer exists, because someone with an F-4 Phantom can match an F-22 by using some magical flaps and an absurdly OP faster lock-on missiles.
The point of previous games was trying to overcome obstacles with the plane you have. Trying to defeat a squad of Su-27s with an F-5 on the hardest difficulty. Through actual skill surpass situations that seemed impossible to overcome.
This is what made the 8492nd Squadron in AC5 such a great opponent. Their planes were vastly superior to most of the planes we had access to, and winning the battle felt really worth it, specially if your plane was inferior and in theory wouldn't have a chance against them. That's what actually takes skill and makes the game feel nostalgic.
Quick lock-on, more damage per missile, super maneuvrability mods, makes no sense to me, and it's not enjoyable when everyone online uses those mods against someone who doesn't. It will reach a point where it's basically hacks to make some people's life easier, the game will feel stale and reach a point of a "pay to win" style of game. Might be fun for you, killing 10 F-22s per session with an A-10, but it sure isn't fun for someone who actually played the game far enough to the point he unlocked better aircraft, to then be beaten by a random A-10...
CSGO is the best representation of this, there are better weapons in the game, but you have to work hard to get them.
To raise the usability of each aircraft, each should have a realistic selection of weapons. An ordinary F-16C can easily use a vast array of secondary weapons. From air-to-air missiles such as Aim-9X to the Amraam, guided and unguided bombs, anti-ship or anti radiation missiles (AGM-88 Harm), air to ground missiles such as the Maverick, stand-off weapons (JSOW), cruise missiles (JASSM) and so on. This would give each aircraft a greater usability in each theater.
As for the F-117, I think it could have a better use if it had just a couple of air-to-air missiles. They could make it without a cannon, instead, they could give it a higher reload rate and a higher number of air-to-ground ammo. They could even give it some kind of perk, so it could grant an improved suvivability in combat. Something like an harder chance to lock-on on the aircraft, near immunity to anti-air missiles (SAM). Limited in dogfight, but very usable for air-to-ground missions.