I usually look for 8-players with high rated guys right because I want to try get S rank. In this one, I got atm around 7xth position with 56k points, but I've already exausted all kind of fuels, so I need to wait to the 3 recharging now.
For parts, what do you suggest me? I was thinking about to focus:
- F-117 Nighthawk: Acceleration/speed and radius/damage/recharge special weapons;
- F-15 S/MTD: pump up weapons and some turning upgrade;
- F-22A Raptor: almost same as F-15.
But for what you suggest me, it is better to focus on everything raise speed and mobility with the Stability+ to have less risk of get stall, right?
Absolutelt yes on the F-117, his main weakness is the low speed, so you can keep up with other planes by increasing it and making a long range attacker plane.
No need for maneuverability as you can't deal with high speed targets such as fighters, the standard missiles are too weak against them and the aim is horrible on attackers, don't even bother about upgrading missiles with parts, the normal upgrade of the plane will do the job.
With LAGM, increase speed and radius, then damage and reload if you can, you'll have a mini FAEB with the lock and long range advantage.
With GPB, increase range and damage, great for high value targets with very tough armor.
I don't know the best strategy for SOD, never unlocked.
You can use the MTD in various ways, is a fast plane so I suggest to concentrate mostly on maneuverability and/or armory.
FAEBs are quite useless, I was oping for some destructing firepower but meh...
So stick with LAGMs, upgrade damage and radius, sacrifice speed and reload on these for some standard missile parts (damage and/or aim).
If SAAM apply more upgrades to the special weapon than the missiles.
For the F-22 mostly depends on the level you are, a base F-22 needs more maneuverability than speed, but over all, go for armor parts/stealth equipments, it's a fighter and it's more exposed to enemy missiles.
When a standard missile can destroy a single MiG-29
WITHOUT any parts installed, than go 100% for special weapons parts, otherwise you can balance or focus just on standard missiles.
For a quick turn plane,
USUALLY stall is not a big problem (unless you have a low level one), don't use the stability + as it increase the time for high G turns, the stall risk is minimum, plus it's a slot you can use for other parts.
You want a fast 360°, right?
Raise speed and mobility: accelleration, airbrakes and pitch parts + (don't know the exact name, but you should understand what I mean) you don't need to improve your yaw or roll.
And remember, those are personal suggestions so feel free to use your own tactics if you feel unconfortable!