For gt5 a car set with a zero represents the the downforce on that area is neutral or running the least amount the car/spoiler can, you can not use less than this because this is the shape of the car or the spoiler set to most aerodynamic, then you simply add more downforce via a spoiler, the better the spoiler the greater the adjustments, there is no point gt5 going into figures they would be pointless,
Some cars that shape produce downforce are given figure by PD. Take the f430 for example, the undercarriage of the car is designed to give downforce but its not adjustable, PD recognised this. PD don't appear to have acknowledge that cars like the NSX-R produce negligible downforce, suggesting that the rear wing is purely cosmetic. Now I doubt this is how the NSX works in the physics engine, but it does make me wonder why they choose not to publish the figures in their GT units.
drag/downforce is directly proportionate to speed
Actually Drag/downforce is directly proportional to your velocity
squared. If you double your speed the drag/downforce increase by 4 times as much
which on most tracks is varriable which means throughout the lap it changes, not to mention air pressure, air density, wind speed/direction, humidity the list goes on!
But thats all moot. The co-efficient of drag takes all those factors out of the equation. The co-effecient works on the bases that all other factors are the same value. Say a car and a truck in a wind tunnel. Pressure same, humidity the same, they both have a set surface area.
I don't have any figures on what standard conditions are when finding out what the drag co-efficient of a vehicle is. But its tested in the same conditions for every car. Once you have the co-efficient of drag for a vehicle it doesn't matter how the pressure changes the
co-efficient stays the same (for the sake of argument, although cars deform to an extent all the time but is generally negligible for most cars). The pressure is used to calculate the overall drag the actual amount of force resisting motion as is the square of the velocity as may other factors but they all are multiplied by the co-efficient at the end.
That's in real life when things are tricky too. In Gran Turismo things are a lot simpler, air pressure is the same all the way around (it might not be in the wake of a vehicle, its depends on how PD model it, in real life it would.) All these factors cancel out because PD don't have to worry about it, there isn;t change in weather in Gran Turismo, every day is the same temperature, air pressure add infinitum of variables. The only factors that will affect two different cars drag in Gran Turismo is the speed of a vehicle (squared) and that vehicles drag co-efficient that's programmed. That is unless PD's physics model is more complicated
For example a co-efficient in real life will change on high downforce cars at highspeed, i.e car gets pushed lower to the road lowering co-efficient, wings flex a bit (although only really happens on wafer wings (as I like to call them). I doubt PD's model will simulate that but it could.
GT5s 0 values are different for everycar it just states that that car is running the least amout of downforce it can, and if it hasnt an adjustable spoiler thats the max it runs too, hope this helps
The f430 you will notice has a fixed max downforce value that can't be changed but its given downforce values greater than 0.
Just because an object has a low drag coefficient does not mean it is more aerodynamic (creates less drag), yes it is a more aerodynamic shape! but does it create less drag? that depends!
well its the same as any co-efficient, as long as both cars are in the same part of track side by side going the same speed the the car with the lower drag co-effiencient is subject to less drag, its doesn't depend. The biggest factor is the speed without a doubt, pressure humidity temperature don't make a big difference. The co-efficient can also make a very a big difference can if we are comparing a truck to a streamlined supercar.
Sorry about dismantelling your post, I didn't feel it was entirely accurate so I had to chime in