I always thought the numbers represent the angle of the spoiler, so if it says 5 for exampe then the angle of attack (I translated the term from russian and it may be incorrect) is 5 degrees.
That is what I thought when I first played through the game until I got the F1 car which allows big numbers (in the hundreds) which is ineffective as the angle of attack (is the correct term 👍). Since you can set the wing to 90 it certainly isn't degrees its measuring in anyway. It could be wing angle but since the f430 has downforce from a diffuser, its unlikely we are talking angles, rather we are talking about the vehicles downforce co-effeicent we are changing in mystery GT units.
This entire argument is rather pointless seeing as this is only quick tune. There are a lot of other things wrong with the tuning system obvious because it is a quick tune.
Notice how spring and damper rates are small unit less numbers?
Notice how power and weight is just simply added and subtracted without anymodification to the cars?
In previous GT's most things have been given real units like spring rates for example, but they left downforce as a mystery GT unit. Ideally I want to see the mystery unit replaced with a real world unit for GT5
How are the torque curves determined?
Put simply the torque curves are made up for tuning purposes and there is a big flaw with the graph displayed in the tuning menu, Its your standard torque and power graph against revolutions per minute. Given that only the torque and power change axis change scale when you add power, whilst rpm scale remains the same then the point at which the two curves cross should remain at the same point on the x-axis 5252 rpm, this is the same for all cars and does not change when tuning a car but appears to do so in GT5
unless I a missing something silly, so something seems wrong there.
Now i willing to bet many of those things may be ironed out by the time the FULL game arrives. You guys shouldn't be expecting so much for an unfinished version.
I would agree, these unit problems are mainly being due to it being a quick tune, but I want to see the downforce given proper units in GT5, unlike the units found in GT4 and GT5
I'm not too cut up about it to be honest but it is something I want sorting so yes I will discuss the shortfalls. They will use real units in their physics model, why they can't display these is a mystery its hardly going to take programmers long to fix.