Before you depart...share a video of you having a rough time...pick a license test, a mission...something that shows you are being genuine. I ask this because...there has been royal follies by PD in the past -- the infamous grip bug in GTS -- and I for one, do not want to discount your experience.And almost ended up ripping out the disc and breaking it in half. It took an inhumane amount of self control to not just do that.
But I did delete the game from the console. I'm done with GT7 with finality, unless they fix the physics.
After returning from the 10 day break the physics seems even worse than before. 250HP car, with aero, and racing tyres: Still drives like a sled. LMP cars also oversteer uncontrollably, even at low speeds.
This part confused me as wellYou say you‘ve played Sims for over 20years, yet you‘re not able to adapt to GT7s Physics???
🤣This isn't an airport, no need to announce your departure
I think you don't know what authentic means. To put it simple, it means "real" or "same way as the original". And reality follows physics. So if you want your racing game to be authentic, it should do that. GT7 has areas where it demonstrably doesn't.To sum it up, i‘m not looking for a Physics Simulation, I’m looking for an enjoyable, authentic and subjectively easy to access Driving Simulator and with GT7 I can definitely say that i found what I was looking for.
PDs‘ Interpretation is unique and so accessible yet hard to master if you aim for the top 1%
If you want "real" then every time you hit a wall, your car gets seriously DAMAGED, if you hit it too hard, YOU GET DAMAGED.I think you don't know what authentic means. To put it simple, it means "real" or "same way as the original". And reality follows physics. So if you want your racing game to be authentic, it should do that. GT7 has areas where it demonstrably doesn't.
We are talking about car behavior, no clue why you come up with something completely unrelated.If you want "real" then every time you hit a wall, your car gets seriously DAMAGED, if you hit it too hard, YOU GET DAMAGED.
do you want that reality?
Well, you know, when the Apple hits the Ground I know that Gravity must have played a Role.I think you don't know what authentic means. To put it simple, it means "real" or "same way as the original". And reality follows physics. So if you want your racing game to be authentic, it should do that. GT7 has areas where it demonstrably doesn't.
lol no, its no progress from Sport. The online is universally agreed upon that its is far worse the Sports.Sorry, let me rephrase. GT7 isn't a flight simulator, no need to announce your departure.
The upshot is that GT7 isn't perfect, sadly no game is, but I - along with a lot of other people here - do find it enjoyable and most agree it is good progress on from GTS. If you're just here to whinge, that's cool, but your condescending tone and post won't gain many friends or allies around these parts
That's nonsense...lol no, its no progress from Sport. The online is universally agreed upon that its is far worse the Sports.
Yes, I definitely missed something in this game: having fun.@m76 what exactly is it that’s giving you Headache.
You say you‘ve played Sims for over 20years, yet you‘re not able to adapt to GT7s Physics???
Tells me a lot about your skill Level.
I‘m in the same Boat as you.
I play Racing Sims for over 20years and I can assure you GT7 is the most authentic Replication of Car Dynamics.
It might not be the most accurate Simulation in terms of Physics but it’s not about Physics.
It’s about the Replication of real World Car Behavior and GT7 is unrivaled in that regard.
Driving Dynamics and Intuitive and natural Understanding of Car Dynamics are on another Level.
Maybe you should just accept that you miss something 😉
@PirovacBoy doesn't mean authentic. He means verisimilitudinous. Which to be fair, is not a term most people come across, but it simply means "giving the impression of being real".I think you don't know what authentic means. To put it simple, it means "real" or "same way as the original". And reality follows physics. So if you want your racing game to be authentic, it should do that. GT7 has areas where it demonstrably doesn't.
To understand it, no.Well, you know, when the Apple hits the Ground I know that Gravity must have played a Role.
Did the Apple Follow Corresponding correctly to physical Laws?!
Most obvious, yes.
Do I have to be a Scientist now to acknowledge that the Apple is not hanging in the Tree anymore…
I sign most of your posting...@PirovacBoy doesn't mean authentic. He means verisimilitudinous. Which to be fair, is not a term most people come across, but it simply means "giving the impression of being real".
GT7 isn't massively realistic by comparison with other simulations that are available at the moment. But to certain people, it may come across as a reasonable approximation of reality to the point that they're not really able to distinguish the difference. And for a game like GT that's honestly probably good enough.
The only problem comes when people start to pretend that GT7 is an excellent simulation. It's not, it just plays the role of one fairly well if you're not seriously into physics and engineering. That what games like it and Forza Motorsport try to do - present a simplified version of real life physics that is more approachable for a casual game player who just wants to hoon around in cars and doesn't necessarily have a background in physics or engineering.
It does raise an issue though that a lot of people seem to be struggling to engage with GT7s physics, so they're maybe not doing as good a job of being an accessible version of real life as they could be. It's possible that a slightly less "real" but more forgiving version of physics (like GTS) would be a more appropriate fit for the Gran Turismo audience, given that Polyphony is never going to go full rF2/AMS2/ACC levels of physics accuracy.
I agree. GT7 definitely isn't the most realistic racer out there, but a return to GTS' driving model would just kill the game for me.I am aware, that GT7 might be between the seats somehow, because it might be too difficult for casual players and not accurate enough for the sim-freaks, but I like it and a I would dislike downgrade to GTS physics very much...
Thank you.To understand it, no.
I‘m fine as long as I can taste this delicious Apple.But if you want to make a game where apples fall in an authentic way, you have to follow the laws of physics.
That is one of the main things what I like about the current physics model... most cars have their very own character, even the Gr3 cars do drive and behave differntlyIn GT7 I look forward to driving every car I buy/earn because each of them feel like they have their own character. GTS didn't have that for me, especially with the FWD cars...
Well, in that case it’s up to you what you make of it and if you feel the need or want to adapt to it.Yes, I definitely missed something in this game: having fun.
Talking of fun, it's always funny when wannabe truthsayers try to question your skill. I never said the game is impossible. I'm 90% through it, and did gold on every mission and license test up to the point where I stopped playing. What I actually said that the game is not realistic or fun in its current implementation.
I agree that the car dynamics are imitated well, it took me weeks before it dawned on me that something is wrong with the physics. Like It's contrary to known newtonian physics that tyres break traction easier in higher gear (less torque) than in lower gear (more torque). Yet this is how it is in this game. I'm not going to learn to break habits that work in real life and every other game, except this.
You say you‘ve played Sims for over 20years, yet you‘re not able to adapt to GT7s Physics???
Tells me a lot about your skill Level.
Maybe you should just accept that you miss something 😉
Uhm, okay I guess?I never questioned your Skills though.
Did I ?!Uhm, okay I guess?
Your English is fine, it's not a word that comes up a lot outside of some fairly advanced discussion of movie editing and the like.@Imari never heard of that term verisimilitudinous before but thank you, it pretty much explains what I tried to say.
Sorry for my mediocre English.
Unfortunately I’m not able to communicate in my Language, but at least someone who understood what I meant 😁
This is where your English is letting you down. "To question" something can mean "to raise doubt about". You raised doubt that they had sufficient skill. Kinda rude, and your alternative that you were simply stating that they were a bad player is not really better.Did I ?!
I don’t think so.
I said it tells me a lot about your Skill Level.
To me that’s not questioning it.
It’s a Statement.
To be fair, this is an old franchise with people that have been supporting it for 20+ years. It's obviously going to change and evolve over that time, but it's normal to have an emotional response when it changes in a way that makes you love it less.It's times like this I always scratch my head.
I've played racing games since Pole Position and Virtua Racing and now play AC: Competizione and Forza Horizion 4 and just love the feeling of them all. I went over to my Brothers place a few weeks ago and played hours of GT7 and thought it felt marvelous. It looked amazing, handled beautifully and the new trigger force feedback was unlike anythign I've felt in a controller. It's not a Fanatec steering wheel, but it's really communicative.
Then I read threads like these with toys being thrown out of the pram and I think; Is it me or is it them?
In the end, I'm happy with the simulation and it feels so good and descriptive. I'm sad you're not enjoying it but there's more fun things to do in life than go against the grain and get so stressed out. Maybe play GT Sport and go for a drive in real life instead?
I stopped playing after 4 days with the same reasoning. Easily the worst physics and feedback I've ever experienced and I can only scratch my head when people say otherwise.Yes, I definitely missed something in this game: having fun.
Talking of fun, it's always funny when wannabe truthsayers try to question your skill. I never said the game is impossible. I'm 90% through it, and did gold on every mission and license test up to the point where I stopped playing. What I actually said that the game is not realistic or fun in its current implementation.
I agree that the car dynamics are imitated well, it took me weeks before it dawned on me that something is wrong with the physics. Like It's contrary to known newtonian physics that tyres break traction easier in higher gear (less torque) than in lower gear (more torque). Yet this is how it is in this game. I'm not going to learn to break habits that work in real life and every other game, except this.
Car behavior is related, as I said in full post and I'm paraphrasing...if you were to drive your real cars the way we drive in GT7, we would be sliding all over and the "car behavior" would be very similar. Re-read my full post a few spots above what you quoted...We are talking about car behavior, no clue why you come up with something completely unrelated.
What on earth are you talking about, I literally quoted your whole answer to my post, how can it be out of context when it is exactly what you answered?Car behavior is related, as I said in full post and I'm paraphrasing...if you were to drive your real cars the way we drive in GT7, we would be sliding all over and the "car behavior" would be very similar. Re-read my full post not take sentences out of context.
To your point, I bought the Trans Am that was available (the Smokey and the Bandit one). I've driven these in other GTs, including Sport. And they were DULL in stock form. Really, really dull. I've driven a similar car in real life years ago. Now, I'm not a fan - far from it. But it was fun to drive. I think it was a Trans Am (maybe Firebird, but whatever), 305 H.O., manual transmission of course. And even though I don't like the car, it was pretty fun to drive. And GT7 makes it have some character, and a little bit of fun. It doesn't feel dead. I've noticed that on other cars that were previously boring to driveI agree. GT7 definitely isn't the most realistic racer out there, but a return to GTS' driving model would just kill the game for me.
In GT7 I look forward to driving every car I buy/earn because each of them feel like they have their own character. GTS didn't have that for me, especially with the FWD cars...