Co-worker of mine bought GTAIII for the PC - he'd had some trouble getting controllers to work, and he's been focussed on other games, so he leant it to me for a couple of months.
So, I've been rediscovering GTAIII. I bought a Nostromo Game Pad (basically a complete DS2 rip-off, except with a USB hook-up) which sets up beautifully.
It's gorgeous to look at on the PC, especially with a reasonable graphics card (128m GEForce 4, 4200Ti Asus). I turned trails off, and it's very clean looking - I'll probably never be able to play the PS2 version again!
A few observations:
- I really miss shooting out tyres and shooting people through windscreens. I keep forgetting!
- Don't actually miss the motorbikes that much.
- the violence is so much more 'de-personalised', I think because the central character doesn't talk. I feel much more inclined to drive on the footpath and run people down in GTA3 than in Vice, and that's the only reason I can think of. It's much more of a thug's game than Vice, which on reflection is probably what Rockstar was trying to acheive
- I miss becoming fireproof
So, I've been rediscovering GTAIII. I bought a Nostromo Game Pad (basically a complete DS2 rip-off, except with a USB hook-up) which sets up beautifully.
It's gorgeous to look at on the PC, especially with a reasonable graphics card (128m GEForce 4, 4200Ti Asus). I turned trails off, and it's very clean looking - I'll probably never be able to play the PS2 version again!
A few observations:
- I really miss shooting out tyres and shooting people through windscreens. I keep forgetting!
- Don't actually miss the motorbikes that much.
- the violence is so much more 'de-personalised', I think because the central character doesn't talk. I feel much more inclined to drive on the footpath and run people down in GTA3 than in Vice, and that's the only reason I can think of. It's much more of a thug's game than Vice, which on reflection is probably what Rockstar was trying to acheive
- I miss becoming fireproof