True. Worth saying though that he is very fast, his fastest laptimes would be Top 3 at the current FRookie @ Donington National leaderboard. But I ll post it in the WMD AI thread.
And there are serveral options for the AI besides difficulty itself such as Qualifying speed, race speed, agressivness and so one.
I don't know where you got this from but atm there only is one AI strength slider ingame.
they took all the individual AI sliders out months ago, i believeReally? Well this option was there at least. I can't look it up now because I'm not at home.
How come?!they took all the individual AI sliders out months ago, i believe
i guess they put all the different attributes into the one remaining beginner/ace slider.How come?!
i guess they put all the different attributes into the one remaining beginner/ace slider.
yeah, when i first saw all those sliders last year i couldn't believe it. sounded so great. but i'll go with whatever the devs think is best i supposeI gathered that. But it's a shame not to be able to choose whether the AI will be more aggressive in their maneuvers or not, regardless of how fast they are.
I'm sure there is a reason for it. Would be good to know what that reason was mind you... because it's clearly better to give the player more options.yeah, when i first saw all those sliders last year i couldn't believe it. sounded so great. but i'll go with whatever the devs think is best i suppose
Yeah makes sense. As long as the AI aren't overly aggressive for no reason at the 90%+ range, I think most of us will be happy. Last thing you want is AI punting you around... we have more than enough to deal with online in that regard.My guess is that those didn't work properly. The AI got reworked a few times over the last year or two. So one of those took out the sliders. I think they thought lets get something decent but maybe a bit simpler out that works than a system that is very complex but may not work as well.
How is the AI playing out currently; will career races be a "follow the leader" type of experience like in GT6 or would it be more like the F1 games where you see them jostling for position with both you and each other?
I didn't see the specifics mentioned in writing other than general pace. Guess I'll check out the videos later.I think the easiest way to answer your question is to read this thread
Well, if Im watching the video I made few days ago, I cant say I only hear 1 car... eventually, the ambient sounds were pretty amazing when I was driving ...its only very obvious in replays.
And another one from Yorkie065, showing the latest AI at 93% difficulty
Good video to see the work being put into the AI being shown off.
Back on topic: Yorkie presents a new AI Race around Brands Hatch
WMD members are welcome to correct me, but I think I've heard/read somewhere that the AI uses a bit more simplified physics by default to keep them competitive.
Not to keep them competitive but to keep the game playable. The SETA tyre model is so detailed that it's not possible to run multiple cars simultaneously with it.
I suppose that is why multiplayer is limited to 16?
I think I'm going to use this next time anyone asks what speeds I'm getting.sub-optimal WiFi