Well ok,but Amar writes that he feels the sounds have improved listening on the same 5.1 sound setup at home where he also played Prologue...
What i meant with my first post whas that the sound experience is different when hearing it at home on your 5.1 setup,than listening to a video from youtube(not dolbydigital!!)...ok,the sound may have the same pitch,but if it come across better than Prologue (as Amar states) i have no reason to disbelieve him... 👍
But i guess we hear this ourselves next week .....
Ciao.
spy.
It's like: no, you are wrong. Also if he is listening in 5.1, the SOUND, is the same. Just check other videos of GT5P and you will understand. There is one in the other page.
From the Tekken video, F430 in GT5 is the same as the Prologue one. No discussions.
What.
yeah,but not with both.
or am I wrong?!
http://i56.photobucket.com/albums/g192/wkhnky/P1080070.jpg[/IMG[/QUOTE]
Can't wait until that book gets scanned. :D
Dead wrong. Listening to the game in 5.1 is far different than listening to a Youtube video with stereo audio on a 5.1 system.
It's about equivalent to watching a SD youtube video of GT5 and saying that GT5's graphics suck because of how terrible the video quality is.
Dead wrong. Listening to the game in 5.1 is far different than listening to a Youtube video with stereo audio on a 5.1 system.
It's about equivalent to watching a SD youtube video of GT5 and saying that GT5's graphics suck because of how terrible the video quality is.
You can do this with analogThanks for the new batch of video's Tekken. 👍
Those onboard animations during the NASCAR pitstop, where they automated or are you using headtracking? Amar read in the in-game manual that headtracking is disabled in races with pitstops enabled.
I'm using it, but.... must practiceTekken, why don't you use the analog sticks? It would help your driving a whole lot! Especially in the wet.
The tap-tap button style you use will make your car unstable and slow.
Even just the left stick for steering. I also use the right stick for throttle/brakes as well. Pushing forward and back
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Nice , telemetry makes it way back.
Looks like you can load another ghost lap to compare. Time trial leaderboards just got more interesting
Dude, were you listening to your own custom soundtrack in this video, or is that song (The Sails of Charon) coming from the game?
This nonsence is appearing for about 1000th time. When you are listening old woman saying few words, you can clearly hear about what she is talking, that her voice is husky and at the end of the speech she clicks with her tongue. No matter if you hear it from monitor speakers on youtube or bluray and high end 5.1 set.
This is the same, the sound of that Ferrari is crippled again.
In the video, he's only stick-shifting. Paddle shifting animation in GT5 is very conspicuous and distinct.
Should hire some F1 pit cews, 3-4 sec.
So it was you doing the looking around, during the pitstop? That makes it very strange that head tracking is to be disabled during races with pitstops. Unless pitstops by other racers are also visible (this is not the case in older GT games), that would make things a lot more complicated.DenurThanks for the new batch of video's Tekken.
Those onboard animations during the NASCAR pitstop, where they automated or are you using headtracking? Amar read in the in-game manual that headtracking is disabled in races with pitstops enabled.
You can do this with analog
Now that's funny cause somehow PD forgot to include it! But they have an article about it in the book, haha wtf
Now that's funny cause somehow PD forgot to include it! But they have an article about it in the book, haha wtf
When we've seen this screen in videos, the Brakes option only leads to the brake balance controller setting, no mention of brake upgrades.Freins=Brakes
Unless only certain cars can get the upgrade now, IE, only cars that need it.
Typical NASCAR pit stop can be done in 12-13 seconds. These guys didn't seem that fast.
Trial Mountain has been completely redone, not upscaled.