Almost impossible to correct oversteer with g25

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s1x

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s1x
After nearly 100 laps trying I’m finding it almost impossible to correct oversteer, high speed low speed the car just spins out, even at low revs.

In desperation today I visited you tube to see if Mr. Clarkson was having as much trouble as me in the 370z test, no such luck he's just power sliding it round in soaking wet conditions with very little effort and not a spin insight.

Now I’m thinking just delete the demo, I’ve had enough. I unplug the g25 turn on the pad press x not triangle and the game loads, might aswell have a quick go on the pad. Now what a difference, I can instantly correct the oversteer, I can even powerslide. After 2 laps you'd swear Mr. Clarkson was driving in my replays.

I’m thinking to myself is it the TC on the pad that’s making such a huge difference when the phone rings, whilst on the phone I start messing with the pad and notice the steering animation on lock to lock is double the speed with the pad compared to the g25. It doesn't matter how fast I turn the g25 the animations still slow.

Does anyone know if the speed of the animation corresponds with the speed the wheels react and also is there any way to quicken the response time of the g25. I’m also suffering the micro stutter with the frame rate 5 or 6 times every lap.

I’m using launch 60 gig ps3 no mods 3.15 firmware .
All other games work fine.

Thanks, frustrated gt’er
 
Thing is that GT is not still sending understeer and oversteer FFB info to wheel. Wheel should go light when you step over the grip limit and it should twitch to direction of the drift to make you know what is goin on. In lfs and forza, most cases you only need to let go of the wheel to correct small slides and catch int on the right moment. But i do not know if this is the wholw story as i can drift in LFS and rfactor even without FFB.
 
s1x
After nearly 100 laps trying I’m finding it almost impossible to correct oversteer, high speed low speed the car just spins out, even at low revs.

In desperation today I visited you tube to see if Mr. Clarkson was having as much trouble as me in the 370z test, no such luck he's just power sliding it round in soaking wet conditions with very little effort and not a spin insight.

Now I’m thinking just delete the demo, I’ve had enough. I unplug the g25 turn on the pad press x not triangle and the game loads, might aswell have a quick go on the pad. Now what a difference, I can instantly correct the oversteer, I can even powerslide. After 2 laps you'd swear Mr. Clarkson was driving in my replays.

I’m thinking to myself is it the TC on the pad that’s making such a huge difference when the phone rings, whilst on the phone I start messing with the pad and notice the steering animation on lock to lock is double the speed with the pad compared to the g25. It doesn't matter how fast I turn the g25 the animations still slow.

Does anyone know if the speed of the animation corresponds with the speed the wheels react and also is there any way to quicken the response time of the g25. I’m also suffering the micro stutter with the frame rate 5 or 6 times every lap.

I’m using launch 60 gig ps3 no mods 3.15 firmware .
All other games work fine.

Thanks, frustrated gt’er
Some of the fastest drivers in the world are using G25's.
Sorry, it's not the wheel's fault, it's yours.
 
I am using the G25 and find correcting oversteer quite easy. I don't know what is happening in your case but it's not widespread.
 
Progressive throttle is definitely the way to go with this one. :) I only find it hard to correct after I've pushed it too far, but I guess that's just me sucking. :P :lol:
 
You can correct it, but you have to catch it extremely early and the very instant you notice that the angle of the car isn't correct relative to the road, bleed off the throttle and correct the wheel. Once it goes past this small window it's all over regardless of how much you crank the wheel around.

My feeling on the realism of this is that it is much harsher than a real car would be sliding at those speeds, once again because the slow speed physics of this game along with the friction available on the grass, isn't quite right.
 
I can correct slides but you have to be quicker to react and adjust.

The setup of the demo is geared towards testing you.

Also try driving the f430 in Prologue without active steering on. This demo has active steering off and many are used to this crutch in GT5p.
 
You can correct it, but you have to catch it extremely early and the very instant you notice that the angle of the car isn't correct relative to the road, ... Once it goes past this small window it's all over regardless of how much you crank the wheel around.
Quite right. This small window you talk about is relative to each car. It depends on the model, were the wheels of the car are placed on the chassis, etc ... .
 
just grab it by the nuts and hold on tight...oh, hello all, i'm new here couldn find a introduce section, sorry! Loving the demo & cant wait for the release of the almighty GT5
 
Progressive throttle is definitely the way to go with this one. :) I only find it hard to correct after I've pushed it too far, but I guess that's just me sucking. :P :lol:

I got the same problem, which progressive throttle helps fix, it's really hard for me to correct it on the wheel because 99% of the time I spin out :P
 
I'm not sure what you mean.. Unless you're trying to properly drift, or going WAY too fast into a corner, there really isn't anything dramatically preventing you from spinning. I find it pretty easy to counter-steer. Guess you might have to practice more?
 
Well I wouldn't get personal with the guy. Everybody is entitled to give honest feedback of their experience, especially after "100 laps" !

s1x: I would say though, you shouldn't really be putting the car into oversteer in the first place. Maybe gently sliding upon corner entry can be fast. But at all costs avoid losing the rear when exiting corners; it's just a slow way carrying speed onto straights.

Taking the exit of turn-2 for example; quite commonly I get a touch of wheelspin when trying to get the max out of the exit. Even if you can keep your foot in it (or thumb in it for me!), you could lose up to 0.3 or 0.4s going the whole way around the following flat-out right-hand curve, and it's lap over already!
 
I find correcting oversteer much easier in this than in GT5:P. It's more gradual imo, when you step over the limit the way the car reacts is more natural and the slip of the tyres is more balanced imo.
 
I find myself counter-steering much more intuitively (with a G25 wheel), but at the same time you can still over do cornering quite easily.
So far i'm loving the demo's new physic's!

By the way precise throttle control is just as important (if not more) as steering angle.
 
i was also having difficulties..... i decided to switch from in cockpit view to bumber cam.... and instantly i was able to catch a lot more slides... and i also dropped a half a second off my lap times..... not sure why this could be..... and before you tell me it was just me improving.... i have probably done well in excess of 100 laps before i made the switch... so i highly doubt that i just found that extra time..... i was able to get the extra half a second on my second lap with the different view.... and then able to replicate it all the time
 
I think the problem is that because the steering throw is hugely silly, that it becomes ridiculous to try and drive with large slip angles feeding the wheel.

Mild oversteer will assist you witrh a small correction around here to get good direction change, particularly at the hairpins.

Try amateur to minimise the steering throw.

Simulation is Oil Tanker steering throw.
 
i was also having difficulties..... i decided to switch from in cockpit view to bumber cam.... and instantly i was able to catch a lot more slides... and i also dropped a half a second off my lap times..... not sure why this could be..... and before you tell me it was just me improving.... i have probably done well in excess of 100 laps before i made the switch... so i highly doubt that i just found that extra time..... i was able to get the extra half a second on my second lap with the different view.... and then able to replicate it all the time
Like you, I'm faster with the bumper cam relative to cockpit view. I find the cockpit view way too dark inside, and way too limiting in terms of what you can see. Via bumper can, you can more easily gauge where you car is on the track.

@s1x, you mention powersliding quite a lot. A sliding car is not a fast car, so as already mentioned, you should be trying to avoid the need to correct oversteer. Maybe lower your entry speed into the corners, feather the throttle, and gradually apply power as you pass the apex. It works for me via pad, but it aint' always easy!
 
Yea keep oversteer to a minimum in the first place, but when it happens you have to crank that wheel fast - that's my best advice.

When I got my DFGT I felt the same way. Then I watched some drifting videos and realized you just have to turn that wheel a lot, and fast. It sounds like it's gonna blow up but you gotta do what you gotta do.
 
After reading all your post, Jay is using g25 and can correct oversteer easily. The rest of you don’t say that your using g25’s but do notice a very small window to react before you spin.

Have any of you tried the pad, I was hoping to find out if everyone’s pad turns a lot quicker than the g25 ?

50 laps later. To achieve a lap of 1:40.5 I have to enter corners too fast, turn in way to early and not touch the gas until I exit the corner. Feels like I have to compensate for the lag or slow sensitivity from the wheel. To correct oversteer I need to opposite lock before the oversteer happens.

The only way I can describe my experience on the wheel is it’s like playing a game that doesn’t support 900 degree rotation when you have your wheel set on 900 degrees and you have to turn the wheel too far before it responds.

Switching to the pad is like playing a different game, the car responds to every turn I make instantly, I can correct oversteer easily. Now the car handle beautifully and is quite enjoyable to play . Traction controls a pain and accelerating on the buttons could be better. The steering, 100% improvement over the wheel.

At the end of the day maybe my wheels broken, until there’s some sensitivity adjustment for the wheel looks like i will be using the pad.
Thanks for all your input guys ..
 
s1x
After nearly 100 laps trying I’m finding it almost impossible to correct oversteer, high speed low speed the car just spins out, even at low revs.

In desperation today I visited you tube to see if Mr. Clarkson was having as much trouble as me in the 370z test, no such luck he's just power sliding it round in soaking wet conditions with very little effort and not a spin insight.

Now I’m thinking just delete the demo, I’ve had enough. I unplug the g25 turn on the pad press x not triangle and the game loads, might aswell have a quick go on the pad. Now what a difference, I can instantly correct the oversteer, I can even powerslide. After 2 laps you'd swear Mr. Clarkson was driving in my replays.

I’m thinking to myself is it the TC on the pad that’s making such a huge difference when the phone rings, whilst on the phone I start messing with the pad and notice the steering animation on lock to lock is double the speed with the pad compared to the g25. It doesn't matter how fast I turn the g25 the animations still slow.

Does anyone know if the speed of the animation corresponds with the speed the wheels react and also is there any way to quicken the response time of the g25. I’m also suffering the micro stutter with the frame rate 5 or 6 times every lap.

I’m using launch 60 gig ps3 no mods 3.15 firmware .
All other games work fine.

Thanks, frustrated gt’er

Rubbish, absolute rubbish, even I can control oversteer in both cars with a g25, easily, regularly, much easier than I could in Prologue.
 
Progressive throttle is definitely the way to go with this one. :) I only find it hard to correct after I've pushed it too far, but I guess that's just me sucking. :P :lol:

Agreed, when I push too far I can't quite get it back. Small ones I'm starting to correct but still have put more time into it.
 
Correcting a slide is easy as it was in GT5 Prologue and quite rewarding

Correcting a 'snap' of oversteer is the basically impossible bit, if you manage the original snap 99% of the time you over correct and go the other way. Happy enough with it but isn't quite true to life sim they're aiming for with this.

It's making a mountains out of mole hill though, if you're sliding or getting snaps of oversteer you're not driving well in the first place... case in point me about 72 hours ago
 
Correcting a slide is easy as it was in GT5 Prologue and quite rewarding

Correcting a 'snap' of oversteer is the basically impossible bit, if you manage the original snap 99% of the time you over correct and go the other way. Happy enough with it but isn't quite true to life sim they're aiming for with this.

Snap oversteer isn't supposed to be easy to catch, thats why it's called snap, because it is sudden and violent. The only reason the stock 370Z would snap oversteer is if it drops a loaded up rear tyre in the grass.

The tuned 370Z gets some turn in snap (mostly with trail in and not so violent) but it is predictable and easily avoidable (small dab of the throttle to transfer some load to the rear brakes), this habit is due to the tune GT applied to their tuned 370Z.

I don't see what isn't "true to life" about snap oversteer that is difficult to catch.
 
Jay
Snap oversteer isn't supposed to be easy to catch, thats why it's called snap, because it is sudden and violent. The only reason the stock 370Z would snap oversteer is if it drops a loaded up rear tyre in the grass.

The tuned 370Z gets some turn in snap (mostly with trail in and not so violent) but it is predictable and easily avoidable (small dab of the throttle to transfer some load to the rear brakes), this habit is due to the tune GT applied to their tuned 370Z.

I don't see what isn't "true to life" about snap oversteer that is difficult to catch.

Could of at least quoted my whole post as I did say it was making a mountain out of a mole hill to worry about this issue much if at all :nervous:

Your point is pretty valid and I was only talking about the stock car, the tuned seems spot on anyway. It's just from what experience I have in rear wheel drive cars at track days etc it's difficult to catch snap oversteer but do able, at least easier than it seems in GT5 TT.

Not to argue though because all in all the Trial is great and as i've read in other posts I think it's mainly the communication of the physics rather than the physics themselves that are the problem. Driving at 3rd person view I could catch the snap because I could see it before I felt it, but I have and always will hate anything besides cockpit or bumper cam.👍

p.s just seen your post in Demo Physics Discussion and you hit on exactly what I was trying to say (badly) here.
Talking about hearing and slip angle etc, would just like bit quicker communication through wheel. With a pad I found both cars never got away from me cause I could get the lock on that much quicker than the 1.5 turns needed on G25
 
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Not to argue though because all in all the Trial is great and as i've read in other posts I think it's mainly the communication of the physics rather than the physics themselves that are the problem. Driving at 3rd person view I could catch the snap because I could see it before I felt it, but I have and always will hate anything besides cockpit or bumper cam.👍

Yeah, as I said in other threads recently it comes down to feel, in GT you must be aware of the cars slip angle (while on limits) at all times, a snap oversteer can be too sudden but when you aquired a great predictablity of what causes the snap (tyre in grass) it becomes much easier as it wasn't unexpected. I personally usually catch the snap oversteer but it takes a very fast correction, and usually more than just a stab or countersteer but requires a bit of spin of the wheel (for speed and angle) and as you said the rebound requires some quite counter in the opposte way aswell.
 
Jay
Yeah, as I said in other threads recently it comes down to feel, in GT you must be aware of the cars slip angle (while on limits) at all times, a snap oversteer can be too sudden but when you aquired a great predictablity of what causes the snap (tyre in grass) it becomes much easier as it wasn't unexpected. I personally usually catch the snap oversteer but it takes a very fast correction, and usually more than just a stab or countersteer but requires a bit of spin of the wheel (for speed and angle) and as you said the rebound requires some quite counter in the opposte way aswell.

Pretty much done with the topic as I just added a p.s on my last post :) but props for giving a reasoned and informed point of view rather than, "You're a noob, learn how to play" 👍
 
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