An important addition needed - a realistic View

  • Thread starter machscnel
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Yup, this has been bothering me for some time now. This is why i've actually started to use roof cam at times so that my steering input relates more naturally to the movement of the car. Something seems to be lagging behind with the current animation, it never seems to match up, then after a few laps i'm just watching the car itself/hood for cues.

I remember pretty clearly in GT4 though that some of the convertibles that revealed interiors in time trial/practice modes did infact include full 900 degree motion as well as the shifter actually going into individual gates!

If they could do it for GT4 then I'll have some faith that it'll be included for the final product.:)

Exactly i think they had it in GT HD also. Im pretty sure it will be in the final version
 
well, they actually had the 900 degree hand movement in a version of GT5 itself!

I have no idea where or when, but prior to the release of GT5P there was a conference where a voice over was explaining things about GT5 whilst someone was driving the F430 cockpit view; in this particular video he lost the car at the last turn at suzuka before you hit the straight and the driver moved his hands like a real driver would, round and round grabbing the steering wheel trying to correct the fault. It was very authentic and cool!

Yet GT5P showed up and bang...gone...that's including the H-shift pattern.

They need to fix this for the final product as well as paddle shift animation, very important in my view.
 
So I see most people can't agree which view is the best(that's because everyone will have there own opinion on the matter), but that's not really what I started this thread for.

So far, no one has given me a valid reason why the in-car view is considered realistic. Even in the SRT review of Prologue they stated that the in-car view was one of the things that made it a sim. Why? I already see one steering wheel, one set of hands etc(my real wheel & hands), why would I want to see another pair(often not matching my own movements) on screen? And I don't buy that "well, you only see it in your periphirals". Then why have it? I see my G25 in my periphirals and the steering wheel on screen is just in the way.
I feel a realistic view would be this- close enough to the windscreen so you don't see the steering wheel, can see the bonnet and if you sit about a metre or so away it will feel like your actually where your supposed to be in the car. That's the other the thing the current in-car view doesn't do, accurately represent you in the car, to do this you would have to be half in your TV(your arms) and half out!
 
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So far, no one has given me a valid reason why the in-car view is considered realistic

:odd:

I already see one steering wheel, one set of hands etc(my real wheel & hands), why would I want to see another pair(often not matching my own movements) on screen?

Yes, because your hands on a G25 in front of a TV screen in your living room look exactly like racing-gloved hands on a Ferrari steering wheel, in a Ferrari cockpit :rolleyes:

I see my G25 in my periphirals and the steering wheel on screen is just in the way.

Then don't race with the in car view. Seriously, I've spent the past few pages talking about why the cockpit view is realistic and it seems to have sailed straight over your head.

I feel a realistic view would be this- close enough to the windscreen so you don't see the steering wheel, can see the bonnet and if you sit about a metre or so away it will feel like your actually where your supposed to be in the car.

It already is the realistic view. Did my photographs on the last page not even hint that to you? The view in GT is showing exactly what you would see if you were sitting in the car, driving along. You'd see your arms out and hands holding the steering wheel, you'd see the dashboard, the instruments etc. You seem to be doing exactly the same as some of the others and mistaking what you see with what you focus on. If you're looking at the steering wheel while you're in the cockpit view in GT thinking "it's in the way", then you're doing it wrong, in exactly the same was as you'd be doing it wrong if you were driving your real car down the street, staring at your steering wheel and thinking "I wish this wasn't in the way so I could see better".

Only old ladies drive with their nose pressed to the windscreen with a clear view of the bonnet. Are you an old lady?
 
view1.jpg

you're from England, right?

So how come your car has a MPH speedometer instead of KPH?

:odd:
 
I was going to comment on homeforsummer's two pics. The one above, which I believe he prefers, looks like my nose would be level with the top of the wheel, far too low.

Once again, I analyzed the view I have from my car on the way home from work this afternoon. The view was expansive and panoramic. My dash and wheel were far below my line of sight, level with my chest, not my nose. The roof was practically unseen and at the top of my field of view. So I see almost nothing of my car when I'm looking at the road. I wouldn't be looking down at the dash in the above pic, because it looks like my head is already in line with it, looking almost straight at it. And this is how most games recreate the behind the wheel view, and why none of them look right.
 
you're from England, right?

So how come your car has a MPH speedometer instead of KPH?

:odd:

We use MPH here ;) Our country is a strange and confusing mix of metric and imperial. We measure things in mm, cm and metres, but we measure distance in miles. There are other examples too. Basically they're trying (and failing) to bring us in line with the rest of Europe.

I was going to comment on homeforsummer's two pics. The one above, which I believe he prefers, looks like my nose would be level with the top of the wheel, far too low.

Once again, I analyzed the view I have from my car on the way home from work this afternoon. The view was expansive and panoramic. My dash and wheel were far below my line of sight, level with my chest, not my nose. The roof was practically unseen and at the top of my field of view. So I see almost nothing of my car when I'm looking at the road. I wouldn't be looking down at the dash in the above pic, because it looks like my head is already in line with it, looking almost straight at it. And this is how most games recreate the behind the wheel view, and why none of them look right.

What kind of car do you have? It does depend very much on the car. My Fiesta is quite small - even a short-arse like me has to sit reasonably far back, and the driving position is comparatively high. The view above is more or less exactly what is visible to me when I drive. In the MX-5 (Miata/Eunos/whatever) I drove today, I was sitting closer to the wheel. There was probably less of the dashboard visible to me than there is in the Fiesta. What is more visible is the roof, when it's closed, as the windscreen is quite low.

When the full GT5 offers an MX-5 to drive (which it unquestionably will), don't go complaining when the roof takes up the top 1/3 of the screen - because that's what it's like!

Again, I make the distinction here between what is visible and what I focus on, which is the road. All the stuff above is in my vision when I'm driving, but I'm focusing on the road ahead so I'm not concentrating on all that stuff above. Doesn't mean it isn't there.

Bottom line is, I could take my camera into any car that's in GT5P and take a photo (as I've done with my car) of the interior. And I'd be willing to put money on the view from my camera being nearly identical to the view you see on screen.

EDIT: I've just read your comment again. It's quite likely my camera was aimed a little down in that photo - I had to lean back to fit in what I see (even with a wide-angle lens) so I probably wasn't holding the camera straight. The driving position in my car is a kind of average height - my eyes are probably just above the centreline of the windscreen when I'm driving. The roof line is as visible as the top of the dashboard, but I couldn't get it all in the frame on the camera.
 
What kind of car do you have? It does depend very much on the car.
A Toyota Supra MkIII.

When the full GT5 offers an MX-5 to drive (which it unquestionably will), don't go complaining when the roof takes up the top 1/3 of the screen - because that's what it's like!
I'm likely not to notice, because I drive from roofcam view. But if Poly does give us a fully adjustable interior view, I might give it a try. Roofcam does give me my peripheral view though, so I'm likely to stick with that.

Again, I make the distinction here between what is visible and what I focus on, which is the road. All the stuff above is in my vision when I'm driving, but I'm focusing on the road ahead so I'm not concentrating on all that stuff above. Doesn't mean it isn't there.
Well now, that's a different matter. But I would reiterate that if it's clearly visible on screen, which all of it is, then it's not realistic because much of the interior is not clearly visible in real life.
 
Bottom line is, I could take my camera into any car that's in GT5P and take a photo (as I've done with my car) of the interior. And I'd be willing to put money on the view from my camera being nearly identical to the view you see on screen.

EDIT: I've just read your comment again. It's quite likely my camera was aimed a little down in that photo - I had to lean back to fit in what I see (even with a wide-angle lens) so I probably wasn't holding the camera straight.

The amount of detail in your photo will depend entirely on what angle lens you use. The average person has 180 degrees vision, but seeing as your display doesn't wrap around 180 degrees then something has to be 'chopped' around the edges or the camera has to be moved back to fit in the display.

Zer0 hit the nail on the head - it's about scale. If you want realistic you need to get as close to 1:1 as possible.

Poor example
610x.jpg

The display should only show the parts of the car forward of where the display is mounted.

Better example
medium_2494657496_d31210cb6f_o.jpg

Apart from the HUD none of the car controls are duplicated on the screen.

Great example
Airbus340cockpit.jpg

Ok, so it's not a car simulator but you get the idea.

Different display sizes, camera views and seating position from the display all effect the scale. The closest 1:1 scale view in GT5P is the dash (or bumper as some like to call it) camera angle. But even then you'll still need a substantially large display to get you to 1:1. You could sit closer to the display, but unless the screen curves around your head the peripheral vision gets distorted. That's why sitting further away using a larger display is better.

Of course many people like the interior of the cars modelled as well and there's no point doing all that work if nobody's going to see it. Most people have 180 degrees of vision but even with a large plasma or lcd your propably only going to use a quarter of that 180 degrees. So to fit the dash, steering wheel, gauages, roof line, pillars etc the camera view must effectively be moved further back - which as I've said before is like driving a car looking through the wrong end of a set of binoculars.
 
I'm likely not to notice, because I drive from roofcam view. But if Poly does give us a fully adjustable interior view, I might give it a try. Roofcam does give me my peripheral view though, so I'm likely to stick with that..

Yep, you have that peripheral vision in real life. So to keep that extra vision and fit it all onto your display then the wide angle roof cam does the job.

Unless you have a spherical screen where the distance between your head and any part of the screen is identical then any view or angle used is a compromise in trying to replicate real life.

We could bring up depth of vision and 3D as well....... :sly:
 
i have a honda si and the view i see in real life is very close to GT5P Interor view. I just went to the store and was thinking to my self let me do this test :lol:. Anyway with out moving my head, and my eyes where it didnt hurt my head, i saw the majority of what GT5P inside view offers. Because i could move my eyes i could also see a little more interior and out the left window, however I really think they did a good job for the fact they got a pretty good interior view on a single screen. I think everyone should do this!👍
 
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"I've spent the past few pages talking about why the cockpit view is realistic and it seems to have sailed straight over your head."
No homeforsummer it is just what you have been saying is incorrect. As MGR said most people have about 180 degrees of vision. So by your definition the in car view is not realistic. In photography a 50mm lens is supposed to represent normal vision on a full frame DSLR (or 35mm film SLR) or about 34mm on your camera. The picture that you think represents reality is two 18mm pictures stitched together meaning that it represents an even wider angle. So again, it is not realistic. The percentage of your field of vision that a typical TV occupies is much much less than what your picture represents so even by that definition it is unrealistic.
 
610x.jpg

The display should only show the parts of the car forward of where the display is mounted.


medium_2494657496_d31210cb6f_o.jpg










Sorry mate, I'm going to use your photos for my defence:). The top photo best mirrors our own interior view(GT5P). The bottom the "bumper" cam.

Now, homeforsummer. In your honest opinion which view is more realistic? The top one, where you see two of everything and the TV's look like a totally seperate entity to the car shell that you would sit in. Or the bottom photo, where the TV looks like it is just a continuation of the car shell, just what you would see if you were really in an F1 car. Oh sorry, I forgot that F1 cars have two steering wheel:rolleyes:

Im going to go as far as to say the interior view is not realistic at all. Yes I know your argument, "you only see the steering wheel in your peripherals". Yes I know that, but you see, I see my G25 in my peripherals, as I would in a real car. The steering wheel on screen however is pretty much where the bottom of the windscreen would be and in my way I might add.

I'm not discussing you "fave" view, so opinions don't matter. The most realistic view is a fact and you can see that fact represented in the bottom photo above. Which photo looks more like a real car on a race track? Does the top photo honestly look realistic to you, because that pretty much the same way I play(steering wheel, TV up close), and I can tell you, it really isn't.
 
A Toyota Supra MkIII.

Well now, that's a different matter. But I would reiterate that if it's clearly visible on screen, which all of it is, then it's not realistic because much of the interior is not clearly visible in real life.

That probably explains it a little. Like I said, different cars have different driving positions (obviously) and in your Supra, I expect you're sitting lower (because it's a sports car) and closer to the wheel in relation to the rest of the interior (because it's a bigger car than my little hatchback where you give yourself more space to stretch out).

Has anyone noticed how in GT5P you see less of the dash in things like the RX-8 or Alfa Brera than you do in the hot hatches or things like the Suzuki Cervo? They haven't picked an arbitrary interior view, they've picked the view you see from the driving position.

MGR
Poor example

Better example

Great example

Thank you for the examples. They do assist the discussion, but bear in mind they're extreme examples. The poor example I'd agree with - but mainly because in that cockpit setup, you're being given the cockpit (and side screens) that you wouldn't have in your living room. In that example, you would want the nosecone (or realistically, not even the nosecone, as you sit low enough in a single-seater not to see any of the nose). Incidentally, what use to the mirrors on the cockpit provide? Absolutely none. You'd see whatever is behind you in that studio. So you'd still need the mirrors visible on the screen.

The second example is better, you're right - but still not very good. Partly, because in this example you're lacking a full single-seater cockpit in the game-frame - so there isn't the sense of being inside the car you'd get in the first example. Essentially, you're sitting in a rather exposed game frame staring at scenery going by - not very realistic.

The best example - obviously very good, but not exactly living room friendly ;)

In photography a 50mm lens is supposed to represent normal vision on a full frame DSLR (or 35mm film SLR) or about 34mm on your camera.

True. But 50mm only represents normal vision directly in front of you - a tunnel vision. To represent my true view, I'd have had to take tens of 50mm (or 34mm, as you mention) photos and then stitch them all together, which is more time consuming that simply taking a few 18mm shots to represent roughly the amount of cockpit visible without turning my head.

The picture that you think represents reality is two 18mm pictures stitched together meaning that it represents an even wider angle. So again, it is not realistic. The percentage of your field of vision that a typical TV occupies is much much less than what your picture represents so even by that definition it is unrealistic.

To realistically represent what you're talking about, you'd need three TV screens (or more), as in the examples above. The view in GT is the most realistic you can achieve with only one TV screen. This is not heresay, it's not opinion, it's fact. If you had more TV screens dotted about in all directions then you could afford to have the one directly in front of you only showing the top of the wheel and the rest being track, but that isn't what happens. You have one screen, and that screen represents what you'd see if you were sitting in the car. I've made that more than clear enough.

The only fully correct thing you've said the whole time is that it's a compromise, which it is - but then it needs to be. Having a moved-forward view would be a compromise too, as you'd be missing what you see to the side of the windscreen and to the side of the A-pillar, and you'd need to take constant looks around if you wanted to look to these extremes - more so than you need to do with the current cockpit view.

Now, homeforsummer. In your honest opinion which view is more realistic?

The aircraft simulator. The two car ones are close to each other, but for different reasons. I've explained my thoughts on these further up this post.

Im going to go as far as to say the interior view is not realistic at all. Yes I know your argument, "you only see the steering wheel in your peripherals". Yes I know that, but you see, I see my G25 in my peripherals, as I would in a real car. The steering wheel on screen however is pretty much where the bottom of the windscreen would be and in my way I might add.

Two things - does your game cockpit, or even just your G25, look like the interior of an actual car? When you look to the side, do you see a doorframe or do you see a fireplace/sofa/parents/cat?

I fully accept that some people use wheels and that seeing the one in front of them and the one on screen moving at different rates may seem a bit odd, but then at no point in this discussion have I said that having a moveable cockpit view is a bad idea. However, this doesn't change the fact that the current interior view is realistic.

I'm not discussing you "fave" view, so opinions don't matter.

I haven't been discussing my favourite view either. I've been discussing realism. If you've missed the mentions of the word "realism" from my previous posts you might want to go back and have another read.

The most realistic view is a fact and you can see that fact represented in the bottom photo above. Which photo looks more like a real car on a race track? Does the top photo honestly look realistic to you, because that pretty much the same way I play(steering wheel, TV up close), and I can tell you, it really isn't.

If you have a whole car dashboard in your living room, like this:

P1010269.jpg


(From this thread)

...then I fully take back my arguement. But I'm guessing, you don't. And you probably don't have the three screens either, giving you back the peripheral vision you'd miss from having a moved-forward POV.

Can I just take the time to sum up my thoughts, so everyone is absolutely clear on what I'm talking about?

1) The current view is the most realistic considering what you'd actually see when sitting in any of the cars in real life.
2) Yes, it's a compromise, based on the fact that most people only have one television to play though. More TVs = less need for an all-encompassing view.

Incidentally, I've just noticed this post:

however I really think they did a good job for the fact they got a pretty good interior view on a single screen. I think everyone should do this!👍

He's bang on - it's the best you can do with a single screen.

3) Yes, I do think having a moveable view is a good idea - because different people have different needs. In the case of the guy who built a VW Golf cockpit above, I'm sure he'd love a view where only the very top of the dash was visible.
4) To reiterate point #1 - the current view is realistic. I've proved this by taking photographs and explaining every reason why it's realistic. If any of you can take a better photograph of your car interior and argue to me that you only see that, then maybe I'll reconsider. But I doubt it, because I'd be worried by anyone who can only see out of half their windscreen without having to turn their head.
 
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