Analysing the AI behaviour and performance in GT6

  • Thread starter Samus
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I've noticed that the A.I. is very reluctant to overtake each other and the player. They go half-throttle every time they are in a position to overtake and inch past until they are completely ahead, then they floor it.

They also act like there is so little room to pass that they have to get inches away from the other car to be able to, even though there's meters of room on both sides to make a clean overtake.

It's just very irritating to see. I mean seriously, just pass us ffs! What are you afraid of? That you'll hurt our feelings?
 
Like I said earlier in this thread a great demonstration of this is the Ford GT old vs new lap on Nurburgring in S-Class. If you overtake it as soon as you can it will be on your bumper the entire lap pretty much and will finish itself in a time quick enough for gold. Sit behind it on purpose however and it'll be 1min30 slower than before.

I've no proof but I'd be inclined to believe when the AI are behind and using the catch up rubberband they're not running with the same physics as you. If they are, it means PD are capable of programming genuinely fast AI but choose only to use it when you're in the lead.

I actually thought of this theory as well a while back, to be more specific in that same Ford GT x Nurburgring challenge. I overtook the more modern Ford within a few seconds of the race start and it managed to stay right up under me. I was already aware of the rubberbanding so this was no surprise. What was surprising was how quickly it was gaining on me in the most unlikely areas, as you said as if it was running different physics. And this is not to say I wasn't hitting my own apexes at a decent pace and/or that I don't accept the fact that the AI has the superior car, it just felt as though the pace it was going didn't feel genuine.

I'm going to test this.
 
Right. So I went into the options and sort of realized that the aggression level on the arcade mode AI hadn't been set to 10. I might have another go.
 
What really gets me is that GT1-GT3 all had rubber band AI, but they never did anything like the crap they do in GT6. GT3 in particular managed to be quite competitive without being blatantly tailored to however poor the player was driving. They even tended to make realistic mistakes on (admittedly quite rare) occasion as a result of it.
 
What was it someone said about being difficult to talk to? I think I'll take my relative's advice and just pass on by the worthless posts around here...
You keep threatening to do this every time you move the goalpost for what constitutes post "value", and yet you haven't to this point done us that favor.
 
You keep threatening to do this every time you move the goalpost for what constitutes post "value", and yet you haven't to this point done us that favor.
Reminds me of that kid we all knew, the one who had the ball and was always threatening to take it home...except in this case he never follows through on the threat:grumpy:
 
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