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- Indonesia
AI being aggressive vs AI having zero awareness seems to be contradictory...AI is easy, but there's a catch:
1) AI immensely rubberbands when you reach the said 1st place in half of the GT League races. No matter how more powerful your car is, they'll always catch up
2) AI is aggressive, and it became even worse after the last update. I already lost count of how many times i've been punted, rammed, squashed into sidewalls etc. I got rammed on a straight a couple of times. A straight! We drive on a straight, i overtake the opponent, and he just veers and sideswipes me into the grass/wall/sandtrap. So bloody irritating
3) Complementing the previous catch: AI has zero awareness of their surroundings and drive strictly on the precalculated driving lines. They don't give a **** if your car appears on their way. If you overtake them from the outside on a corner and stick to the outside, giving them enough space on the inside, they'll still drive on the "out-in-out" trajectory and swipe you off the road like you are not even there. GT5's AI was much better in that regard
4) When games like PCars 2 offer qualifying modes before races and stuff, GTS's approach looks very outdated. Hell, even in GT5 you started from the middle of the pack in a proper 25-30 meters aside rolling start. And it was perfectly fine: if you were bad, you'd lose places, if you're good you'd win and if you were average, you'd stick in the middle. Here, you start every race dead last and the 1st place is 1 minute away from you, if not further
I hope GT7's AI will be much better. GTS'es is just broken af
And believe it or not, GT implemented Qualifying in the past games like GT1 and GT3/GT4, so it's not like PD is outdated in that case....but I don't know why PD removed qualifying in future games though.