Another Hands on. But these guys seem to know their GT.

  • Thread starter Skidmark
  • 48 comments
  • 4,533 views
"in terms of a sheer racing simulation, it's hard to find a product with more detail"

all that matters. 👍
 
sounds good, but they're wrong about damage since it will be more complex in the final game and dents/scratches are already visible
 
Well when you read the actual review the whole quote on the AI is

The first surprising aspect of Gran Turismo 5 came with the AI. The opposition drivers are much more aggressive now than in previous games. They will have absolutely no problem taking you out of the race, and then further taking you out when you try to rejoin.

To me this sounds like either an excuse for bad AI or someone who doens't understand what is supposed to happen in a situation like this.

Actually it sounds like a description of the horrid AI showin in the most recent video where, after a crash, the CPU continuned to hammer and hammer and push on the imobilized player in a very NOT intelligent manner, and then just as the player showed signs of freeing himself, the blind AI just rammed the pack again.

One of my biggest peeves with Forza was how the quirky AI would just take you out at random times for no apparent reason... I don't recall many happy with that aspect, but now we have it being touted in GT5?

I love agreesive opponents as much as the next guy, and a little rubbing is racing is part of the game, but from what I saw, the AI isn't intelligently being aggresive, it's being the stupid blind AI that it has been throughout GT's history and being taken out again and again after getting sideways is NOT what I would call intelligent or improved.

It sounds like exactly what we had before and just as dumb as ever.
 
Yeah, I really hope that the AI doesn't drive like a bull in a china shop in the final game! :scared: That would be almost as bad as the current AI that we have in Prologue. 👎
 
Yeah, I really hope that the AI doesn't drive like a bull in a china shop! :scared: That would be almost as bad as the current AI that we have in Prologue. 👎

From the most recent vids, the AI looks pretty darn close to prologue in terms of blindly following the line.
 
Have to agree, the AI in this demo can clearly be seen plowing into stationary cars. It's still blind as a bat.
 
But at least they are locking up their wheels. But the plowing into you while you're stopped on the road idiocy is still strong as ever. I don't know why they can't program it so they try to at least to avoid a collision.
 
"in terms of a sheer racing simulation, it's hard to find a product with more detail"

all that matters. 👍
👍 👍
"so using the D-Pad to look around will be quite important"

Nice! Been waiting for a look around feature
I think if you use a controller you will still be out of luck.
That feature is currently available in at least GT4 and 5 Prologue but you have to be using a wheel.
Though you can look back.
 
But at least they are locking up their wheels. But the plowing into you while you're stopped on the road idiocy is still strong as ever. I don't know why they can't program it so they try to at least to avoid a collision.

It really makes no sense that they haven't solved that yet since many other racing games have found decent solutions to this very problem.
 
I think if you use a controller you will still be out of luck.
That feature is currently available in at least GT4 and 5 Prologue but you have to be using a wheel.
Though you can look back.
Actually you can look left and right using the controller. All you have to do is to assign buttons for them in the options menu since they are off by default.
 
Actually you can look left and right using the controller. All you have to do is to assign buttons for them in the options menu since they are off by default.
true, with the dfgt I look around with the d-pad, with the ds3 I use the left stick (more accurate)
 
👍 👍

I think if you use a controller you will still be out of luck.
That feature is currently available in at least GT4 and 5 Prologue but you have to be using a wheel.
Though you can look back.

I dont know what do you mean. I use a sixaxis in GT5P, and I'm able to look left and right. It's all a matter of going to the options menu, and changing some button configurations...👍
 
Good to read a preview focusing on the driving experience itself, the one thing (imo) shining out in Gran Turismo's PS3 era.
 
A little concerned by the sounds of the AI there....

If the AI is going to be very aggressive and knocking you off the road, I hope on races which include the penalty system (like those on the top license on GT5p) I hope the penalties also apply to the AI!!!
 
One of my biggest peeves with Forza was how the quirky AI would just take you out at random times for no apparent reason... I don't recall many happy with that aspect, but now we have it being touted in GT5?

I love FM2's A.I

If you treat them like A.I then you are in for some trouble. If you use them as a brake pad and turning aid into a corner then you should expect a very precise PIT move done on you shortly there after.

If you over take them properly, i.e out brake them and get right up on the inside they will run a wider line to let you through but they also expect the same from you. When the A.I gets commited coming into a corner it is your responisbility to give them room.
 
"but in terms of a sheer racing simulation, it's hard to find a product with more detail." - that's why I "drive" GT, the feel of the car is everything to me.
 
I love FM2's A.I

If you treat them like A.I then you are in for some trouble. If you use them as a brake pad and turning aid into a corner then you should expect a very precise PIT move done on you shortly there after.

If you over take them properly, i.e out brake them and get right up on the inside they will run a wider line to let you through but they also expect the same from you. When the A.I gets commited coming into a corner it is your responisbility to give them room.

I dunno... I originally believed the AI was so smart it was paying me back but after hours and hours of testing it, I just think it had some quirks or was programmed a bit too agressive.

I mean I race clean, even against AI. I give up the line to someone with a wheel up, but I played so many races where it was a totally clean race, heck I started pole and heald first the whole race, only to have the AI creep up on me from behind and PIT me for no reason on the last straight. I can't tell you how many times I just got blatently rammed off the last hairpin on Laguna Seca after a 6 lap race.

I don't buy it, I still love the game and still race the crap out of it even though it's almost garaunteed that every 6 races or so SOMETHING stupid is going to happen to me, but no I don't think the AI was that smart. If it was, it was just programmed way too easy to piss off then.

"but in terms of a sheer racing simulation, it's hard to find a product with more detail." - that's why I "drive" GT, the feel of the car is everything to me.

The more I read this review the less I can give credit to what these guys say... These guys seem like the kind who have never played a real sim and think anything this side of burnout is a "simulation".

For me, when it comes to driving the feeling of the car is everything to me. But when it comes to racing, a lot more has to come together... it has to be the whole experience... I don't care how realistic the car feels if the interactions with the opponents don't feel right. For me it's like dancing with a manquin. Get the skin and body to feel just right so you think you are dancing with someone, but when their legs and arms stay all stiff... totally lost cause.
 
There is a couple Gamescom GT5 demo videos which show AI attempting to avoid, one of them is when they Subaru got taken out at the sweeper (the video where the Subaru drove over the RX7) just after that a Evo 10 came along at high speed and you could see it go so wide suddenly to avoid it bumped the wall and managed to avoid the Subaru but still collided with the RX7.

Alba's thread indicated that AI can be pressured into mistakes and it looks this time around AI arn't on some odd physics engine as they can be pitted and knocked around pretty easily.
 
AI seems improved for sure. I definitely saw situations where the AI would take evasive manuevers to avoid the player car.

Im not sure if they do the same on other AI cars though, it's possible the AI still needs some work i guess.
 
I do not see how this review could be negative. Honestly I think GT's AI could use a little more aggression. Well it would at least make the WTCC and SGT races more life like. It would be really cool if they made the AI different for each type of race series (BTCC and SGT are crazy and aggressive, LMS and FIA GT are precise and unforgiving, drift are unpredictable and aggressive etc).
 
I do not see how this review could be negative. Honestly I think GT's AI could use a little more aggression. Well it would at least make the WTCC and SGT races more life like. It would be really cool if they made the AI different for each type of race series (BTCC and SGT are crazy and aggressive, LMS and FIA GT are precise and unforgiving, drift are unpredictable and aggressive etc).

Agression can be a good thing, but from what these guys describe, it sounds less like racing aggression and more like bad AI programming blindly plowing into you.

I mean do you really think its good that the AI takes you out and then pegs you over and over again to the point its better to just sit back, let everyone pass then get back into the race?

I mean thats not how it happens in real racing, its not really sportsmanlike, I dont think its fun and it really looks a lot like bad programming more than advanced agressive stye.
 
Agression can be a good thing, but from what these guys describe, it sounds less like racing aggression and more like bad AI programming blindly plowing into you.

I mean do you really think its good that the AI takes you out and then pegs you over and over again to the point its better to just sit back, let everyone pass then get back into the race?

I mean thats not how it happens in real racing, its not really sportsmanlike, I dont think its fun and it really looks a lot like bad programming more than advanced agressive stye.

Have YOU ever seen a race where another racer LET a car that went off track back onto the course IN FRONT OF THEM?! Because I know I haven't. In real racing, I have seen bumps, bump drafts, door to door, paint exchanges. Don't tell me it doesn't happen, because I have seen it.
 
There is a couple Gamescom GT5 demo videos which show AI attempting to avoid, one of them is when they Subaru got taken out at the sweeper (the video where the Subaru drove over the RX7) just after that a Evo 10 came along at high speed and you could see it go so wide suddenly to avoid it bumped the wall and managed to avoid the Subaru but still collided with the RX7.

Alba's thread indicated that AI can be pressured into mistakes and it looks this time around AI arn't on some odd physics engine as they can be pitted and knocked around pretty easily.

It was probably because of the AI car with the Impreza because in GT4 the AI has no problem in spotting other AI opponents because they easily interact with each other - overtake, dodge, etc. - the problem lies in the AI responding to us.
 
Have YOU ever seen a race where another racer LET a car that went off track back onto the course IN FRONT OF THEM?! Because I know I haven't. In real racing, I have seen bumps, bump drafts, door to door, paint exchanges. Don't tell me it doesn't happen, because I have seen it.


Its not like you stop and let them back in, but if you can, you give them some space to cautiously rejoin the race without causing an accident.
 
Back