- 1,325
- Special_1
That's another thing. Tuning in GT5. The claim that the physics are ultra-sim by some is hogwash. The group I ran with did a NASCAR series in GT5. We got to the Indy track and I just threw up some half-assed tune that turned out to be totally wrong for what NASCAR cars are all about. I should have been getting killed out there but guess what, I and a few others who happened to stumble on to similar tunes were totally CRUSHING the guys who didn't have these "wrong" tunes. And when I mean crushing I mean we were blowing by them as if they had half the engine. I think I might still have that replay, I could send the data to someone who could video card capture it if they choose. But it was just ridiculous. I swear it was so bad I felt like I was some how cheating as if I was supposed to have done something that I didn't do or vice versa.
There was actually a thread about the tuning on this game a while back. When me and a few friends came across to GT5 the tuners in our team noticed straight away that most of the tuning was backwards, especially ride height and most other suspension settings. One of the only tuning features that seem to be right on GT5 is the toe and camber.👍
Here is the link https://www.gtplanet.net/forum/showthread.php?t=202692