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- Johnnypenso
As I'm sure you are aware, there's a huge difference between a PS4/Xbone and a high end or even a mid-range PC, and also between online and offline. I think even 32 may be a stretch for the consoles even offline, at the quality of resolution, frame rate, physics etc we expect in all next gen racing games. It's pretty telling to me that DriveClub has an unprecedented list of features, but cannot do this with 60fps. From this we can conclude that the ceiling is not quite so high as we might think for the new consoles. I realize some people don't care for 60fps vs. 30fps and that's fine. But for a sim I think it would inexcusable to have anything less than a rock solid 60fps next generation.64 cars offline is perfectly possible on lower spec PCs in high end Simulators and quite appropriate on larger tracks like Le Sarthe and the Nurburgring. I would be disappointed in GT7 or PS4 Project Cars if we can't have fields of at least 32.
With Project Cars licensing of Le Mens 24hrs I think at least 32 on PS4 and ideally much more are the minimum to represent a good multiclass field.
Like it or not GT7 on PS4 has to be competitive with PC and also the Steam console as direct competition.
I hope PCars sticks to their philosophy of gameplay first and not making sacrifices in critical areas to achieve worthless internet accolades like "most cars on track" or other things that look great on the box, and cost us frame rate or consistency or something else critical to immersion. I hope PD does the same but their history would indicate otherwise.