ASM & TCS

Something that annoys me more than the ASM and TCS being on standard and on every car is the stupidity of not having an LSD on a muscle car. Most muscle cars came standard with a LSD of some sort, and not only that but you could choose from a huge selection of gear ratios, usually ranging from the low 3s to 4.11s, sometimes even more. Seeing as how the cars in GT4 are usually top-of-the-line versions, these cars should all have LSDs in them. The only reason I can figure for them NOT having them is kaz trying to show how far cars have come, but I've got news for kaz, LSDs are anything but new ;)
 
JTSnooks
Something that annoys me more than the ASM and TCS being on standard and on every car is the stupidity of not having an LSD on a muscle car. Most muscle cars came standard with a LSD of some sort, and not only that but you could choose from a huge selection of gear ratios, usually ranging from the low 3s to 4.11s, sometimes even more. Seeing as how the cars in GT4 are usually top-of-the-line versions, these cars should all have LSDs in them. The only reason I can figure for them NOT having them is kaz trying to show how far cars have come, but I've got news for kaz, LSDs are anything but new ;)

I think the muscle cars have LSD, you just can't adjust them, which is true considering consumer stock LSD units aren't adjustable. LSD is most apparent when you accelerate out of a turn and stand still acceleration as most regular cars have it for one way, acceleration. Since with a regular car you aren't racing it, no need for LSD on deceleration.
 
Alister_Thomas
Probably not very.

I suppose PD would be using manufacturers estimates in guessing what sorts of power increases you'd get with the older cars it lets you chip...

I think we're splitting hairs here, anyway :P

As regards to this. No. PD just invented a calculator that assigns percentage increases to all mods. (at least, it feels that way). Different cars react to different mods in different ways. And some are more equal than others. Chip a 1.8T VW-Audi, and you should expect a 50hp increase instead of the 15 or so you get. Full-Turbo a 90' 2.0 Primera, and you should be able to get that sucker up to 400hp, not the "default" 300 or so hp most non-Honda 1.6s and 2.0s get. Some cars reflect realistically attainable figures, some don't. It's a guessing game sometimes how PD got some of those figures.



As for burnouts... it's probably the absence of the clutch. PD performs clutch lift-off consistently, meaning you consistently can't spin the tires the way you can in real-life, wherein you can juggle the clutch and gas pedals to get a better burnout than you can in GT. GT half-releases the clutch, it bogs till the engine speed matches, then applies full power (in low powered cars), in high powered cars, GT simply detects if the power can unstick the wheels and then unsticks them.

As for LSDs. I've been trying to detect it in cars that I know have stock LSD, but I'm having trouble verifying it, as they seem to behave similarly to open-diff cars. Haven't been running scientific testing, though. Cars which come with LSD stock, though, seem to handle better in the game than similar or same cars with open diffs. Whether this is due to the presence of an LSD or to some other factors, God knows.
 
When you get into a slide in a RWD car in real life, as you start sliding, the engine revs usually increase due to the loss of traction and you often have to modulate the throttle (depending on the vehicle and situation of course). But in GT4, even with the aids off, as you get into the slide, the revs stay the same or start to decrease, as if there is still some sort of aid to help you control oversteer. A bit of a shame, as it means you can't balance a RWD car on the throttle as realistically as in real life. Still good, but not 100% control.

Anyone else noticed this? Maybe this is a similar issue to the one people have been mentioning about the tyres not spinning enough in a straight line with some vehicles. It seems to be an intentional thing implemented to help people control the cars, but surely the driving aids would do that anyway! :)
 
michaeldenham
When you get into a slide in a RWD car in real life, as you start sliding, the engine revs usually increase due to the loss of traction and you often have to modulate the throttle (depending on the vehicle and situation of course). But in GT4, even with the aids off, as you get into the slide, the revs stay the same or start to decrease, as if there is still some sort of aid to help you control oversteer. A bit of a shame, as it means you can't balance a RWD car on the throttle as realistically as in real life. Still good, but not 100% control.

Anyone else noticed this? Maybe this is a similar issue to the one people have been mentioning about the tyres not spinning enough in a straight line with some vehicles. It seems to be an intentional thing implemented to help people control the cars, but surely the driving aids would do that anyway! :)

I realized that as well. I like in GT2 how you had a choice whether or not you wanted any driving aids. I compared the difference in driving physics when the car slides and in GT2 I was able to increase my revs a little more in a slide than I was able to in 4 and still keep my car control.

It kinda makes since because when I play GT4 I get caught up into the game so much that when a decrease in engine revs due to sliding occurs I forget that it's a video game. So maybe in the next installment they can improve the vehicles dynamics more. Not to say that it is an advanced system already but even the best of things has room for improvement.
 
There's always going to be ASM and TCS for every car in GT, no matter how much you b*tch about it.

Sure, it'd be nicer if you turn them off, the car actually acts that way.
But to say if a car doesn't have TCS or that, don't include it for that car, guess what?

Its STUPID. Why? Because not everyone who plays a GT game will know what they're doing or how to control a car like a Viper at high speeds and such without Aids. That's why they're there. To aid a driver.

Face it, people will want to drive the cars like the Viper first, and to not have aids to help them will result in many unhappy buyers.

Sure, be nice to turn them off by default, but to never include them is completely dumb.
 
I agree about never including them, what I'd really like though is for the driving aid switched off to be off, not low.
 
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