If it is in fact a sequel to the original AC, I hope it provides a fun and engaging “sim-lite” type campaign mode with good sense of garage and vehicle ownership. Something to wake up PD and T10. The racing genre as a whole has been stagnating, but especially the sim side has lacked good casual entries with solid campaigns for at least 10 years now. I’d argue GT5 and FM4 were the last exceptional entries to the sub genre.
Kunos has been good at delivering their products both at launch and ongoing support/additional content, so I have high hopes for whatever form ACE takes - even if it’s a particular genre or format I may not be as interested in.
AHHHHHHH! IT'S HAPPENING!!!!!!
The controller controls in ACC took a while to get used to, but I thought they were fine when I got there.Interested if this will have a decent DualSense support and will be competitive against GT7 controllerwise. I know you hardcore guys maybe not interested in that and probably don't believe thats the direction for AC but we'll see.
It isn’t kunos decision either, as digital bross stated that the porting of AC2/EVO for consoles will be done from a third party studio as happened with ACC (PS4/xbone = D3t ltd & PS5 / Xseries was Untold games)Well, providing support to VR on PS5 is up to Kunos, if they want to move the VR work from the PC version to console it is their decision, not Sony.
Those are both ea games ? Im not really bothered to miss out on ea games.It isn’t kunos decision either, as digital bross stated that the porting of AC2/EVO for consoles will be done from a third party studio as happened with ACC (PS4/xbone = D3t ltd & PS5 / Xseries was Untold games)
It’s up to digital bros / 505games and the third party studio selected that will port and support console versions if they add PSVR2 support.
As seen till now with third parties racing games released on PS5 , nobody matters to add PSVR2 support as ea wrc, f1 games .. wich have VR on PC .
Making VR for only one console and a very limited user base it isn’t enough investment and development time worth seems .
I know, I was referring to leaving the PC VR compatibility code to the company that ports ACE to consoles to adapt it to the PS VR infrastructure.It isn’t kunos decision either, as digital bross stated that the porting of AC2/EVO for consoles will be done from a third party studio as happened with ACC (PS4/xbone = D3t ltd & PS5 / Xseries was Untold games)
It’s up to digital bros / 505games and the third party studio selected that will port and support console versions if they add PSVR2 support.
As seen till now with third parties racing games released on PS5 , nobody matters to add PSVR2 support as ea wrc, f1 games .. wich have VR on PC .
Making VR for only one console and a very limited user base it isn’t enough investment and development time worth seems .
Yeah , but look , orginal AC , kunos didn’t add PSVR compatibility cause it didn’t match their minimal requirements. (Only game that kunos themselves portes to consoles before being buyed by digital bross)I know, I was referring to leaving the PC VR compatibility code to the company that ports ACE to consoles to adapt it to the PS VR infrastructure.
Their are in fact codemasters games (Dirt rally 1&2 + grid + dirt5) and the F1 games, now it’s still codemasters, but they gotten buyed by the EA group, and as seen, no PSVR2 compatibility for the last EA WRC or F1 either.Those are both ea games ? Im not really bothered to miss out on ea games.
If they don’t support psvr2 i just won’t buy it. Very simple.
Its also an odd decision to not support the most life like racing experience and call yourself a sim.
Your l33t business summary and conclusion aside, of course.
digital bross stated that the porting of AC2/EVO for consoles will be done from a third party studio as happened with ACC
I just said what digital bros stated (owners of kunos), first PC , then ported to consoles with a third party dev team (as acc)Was sure I read Kunos saying their own engine would make things easier to release updates across all platforms at the same time, could be wrong though.
Im just hoping for a path, one much easier and logical than the rF->r2 situation that all but illed the rF mod community.I personally don't care if it doesn't have backwards compatible mods. I don't want the same old tired stuff. It would be nice to have new stuff with better physics, better looking tracks, better race features. It would be nice to look forward, not backwards.
If the models can be reused through a whole new pipeline of development but be added, I would be for that. One would have to assume that would be the only way possible anyways seeing as their physics and graphical engines have been changed.
Please don't get me wrong. I'd love there to be a new pipeline and avenue for the great talented people. I am just a little tired of ALL the updates and checking all the sites and so much downloading and places to follow. I know I sound like a fuddy duddy but I want to get into the races and not editing text docs forever and ever. lolIm just hoping for a path, one much easier and logical than the rF->r2 situation that all but illed the rF mod community.
Lets see!
Gives me hope for ps5’s version!Dynamic foveated rendering for VR users and parallel multicore AI logic and physics calcs
I agree 2024 has not been looking good so far for games in general, hopefully it changes soon,2024 is not a great year for games. Indies have been carrying the weight but AC Evo has got me excited but I'm afraid to get excited nowadays. We are not exactly getting information.