Assetto Corsa 2 Will be Called "Assetto Corsa Evo", Coming 2024

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I don't want to see this go the path of Project Cars....

Leave the arcade controller stuff to other games I say. Don't get me wrong, I like to use a controller sometimes because it's just easier lounge/couch potato style, but leave it to those games. Start tailoring things for controller inputs and we have another Forza/GT in a few iterations.

Edit: Now in saying this no harm in having game features like licencing and buying cars I say to make it less of a typical sim. I welcome those additions. That doesn't detract from the simulation part of the game

I agree it should not sacrifice its physics just because it will push a lot more gameplay features. But regardless i am still intrested to try the controller just to see if its decent, i dont expect it to be any near gt or forza,

The wheel will be where it shines and i am ok for that.

I am happy we finally have a proper sim that will have som fun gameplay to it. Most sims i find boring because they just dont offer any progression or customize cars etc.

This game even seems to push for more features than gran turismo and forza. Didint see that coming, but its very exciting to say the least, it feels at least for me we could have a true masterpiece, and i could even drop gt7 completly if this delivers.
 
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I don't want to see this go the path of Project Cars....

Leave the arcade controller stuff to other games I say. Don't get me wrong, I like to use a controller sometimes because it's just easier lounge/couch potato style, but leave it to those games. Start tailoring things for controller inputs and we have another Forza/GT in a few iterations.

Edit: Now in saying this no harm in having game features like licencing and buying cars I say to make it less of a typical sim. I welcome those additions. That doesn't detract from the simulation part of the game
Controller support and great physics are not mutually exclusive. Project Cars didn't go the way it did with PC3 because of controller support, it was a deliberate game design choice to make it more Need for Speed Shift than Project Cars 1 and 2.

It's pretty strightforward to have well calibrated input smoothing etc. when a controller is detected to make playing on a controller accessible and a decent experience.

In fact, it is very possible to set up a controller to work fairly well with Assetto Corsa and even more so to set it up to work well in Assetto Corsa Competizione. The problem was, people had to know what they were doing and mess around with game files. None of that impacted the games physics, it just made playing on a controller better.

So my questions to you are, why does having decent controller support and configs make a game arcade? And, if good controller support can be implemented as standard, please explain in a logical manner, why should they not do it? It only makes the game better and more accessible to more people to have good controller support.

We need less peripheral snobbery and more logical thought about these things. Why not make Microsoft Flight Sim completley useless to play with a keyboard and mouse? In fact, we should make every simulation only playable with a peripheral designed to mimic the controls being simulated in that exact games scenario.

We don't do that because it's a dumb idea to deliberately lock a decent experience behind expensive peripherals. There's nothing lose, absolutely nothing lost, by making controller support better optomised.

To dumb down the physics and take an approach where the physics themselves are more accessible, would be a completley different design choice that would have nothing to do with making the game play well on a controller, though that's not to say the two can't happen together, but they are seperate issues.
 
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Besides, no good controller support means no way to generate enough sales in the console market, and we all know Kunos wants console sales.

On the subject of controller support, ACC is the only PC racing sim where I can decently control the car using the controller. They implemented some very useful auto-assistance features to let you get out of oversteer moments and enough flexibility with the customisation. It's not Forza level of controller assistance but it is WAY better than ACv1, pCARS 1/2, Raceroom, rFactor 2, Automobilista 1/2 in my personal experience.
 
Am I the only one really disappointed with that 20-car list? Feel like I'm in the twilight zone in their Discord server. Almost like people want this to be a Forza 2.0.
Only 4 race cars - all modern GT….very disappointing. No open wheel. No prototype. Nothing historic. Same old.
 
Guys, this is just the initial Early Access list, in the previous Assetto that list was simply a car and a circuit, I think the current improvement is obvious.

Only 4 race cars - all modern GT….very disappointing. No open wheel. No prototype. Nothing historic. Same old.
There are currently 5 racing cars, 4 single-brand racing cars (which make all the sense in the world to play in quick race mode) and one GT2 class car.
 
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I MUST DRIVE NOW!!!!!
 
These are the new cars I'd be all over...

Toyota GR86
Ford Escort RS Cosworth
Hyundai I30 N Hatchback
Alpine A110 S
Honda S-2000
Chevrolet Camaro ZL1
Audi RS 3 Sportback
Alpine A290B Concept

...if I had access to the game, anyway.


The waiting for this to hit consoles will be very tough. :grumpy:
 
Am I the only one really disappointed with that 20-car list? Feel like I'm in the twilight zone in their Discord server. Almost like people want this to be a Forza 2.0.
I think it's a pretty good cross section of modern enthusiast cars. I imagine there will be historic content to come, but I think there's a good mix of road and racing cars
 
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Am I the only one really disappointed with that 20-car list? Feel like I'm in the twilight zone in their Discord server. Almost like people want this to be a Forza 2.0.
You are not alone. I'm keeping an eye on this game, and Kunos have not shown me anything interesting or innovative to part with my money. Yes, the open-world map is new to Kunos franchise, but I have not seen anything that is better than Forza Horizon. (I don't own Horizon.)
 
Am I the only one really disappointed with that 20-car list? Feel like I'm in the twilight zone in their Discord server. Almost like people want this to be a Forza 2.0.
Well what'd you expect anyway? I already had my worries too before because this is from a smaller developer.
Only 4 race cars - all modern GT….very disappointing. No open wheel. No prototype. Nothing historic. Same old.
Ofc, people may now frown on a huge car list, and while it's not everything, having a huge car list makes it more likely the cars you or more people want for being in the game.
You are not alone. I'm keeping an eye on this game, and Kunos have not shown me anything interesting or innovative to part with my money. Yes, the open-world map is new to Kunos franchise, but I have not seen anything that is better than Forza Horizon. (I don't own Horizon.)
Would be likely the first/few time that an official open world racing game (so, not about mods) has a hardcore sim physics. Usually hardcore sim physics are used on circuit racing only. The good news seems to be about how the open world would be usable, like interacting with businesses.
 
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