Assetto Corsa EVO Complete Early Access Content and Features Revealed

  • Thread starter Famine
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Well Forza Motorsport is terrible on PC, with no native PS controller support. A better example of excellent controller support would be Crew Motorfest, which has native PS controller support including trigger haptic feedback. I'm a bit concerned about AC EVO's controller support as at present it doesn't mention PS controller support at all on the Steam page.

AC EVO:

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Crew Motorfest:

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It's very likely that thanks to Steam input you can use your PlayStation controller as if it was an Xbox one so I wouldn't worry too much.
 
Very, very excited about this game. As a ps5 user, the wait will be longer. Dreaming about psvr2 suport and ps pro improvements.
PS5 Pro support I think you will get, I wouldn't hold my breath for PSVR2 support (given the lack of support from racing titles for it).
 
It's interesting there's only 100 cars at full launch. Kunos have been around for a while so thought the car list would be a bit more expansive. I know they are going for quality over quantity but still...
Shame I won't be able to experience it for a while...
We have to take into account that there are 100 cars completely modeled both in the engine bay and the trunk and that they have had quite a lot of work on them to the point that even Kunos is going to add different levels of trim for every single car with all the extra accessories from the manufacturer or even the different gearboxes if the car have a few options among other things (like visual or performance parts from third real companies with real impact on the performance of every car)
 
I've not seen this mentioned before, ACE will support DLSS Super Resolution from day one Early Access, this is taken from a piece published by Nvidia yesterday.

"Assetto Corsa EVO enters Early Access on January 16th, featuring day 0 support for DLSS Super Resolution, ensuring sim racers with Surround triple-monitor setups can achieve fast frame rates. Throughout Early Access, Assetto Corsa EVO’s technology and features will be expanded, and an open world map recreating the legendary Nürburgring’s surroundings will be added in stages."

Source: https://www.nvidia.com/en-gb/geforce/news/dlss-assetto-corsa-evo-honkai-star-rail-smite-2/

Make sure you update your drivers...
 
We have to take into account that there are 100 cars completely modeled both in the engine bay and the trunk and that they have had quite a lot of work on them to the point that even Kunos is going to add different levels of trim for every single car with all the extra accessories from the manufacturer or even the different gearboxes if the car have a few options among other things (like visual or performance parts from third real companies with real impact on the performance of every car)
Quantity vs quality. I clearly preefer the last. hood opening, trunks, watching the engine...
 
PS5 Pro support I think you will get, I wouldn't hold my breath for PSVR2 support (given the lack of support from racing titles for it).
Isn’t that largely a product of those other games being made on the unreal engine and that being such a 💩 when it comes to resources. I took vr support in general, as the reason ac evo, and @Ian Bell, and his new game switched to other engines? Or at least a large contributing factor. Otherwise, why bother..
 
I've not seen this mentioned before, ACE will support DLSS Super Resolution from day one Early Access, this is taken from a piece published by Nvidia yesterday.

"Assetto Corsa EVO enters Early Access on January 16th, featuring day 0 support for DLSS Super Resolution, ensuring sim racers with Surround triple-monitor setups can achieve fast frame rates.
It doesn't say so specifically but from the page context I assume it will be DLSS 4 with frame generation (for 40xx cards) and multi-frame generation (for 50xx cards).
Will be interesting to see how that affects input lag. Increased smoothness is always good but there's only so much responsiveness I'm willing to sacrifice for it.
 
It's very likely that thanks to Steam input you can use your PlayStation controller as if it was an Xbox one so I wouldn't worry too much.
The Steam translation layer is very good, but you get the wrong glyphs on screen, it can't generate trigger haptic feedback if the game isn't providing it in the first place, and I find some old games really just don't work very well at all with a PS controller. ACC was okay with a PS controller, like FM it works at a "bare minimum" kind of level, rather than the "best in class" level of Crew Motorsport. The Crew Motorsport's sensitivity adjustments and option of a direct mode for truly hardcore players are better than any controller adjustments I've seen in any other driving game. Forza feels completely sluggish to me now by comparison.

It doesn't say so specifically but from the page context I assume it will be DLSS 4 with frame generation (for 40xx cards) and multi-frame generation (for 50xx cards).
Super resolution is one of the DLSS features, as is frame generation. As it only specifically mentions super resolution, I assume that is the only DLSS feature AC EVO will be supporting on day 1. The new transformer model does look like a stunning improvement, but I think we might have to wait till Jan 30th for that.
 
I just hope they copy the multiplayer of GT7, it´s just great how uncomplicated it is and you are within minutes in a race with players that are around your pace and you don´t have to race aliens as a beginner. :)
Multiplayer on GT7 in is a wasteland. If kunos cop GT7 sport mode they need to improve on it as pd have zero imagination. 1 lap at routeX lol. Come on.
PS5 Pro support I think you will get, I wouldn't hold my breath for PSVR2 support (given the lack of support from racing titles for it).
Imagine if they actually put out on psvr, a major win. I think it's something they absolutely must look into. Maybe their own engine will help with this.


Now what I'm really interested in is exploring the idea of modeling my local area and getting it in game on console. This is now possible from what Marco said , funds permitting.
 
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