Assetto Corsa EVO / Driving Academy/ Licenses

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Wales
Wales
Neil Pearl Jam
NEILPEARLJAM
Thought I’d start a thread in case anyone wanted to share their thoughts and times ( mods feel free to delete if not relevant)

SP-01 I managed to get 3 stars quite easily with just a few tries with a time of 20.346, I’ll return to all of these to try and better them in due course
SP-02 I’m currently trying and as of now I’m at 2 stars with a time of 36.257, that last corner is really killing me 🙈
 
For SP-03, during beta, 3 stars was at 31:300. Achievable but you have to be clean and precise.
In this 0.15, they lowered the challenge, it's now 31:700.
I think 3 stars should be a real challenge.
 
For SP-03, during beta, 3 stars was at 31:300. Achievable but you have to be clean and precise.
In this 0.15, they lowered the challenge, it's now 31:700.
I think 3 stars should be a real challenge.
I don't think they're ever going to be able to balance wheel and controller. With a controller, I've yet to get 3 stars on any of them. It's not in any way a sim, for me, playing on controller, when I have to meet specific performance targets. It's kind of sim if I'm just driving and enjoying the feel of it, but when I have to actually perfectly control the car, it's not a sim at all. I've driven similar cars in real life and have absolutely perfect control of them. They have razor sharp response, they're never too responsive or not responsive enough. They just respond to your inputs absolutely perfectly and exactly. Playing on a controller is like driving these cars in real life with almost completely deflated tyres or something. When you want to make small inputs they're over-responsive, but when I need to correct they're under-responsive. The cars bog down even without TC. There's a horrible lag between centering the stick and the car actually straightening up. None of this matters if you're just driving for fun, but when you need to go 0.2 faster to meet a specific time it becomes frustrating because I know my ability to make the car do what I want would be so massively better if I were driving it in real life. If I feel like that, it's failing to simulate the experience of driving a real car, in terms of the complete chain of factors between my brain and the car's behaviour.

I knew this time would come when I saw David Perel talking about how the game is just too easy, and hypercar tyres have way too much grip etc. For me on controller it was like driving on ice with the hypercar tyres, and like the car had brake discs made from teflon or something. In real life, even premium road tyres on mass market performance cars have absolutely immense grip, even on wet roads. I once took someone out in my Civic Type R and pushed it close to the grip limit around a roundabout and he was stunned at how it felt glued to the road.

If you're finding the times too easy playing with a controller, I take my hat off to you.
 
It's not in any way a sim, for me, playing on controller,
How could it be? I mean what is ACE trying to simulate? The behavior of a car in the real world. The controls it is trying to simulate are a wheel and pedals. You don't drive a car with a controller so how could it simulate that? Now I am not saying that ACE has to be played with a wheel to be enjoyed or that controllers cant be as fast as a wheel but how can it ever simulate a control method that does not exist in the real world?
 
How could it be? I mean what is ACE trying to simulate? The behavior of a car in the real world. The controls it is trying to simulate are a wheel and pedals. You don't drive a car with a controller so how could it simulate that? Now I am not saying that ACE has to be played with a wheel to be enjoyed or that controllers cant be as fast as a wheel but how can it ever simulate a control method that does not exist in the real world?
The Crew Motorfest does a much better job of letting me make the car do what I want to the same extent as I can in the real world. There's a chain of elements from my brain wanting the car to do something to the behaviour of the car. Just because it's a different chain of elements to the real world doesn't mean it can't approximate the same level of connection between the two things. One factor in this is The Crew Motorfest having separate sensitivity settings for steering and counter-steering. The reason why you need this with a controller is when you counter-steer in the real world it's very easy to point the wheels in the exact right direction needed to catch a slide without over-compensating, but with a controller you're going to fully flick the stick the other way, so whether it over or under corrects the slide is down to the sensitivity / rapidity of filtering.

If anyone is finding it really easy to get 3 stars on the challenges with a controller, I'd be grateful if they could share the in-game settings they're using, and I'll give them a try.
 
The comtroller has actully been made quite good in ac evo since update 0.1.4.
Huge improvment campared to the first ac. Now its at least enjoyable on a controller.
 
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