Assetto Corsa EVO Early Access Discussion Thread

  • Thread starter Famine
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14gb patch online

Version 0.1.4. is now live. This includes:

AUDIO:
  • reworked music system to result in better reliability and improved fading
  • new music for menu, gameplay and ending sessions
  • fixed potential issue when audio device is lost
  • tweaked Mount Panorama audio reverb zones
  • tuned audio slip ratio logic and feedback
  • fixed BMW M4 CSL backfire audio playing in idle
  • fixed Lotus Emira compressor sound
  • fixed Chevrolet Camaro ZL1 compressor sound

CONTROLS/UI:
  • localization updates
  • fixed responsiveness issue in Manage Preset UI
  • fixed mirrors toggling in multi-mirror (with right mirror disabled by default)
  • Showroom: fixed car instrumentation inconsistencies via the car controls widget
  • Showroom: fixed missing lights on showroom scene change
  • Showroom: fixed incomplete dash display render
  • implemented function to listen to concurrent devices: if multiple devices are responsible for the same input
One device can be active, the other device will sleep until they are moved by a margin, replacing the active one
  • fixed controller steering assist affecting direct input devices when both devices were connected
  • mouse cursor now disappears after a few seconds of inactivity
  • changed default FOV of driving cameras (default button now resets to 55)
  • fixed overlap between game version and online status in localization
  • enabled axis visualization in the controls page
  • added 0.2s repeated function for L/R/U/D in controllers
  • fixed inconsistency behaviour when making quick turning inputs with a controller
  • fixed an issue with garage cars visibility with Italian localization
  • increased mirror yaw limits
  • fixed an issue with double startup scene loading

RENDERING:
  • fixed black screen at Imola and other tracks in triple screen
  • disabled TV camera movements in VR
  • reduced VRAM usage
  • fixed VR and triple screen missing undercar shadows, artefacts on probes, veil flicker etc.
  • fixed VR flickering on the sky box
  • optimized VR GPU performance
  • optimized triple screen GPU performance
  • improved car reflections to be more cubemap resolution independent (notably medium setting has an improved quality)
  • fixed an issue on resource indexing (fixes some of the minor AMD-specific glitches)

GRAPHICS:
  • fixed missing mesh skinning from the Alfa Romeo Junior front springs
  • fixed minor visual issues on the Alfa Romeo Giulia GTAm
  • fixed Hyundai i30 N LOD issues with lights
  • fixed an issue with the AMG GT2 lights colour inherit
  • fixed a missing default rim customization definition of a Toyota GR86 configuration

PHYSICS:
  • fixed BMW M4 CSL ride height limits
  • fixed BMW M4 CSL launch control
  • raised minimum pressure in setup limits
  • adjusted minimum tyre pressure limits
That’s quite a list. Good to see VR and triples getting continued support!
They’ve already surpassed EA WRC, who have yet to supply even one update for both since it first arrived 10 months ago.
 
What is your setup? Because I'm getting +165 fps on high settings and DLSS (practice on a cloudy day/variable weather scenario.) My GPU usage is 95% or better.
Are you playing in VR? I didn’t think DLSS was supported yet. I’m on a valve index, 13900k / 4090.
 
That’s quite a list. Good to see VR and triples getting continued support!
They’ve already surpassed EA WRC, who have yet to supply even one update for both since it first arrived 10 months ago.
Whatever they did to optimize triples in this latest patch did little to nothing for performance unfortunately.
 
Whatever they did to optimize triples in this latest patch did little to nothing for performance unfortunately.
Really? On my rig I got about a 20 fps increase on 5760x1080. Now hovering around 70-75 fps in practice laps. Still a lot less with 19 other cars on grid though. About 40-50 somewhere.
And DLSS still doesn't work on triples.
 
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