Assetto Corsa EVO Early Access Discussion Thread

  • Thread starter Famine
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I think game economy, car tuning, car customization, open world is huge for a sim racing game, it never been done before. Kunos have my faith and respect for what they trying to do. It could be really huge in the future.

I have give feedback on the game economy. Its a bit to easy to earn money at the moment. But thats why we give kunos feedback so we could have a good progression for final release. Same for bugs and other stuff as well.
 
I think game economy, car tuning, car customization, open world is huge for a sim racing game, it never been done before. Kunos have my faith and respect for what they trying to do. It could be really huge in the future.

I have give feedback on the game economy. Its a bit to easy to earn money at the moment. But thats why we give kunos feedback so we could have a good progression for final release. Same for bugs and other stuff as well.
Some can argue that its quite hard, casual players in particular. A difficulty adjustment for that would be unique for a racing title
 
They are most definitely going to adjust the earnings rate, and I also think it's not very balanced right now. I quite like the fact that you can switch between a more traditional progression game and a sandbox with a flick of a setting in the options. That's what I want: to have to option to choose. Not sacrificing one gameplay style at the expense of the other. I hope that's the intent, the one that allows for multiplayer tied with progression and online-saves and the sandbox, completely offline.
 
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YT was suggesting me this video, tried it and worked pretty well on my setup (locked @60fps/4k 43" tv)
Before after 30min or so I would start to have drop from 60 to 13 every 15/20sec or so, now its stable after 2h of gameplay

 
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