Assetto Corsa EVO Early Access Discussion Thread

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AC EVO is probably the one that will keep GT out of the PC realm for good.
Well, I sincerely hope that GT one day comes to PC, not only to have even more competition and options on PC but because it is literally the only franchise that would make me buy a console.

Assetto Corsa have been putting videos out like this for years now. This video is 7 years old. I think people will just think it's a good AC Evo demo video.


But in this particular trailer there is a clear declaration of intention to be very GT-like.

Btw You don't need to tell me the story of Kunos and AC, I know that the idea of the first Assetto Corsa was born after the cancellation of a game of the Italian GT racing championship and after Marco having tried GT5.
 
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AC Evo will never get close to the number of licensed cars in GT (or Forza for that matter). The priorities of the two franchises remain different.

AC Evo will also have quite a struggle for user base since it can't rely on endless mods to make up for the relatively small licensed car content.
This is completely normal for a pure simulation.
It's not the same physics, the same details (not visual).

In assetto evo, you have different driving modes (sport / eco / normal) for the cars concerned
With on-screen indications, just like the real thing.
What's more, when you switch on the vehicle's ignition, they've had a hell of a time making the animations.

Launch Control is managed for the vehicles that manage it with the same sound and the same behavior. (well more or less...)
There are different versions for vehicles (petrol or diesel, gearbox, sunroof with animations, different driving modes, different sounds)

It's a monstrous amount of work for a small team.

And kunos has about thirty (33 if I remember correctly) developers.

We'll never have 400 vehicles with all those details. (and that's sad)

And I have hundreds of quality mods on AC1, but for acevo, the quality of the cars (behavior) is so good that launching the mods will probably be something of a pain.
Nevertheless, having great maps from the community will be incredible.

I can already see myself driving around the Isle of Man in my alpha romeo Giulia with my mates.
 
I really want them to keep going in right direction, to get as many new and relevant road and race cars and as a GT fan, I will buy AC Evo as soon as arrives on PS5.
They maybe won't get to number of cars availible in GT7, but let's be real and count how many cars we have in GT7 when we remove VGT and their duplicates that are just waste of resources.
 
AC Evo will never get close to the number of licensed cars in GT (or Forza for that matter). The priorities of the two franchises remain different.

AC Evo will also have quite a struggle for user base since it can't rely on endless mods to make up for the relatively small licensed car content.
The user base will possibly grow quite massivly when the open world part is added. To me it looks like they will do so much more with evo than gt and forza ever has done.

Ac evo is track racer and sure looks like it will have more in depth open world than forza horizon 5 witch is an open world racing game.
 
The user base will possibly grow quite massivly when the open world part is added. To me it looks like they will do so much more with evo than gt and forza ever has done.

Ac evo is track racer and sure looks like it will have more in depth open world than forza horizon 5 witch is an open world racing game.
That's very ... optimistic....

Open world games like Forza Horizon are based on carefully adjusted physics and controller support to allow people to have fun while in a mostly believable world. This requires comprehensive matchmaking and multiplayer environmental support, which has to work seamlessly for most people. The amount of players in FH5 who actually join convoys (prebuilt multiplayer groups which can then race together or hoon around the world together) is absolutely tiny compared to the vast majority which just clicks "play multiplayer now" and has fun.

ACE has already demonstrated physics and controller support firmly in the sim category. Do you think they will have dirt/gravel physics? Do you think they will let you drive around and hillclimb across the entire environment? Absolutely nowhere off-limits?

So yeah, I think you are basically ignoring what open world semi-sims like FH5 are actually about and why they have their audiences in the tens of millions.
 
That's very ... optimistic....

Open world games like Forza Horizon are based on carefully adjusted physics and controller support to allow people to have fun while in a mostly believable world. This requires comprehensive matchmaking and multiplayer environmental support, which has to work seamlessly for most people. The amount of players in FH5 who actually join convoys (prebuilt multiplayer groups which can then race together or hoon around the world together) is absolutely tiny compared to the vast majority which just clicks "play multiplayer now" and has fun.

ACE has already demonstrated physics and controller support firmly in the sim category. Do you think they will have dirt/gravel physics? Do you think they will let you drive around and hillclimb across the entire environment? Absolutely nowhere off-limits?

So yeah, I think you are basically ignoring what open world semi-sims like FH5 are actually about and why they have their audiences in the tens of millions.

The open world is completly open in evo already been confirmed by marco.

The controller support is much better than it was in earlier titles. Almost on par with forza and gran turismo. And a lot better than both forza and gt when you use a wheel.

What i was getting at is that evo will have much deeper open world with cooler features.
Much larger eventully it will be about 12 times bigger than fh5 map. And its not ruined by those festival things and to much supercars driving around. witch ruin the immersion for me. Fh5 is good game in its own right. But the maps has never been that exciting in the horizon titles. The evo map look far more intresting. And we will be able to experince the open world in vr witch we never have been able to in any other title before.
 
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Well, I sincerely hope that GT one day comes to PC, not only to have even more competition and options on PC but because it is literally the only franchise that would make me buy a console.

Played GT Sport and GT7 to bits.

I liked GT Sport because you got all the cars you wanted rather easily. People say there's a big difference between the two in the driving physics and FFB but I don't agree. GT7 is a bit better but not significantly.

I really, really hated GT7 because you had to do all those endless challenges. I have zero desire to play through Lada Cup to graduate finally to VW/BMW level. Finally when I completed all those challenges and tasks I got the Nordschleife and Porsche 993, 964, AMG GT and Jaguar XJ200 and all the other cool cars I actually wanted to drive. It took weeks.

I have zero interest in that kind of stuff. The best thing about AC1 was that you had all the cars right away. The cars that you paid for. The Ultimate version was great. Just pure driving.

Of course there's nothing wrong with those challenges if they're 100% optional. But the GT7 concept to me is very gimmicky. I don't want that kind of stuff in a sim. Sure GT7 looks amazing there's no denying that and it's a decent product. But I never wanted AC to go to that direction.

Just my personal preference.
 
I've set both my C drive and F drive (the latter is where my games are) to 16384 MB virtual memory, but Evo is still crashing when trying to load to the track. Should I set one drive to that VRAM only? I did try just C, but there was no change.
How much actual RAM do you have?
 
I've set both my C drive and F drive (the latter is where my games are) to 16384 MB virtual memory, but Evo is still crashing when trying to load to the track. Should I set one drive to that VRAM only? I did try just C, but there was no change.
I've just uninstalled the game since I've been coming across issues similar, though my crashing issues have generally led to a complete system seize at the launch of the game.
 
I've set both my C drive and F drive (the latter is where my games are) to 16384 MB virtual memory, but Evo is still crashing when trying to load to the track. Should I set one drive to that VRAM only? I did try just C, but there was no change.
You only should set 1 drive, VM is a global setting, noted by the screenshot
(C: is my system drive while F: is providing the VM)
Evo is actually on my H: drive. This setting absolutely fixed my EVO crash on launch.
specs:
16gb ram, GTX 1080ti (11gb ram)

1739639944392.png
 
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You only should set 1 drive, VM is a global setting, noted by the screenshot
(C: is my system drive while F: is providing the VM)
Evo is actually on my H: drive. This setting absolutely fixed my EVO crash on launch.
specs:
16gb ram, GTX 1080ti (11gb ram)

View attachment 1429095
Okay, good to know.. I'll try that. Now, why do you have F: designated to your increased VRAM and not H:, where your EVO is?

How much actual RAM do you have?
32 gigs. And 6 gigs of VRAM on my 5600XT GPU.
 
Okay, good to know.. I'll try that. Now, why do you have F: designated to your increased VRAM and not H:, where your EVO is?
Not trying to be a jerk here, but don't mess with these settings when you don't know what they're for. Keep them at default and Windows will automatically increase the size of the paging file if the system is running out of memory. And 32 GB should be enough to run the game without having to use the paging file (unless you run hundreds of memory hungry background apps while playing.)

Edit: And the VRAM on your GPU is not affected by how large your Windows paging (virtual memory) file is.
 
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Not trying to be a jerk here, but don't mess with these settings when you don't know what they're for. Keep them at default and Windows will automatically increase the size of the paging file if the system is running out of memory. And 32 GB should be enough to run the game without having to use the paging file (unless you run hundreds of memory hungry background apps while playing.)

Edit: And the VRAM on your GPU is not affected by how large your Windows paging (virtual memory) file is.
Right, fair enough. I mean, I hadn't had any problems running Evo before (apart from it running laboriously); I started getting crashes around V0.1.5. I suppose I'll return things to default and see if another solution presents itself, or a later update resolves things.
 
Okay, good to know.. I'll try that. Now, why do you have F: designated to your increased VRAM and not H:, where your EVO is?
Because it is a global setting for the system and my F: is a SSD with free space


Edit: And the VRAM on your GPU is not affected by how large your Windows paging (virtual memory) file is.
Yes, I am quite aware of this and did not suggest that it is
 
I was really disappointed with ACE. It has three features that are a no-no for me. 1) Always online. I simply won't play any game that requires me to be online all the time. 2) Blurry graphics. That background fog that makes everything look foggy. I hate it. 3) Terrible performance. It will probably improve somewhat over time, but the foundation it's based on is so bad that it will never be really good (example: ACC). It's unplayable in VR.

Sadly, and I hope I'm wrong, I don't think any of this is going to change. These are design decisions, not bugs.
 
I was really disappointed with ACE. It has three features that are a no-no for me. 1) Always online. I simply won't play any game that requires me to be online all the time. 2) Blurry graphics. That background fog that makes everything look foggy. I hate it. 3) Terrible performance. It will probably improve somewhat over time, but the foundation it's based on is so bad that it will never be really good (example: ACC). It's unplayable in VR.

Sadly, and I hope I'm wrong, I don't think any of this is going to change. These are design decisions, not bugs.
Wut?
They haven't even implemented VR yet. It's been out for a month. Hasn't even had the first major EARLY ACCESS update yet.
How can you even be serious here. Yes you're wrong, it's going to change. It's safe to assume you weren't around for AC and ACC early access, because these turned out to be really fine simulators.
Always online is something we have to hate but deal with because that's just the way it goes these days.
 
Always online is something we have to hate but deal with because that's just the way it goes these days.
It's "the way it goes" because people keep enabling developers to do it. KartKraft is broken due to the always-online requirement. GT7 was affected by the recent PSN outage. Test Drive Unlimited: Solar Crown was borderline unplayable at launch.

Myself and my friends into racing/sim-racing don't bother with games containing this type of DRM. For me personally, I was ready to buy a PS5 as soon as I saw the first GT7 trailer - but I immediately lost interest when I heard about the online requirement.

I'm only keeping track of this game in the hopes of Kunos removing this unnecessary limitation. Even in it's current alpha status, I'd still be willing to purchase it. But if that doesn't happen (and I get the feeling it won't), I'll be sticking with other sims.
 
Wut?
They haven't even implemented VR yet. It's been out for a month. Hasn't even had the first major EARLY ACCESS update yet.
How can you even be serious here. Yes you're wrong, it's going to change. It's safe to assume you weren't around for AC and ACC early access, because these turned out to be really fine simulators.
Always online is something we have to hate but deal with because that's just the way it goes these days.
I don't know what you mean by VR hasn't been implemented. I've played it in VR from the Steam launcher, and with all settings at minimum it can't sustain 90 FPS with a 20-car grid. It barely reaches 60. If you look at the patch notes for the released patches you'll see several references to improvements that have been implemented in VR (I think it's not serious that you talk without knowing the subject you're talking about). And yes, I was in the early access of AC and ACC.
 
If you look at their own road map:
1739755094829.png

You can see that their next update is going to include VR support Step 2 (in which I would guess, each step of the road map may include more and more support fixes). Getting it to work is good but not their intended vision yet. It's really bizarre that you think that after only a month, nothing is going to change. They haven't even fleshed out the rest of their own road map. I'm not sure if early access is for you. Patience is key here.
 
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What you're saying is not true. You said that VR wasn't implemented yet, which isn't true. I never said that the game isn't going to improve over time. Obviously it will. What I said is that there are features that are design decisions that probably won't change unless we, the users, complain. Like the always-online mode. Like the blurriness of the graphics. And those features aren't going to change because they're not improvements or bugs. It's not about early access issues, always-online mode isn't a bug that they're going to fix. It's just a business decision.
 
What you're saying is not true. You said that VR wasn't implemented yet, which isn't true. I never said that the game isn't going to improve over time. Obviously it will. What I said is that there are features that are design decisions that probably won't change unless we, the users, complain. Like the always-online mode. Like the blurriness of the graphics. And those features aren't going to change because they're not improvements or bugs. It's not about early access issues, always-online mode isn't a bug that they're going to fix. It's just a business decision.
Its not obligatory to have it online?

1739761017411.png
 
What you're saying is not true. You said that VR wasn't implemented yet, which isn't true. I never said that the game isn't going to improve over time. Obviously it will. What I said is that there are features that are design decisions that probably won't change unless we, the users, complain. Like the always-online mode. Like the blurriness of the graphics. And those features aren't going to change because they're not improvements or bugs. It's not about early access issues, always-online mode isn't a bug that they're going to fix. It's just a business decision.
Obviously you didn't participate in many early accesses to judge a game that has a year of development ahead of it before being released in a finalized version.

If only you had participated in the early accesses of assetto corsa 1 or competizione or projerct cars 1.

Assetto competizionne in particular was in a much WORSE state than assetto evo.
Especially in VR and optimization. (my eyes remember it on my first vr test :boggled:)
I'd also point out that there was no triple screen, as the engine did not propose it (unreal engine).

Buying a game in early access means assuming that the experience won't be pleasant.
Because the goal of gamers is to bring problems to the attention of developers.
Because it's a small studio of about thirty people.
 
Much blurry, so terrible.
He might be talking about textures in the distance? I think a mate of mine mentioned the same thing - though he reckoned that was mostly due to Unreal Engine quirks, so this might just be legacy ACC code.
 
He might be talking about textures in the distance?
He might be, but as it wasn't specified I can only reply to what was. Also people are running with DoF effect switched on and then complaining about that, which isn't an issue with the engine, but with peoples settings.
I think a mate of mine mentioned the same thing - though he reckoned that was mostly due to Unreal Engine quirks, so this might just be legacy ACC code.
ACE doesn't use Unreal Engine, it's a proprietary engine developed by Kunos.
 
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